},
};
-static char *get_corrected_login_name(char *login_name)
+static char *get_corrected_player_name(char *login_name)
{
// needed because player name must be a fixed length string
char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
char *player_name = (user.nr == 0 ? getLoginName() : EMPTY_PLAYER_NAME);
int i;
- si->player_name = get_corrected_login_name(player_name);
+ si->player_name = get_corrected_player_name(player_name);
si->multiple_users = TRUE;
{
char *player_name = getHashEntry(setup_file_hash, "player_name");
- global.user_names[i] = get_corrected_login_name(player_name);
+ global.user_names[i] = get_corrected_player_name(player_name);
freeSetupFileHash(setup_file_hash);
}
char *player_name_new;
// needed to work around problems with fixed length strings
- player_name_new = get_corrected_login_name(setup.player_name);
+ player_name_new = get_corrected_player_name(setup.player_name);
free(setup.player_name);
setup.player_name = player_name_new;