{ "game.button.pause.y", "215" },
{ "game.button.play.x", "65" },
{ "game.button.play.y", "215" },
- { "game.button.undo.x", "5" },
- { "game.button.undo.y", "215" },
- { "game.button.redo.x", "65" },
- { "game.button.redo.y", "215" },
- { "game.button.save.x", "5" },
- { "game.button.save.y", "215" },
- { "game.button.pause2.x", "35" },
- { "game.button.pause2.y", "215" },
- { "game.button.load.x", "65" },
- { "game.button.load.y", "215" },
+ { "game.button.undo.x", "-1" },
+ { "game.button.undo.y", "-1" },
+ { "game.button.redo.x", "-1" },
+ { "game.button.redo.y", "-1" },
+ { "game.button.save.x", "-1" },
+ { "game.button.save.y", "-1" },
+ { "game.button.pause2.x", "-1" },
+ { "game.button.pause2.y", "-1" },
+ { "game.button.load.x", "-1" },
+ { "game.button.load.y", "-1" },
{ "game.button.sound_music.x", "5" },
{ "game.button.sound_music.y", "245" },
{ "game.button.sound_loops.x", "35" },
static void InitMenuDesignSettings_SpecialPostProcessing()
{
+ static struct
+ {
+ struct XY *dst, *src;
+ }
+ game_buttons_xy[] =
+ {
+ { &game.button.save, &game.button.stop },
+ { &game.button.pause2, &game.button.pause },
+ { &game.button.load, &game.button.play },
+ { &game.button.undo, &game.button.stop },
+ { &game.button.redo, &game.button.play },
+
+ { NULL, NULL }
+ };
+ int i;
+
/* special case: initialize later added SETUP list size from LEVELS value */
if (menu.list_size[GAME_MODE_SETUP] == -1)
menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
+
+ /* set default position for snapshot buttons to stop/pause/play buttons */
+ for (i = 0; game_buttons_xy[i].dst != NULL; i++)
+ {
+ if ((*game_buttons_xy[i].dst).x == -1 &&
+ (*game_buttons_xy[i].dst).y == -1)
+ {
+ (*game_buttons_xy[i].dst).x = (*game_buttons_xy[i].src).x;
+ (*game_buttons_xy[i].dst).y = (*game_buttons_xy[i].src).y;
+ }
+ }
}
static void LoadMenuDesignSettingsFromFilename(char *filename)