-Release Version 3.2.0 [?? ??? ????]
+Release Version 3.1.1 [07 AUG 2005]
-----------------------------------
- added tutorial level set created by Aaron Davidson
- added editor element descriptions written by Aaron Davidson
+ - added native game engine for Emerald Mine (Club) levels
+ - added level skipping functionality to main menu
+ - added support for dumping small-sized level sketches from editor
+ - added use of "editorsetup.conf" for different level sets
+ - lots of bugfixes and internal engine changes (see ChangeLog)
Release Version 3.1.0 [07 JUN 2004]
-----------------------------------
+2005-08-07
+ * version number temporarily set to 3.1.1 (intermediate bugfix release)
+ * version 3.1.1 released
+
2005-08-07
* changed some va_arg() arguments from 'long' to 'int', fixing problems
on 64-bit architecture systems with LP64 data model
# =============================================================================
# Rocks'n'Diamonds Makefile
# -----------------------------------------------------------------------------
-# (c) 1995-2003 Holger Schemel <info@artsoft.org>
+# (c) 1995-2005 Holger Schemel <info@artsoft.org>
# =============================================================================
# -----------------------------------------------------------------------------
# =============================================================================
# Rocks'n'Diamonds Makefile (src)
# -----------------------------------------------------------------------------
-# (c) 1995-2003 Holger Schemel <info@artsoft.org>
+# (c) 1995-2005 Holger Schemel <info@artsoft.org>
# =============================================================================
# -----------------------------------------------------------------------------
-#define COMPILE_DATE_STRING "[2005-08-07 00:47]"
+#define COMPILE_DATE_STRING "[2005-08-07 01:52]"
# =============================================================================
# Rocks'n'Diamonds Makefile (game_em)
# -----------------------------------------------------------------------------
-# (c) 1995-2004 Holger Schemel <info@artsoft.org>
+# (c) 1995-2005 Holger Schemel <info@artsoft.org>
# -----------------------------------------------------------------------------
# Emerald Mine for X11 © 2000,2001 David Tritscher
# =============================================================================
# =============================================================================
# Rocks'n'Diamonds Makefile (libgame)
# -----------------------------------------------------------------------------
-# (c) 1995-2003 Holger Schemel <info@artsoft.org>
+# (c) 1995-2005 Holger Schemel <info@artsoft.org>
# =============================================================================
# -----------------------------------------------------------------------------
char *rw_base_path = RW_BASE_PATH;
char **options_left = &argv[1];
+#if !defined(PLATFORM_MACOSX)
+ /* if the program is configured to start from current directory (default),
+ determine program package directory (KDE/Konqueror does not do this by
+ itself and fails otherwise); on Mac OS X, the program binary is stored
+ in an application package directory -- do not try to use this directory
+ as the program data directory (Mac OS X handles this correctly anyway) */
+
if (strcmp(ro_base_path, ".") == 0)
ro_base_path = program.command_basepath;
if (strcmp(rw_base_path, ".") == 0)
rw_base_path = program.command_basepath;
+#endif
/* initialize global program options */
options.display_name = NULL;