#define ANIM_DEFAULT ANIM_LOOP
-// values for special drawing styles and event handling
-#define STYLE_NONE 0
-
-// values used for crumbled graphics
-#define STYLE_ACCURATE_BORDERS (1 << 0)
-#define STYLE_INNER_CORNERS (1 << 1)
-
-// values used for game panel graphics
-#define STYLE_REVERSE (1 << 2)
-#define STYLE_LEFTMOST_POSITION (1 << 3)
-
-// values used for global animations
-#define STYLE_BLOCK (1 << 4)
-#define STYLE_PASSTHROUGH (1 << 5)
-#define STYLE_MULTIPLE_ACTIONS (1 << 6)
-
-#define STYLE_DEFAULT STYLE_NONE
-
-// values for special global animation delay types
-#define ANIM_DELAY_UNDEFINED -1
-#define ANIM_DELAY_NONE 0
-#define ANIM_DELAY_INIT 1
-#define ANIM_DELAY_ANIM 2
-#define ANIM_DELAY_POST 3
-
-// values for special global animation delay actions
-#define ANIM_DELAY_ACTION_NONE -1
-
// values for special global animation events
#define ANIM_EVENT_UNDEFINED -1
#define ANIM_EVENT_NONE 0
// values for special global animation event actions
#define ANIM_EVENT_ACTION_NONE -1
+// values for special global animation delay types
+#define ANIM_DELAY_UNDEFINED -1
+#define ANIM_DELAY_NONE 0
+#define ANIM_DELAY_INIT 1
+#define ANIM_DELAY_ANIM 2
+#define ANIM_DELAY_POST 3
+
+// values for special global animation delay actions
+#define ANIM_DELAY_ACTION_NONE -1
+
+// values for special drawing styles and event handling
+#define STYLE_NONE 0
+
+// values used for crumbled graphics
+#define STYLE_ACCURATE_BORDERS (1 << 0)
+#define STYLE_INNER_CORNERS (1 << 1)
+
+// values used for game panel graphics
+#define STYLE_REVERSE (1 << 2)
+#define STYLE_LEFTMOST_POSITION (1 << 3)
+
+// values used for global animations
+#define STYLE_BLOCK (1 << 4)
+#define STYLE_PASSTHROUGH (1 << 5)
+#define STYLE_MULTIPLE_ACTIONS (1 << 6)
+
+#define STYLE_DEFAULT STYLE_NONE
+
// values for fade mode
#define FADE_TYPE_NONE 0
#define FADE_TYPE_FADE_IN (1 << 0)