#define GADGET_ID_ELEM_CONTENT_6 56
#define GADGET_ID_ELEM_CONTENT_7 57
#define GADGET_ID_AMOEBA_CONTENT 58
+#define GADGET_ID_RANDOM_BACKGROUND 59
/* text input identifiers */
-#define GADGET_ID_LEVEL_NAME 59
-#define GADGET_ID_LEVEL_AUTHOR 60
+#define GADGET_ID_LEVEL_NAME 60
+#define GADGET_ID_LEVEL_AUTHOR 61
/* gadgets for scrolling of drawing area */
-#define GADGET_ID_SCROLL_UP 61
-#define GADGET_ID_SCROLL_DOWN 62
-#define GADGET_ID_SCROLL_LEFT 63
-#define GADGET_ID_SCROLL_RIGHT 64
-#define GADGET_ID_SCROLL_HORIZONTAL 65
-#define GADGET_ID_SCROLL_VERTICAL 66
+#define GADGET_ID_SCROLL_UP 62
+#define GADGET_ID_SCROLL_DOWN 63
+#define GADGET_ID_SCROLL_LEFT 64
+#define GADGET_ID_SCROLL_RIGHT 65
+#define GADGET_ID_SCROLL_HORIZONTAL 66
+#define GADGET_ID_SCROLL_VERTICAL 67
/* gadgets for scrolling element list */
-#define GADGET_ID_SCROLL_LIST_UP 67
-#define GADGET_ID_SCROLL_LIST_DOWN 68
-#define GADGET_ID_SCROLL_LIST_VERTICAL 69
-
-/* buttons for level settings */
-#define GADGET_ID_RANDOM_PERCENTAGE 70
-#define GADGET_ID_RANDOM_QUANTITY 71
-#define GADGET_ID_RANDOM_RESTRICTED 72
-#define GADGET_ID_DOUBLE_SPEED 73
-#define GADGET_ID_GRAVITY 74
-#define GADGET_ID_STICK_ELEMENT 75
-#define GADGET_ID_EM_SLIPPERY_GEMS 76
-
-/* another drawing area for random placement */
-#define GADGET_ID_RANDOM_BACKGROUND 77
+#define GADGET_ID_SCROLL_LIST_UP 68
+#define GADGET_ID_SCROLL_LIST_DOWN 69
+#define GADGET_ID_SCROLL_LIST_VERTICAL 70
+
+/* buttons for level/element properties */
+#define GADGET_ID_RANDOM_PERCENTAGE 71
+#define GADGET_ID_RANDOM_QUANTITY 72
+#define GADGET_ID_RANDOM_RESTRICTED 73
+#define GADGET_ID_DOUBLE_SPEED 74
+#define GADGET_ID_GRAVITY 75
+#define GADGET_ID_STICK_ELEMENT 76
+#define GADGET_ID_EM_SLIPPERY_GEMS 77
+#define GADGET_ID_CUSTOM_INDESTRUCTIBLE 78
+#define GADGET_ID_CUSTOM_CAN_FALL 79
+#define GADGET_ID_CUSTOM_SLIPPERY 80
/* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST 78
-#define GADGET_ID_ELEMENTLIST_LAST (78 + ED_NUM_ELEMENTLIST_BUTTONS - 1)
+#define GADGET_ID_ELEMENTLIST_FIRST 81
+#define GADGET_ID_ELEMENTLIST_LAST (81 + ED_NUM_ELEMENTLIST_BUTTONS - 1)
#define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
#define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED 2
#define ED_CHECKBUTTON_ID_STICK_ELEMENT 3
#define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 4
+#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 5
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 6
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 7
-#define ED_NUM_CHECKBUTTONS 5
+#define ED_NUM_CHECKBUTTONS 8
#define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_DOUBLE_SPEED
#define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
static boolean random_placement_background_restricted = FALSE;
static boolean stick_element_properties_window = FALSE;
+static struct
+{
+ boolean indestructible;
+ boolean can_fall;
+ boolean slippery;
+} custom_element_properties[NUM_CUSTOM_ELEMENTS];
+
static struct
{
int x, y;
GADGET_ID_EM_SLIPPERY_GEMS,
&level.em_slippery_gems,
"slip down from certain flat walls","use EM style slipping behaviour"
+ },
+ {
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS(4),
+ GADGET_ID_CUSTOM_INDESTRUCTIBLE,
+ &custom_element_properties[0].indestructible,
+ "indestructible", "element cannot be destroyed"
+ },
+ {
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS(5),
+ GADGET_ID_CUSTOM_CAN_FALL,
+ &custom_element_properties[0].can_fall,
+ "can fall", "element can fall down"
+ },
+ {
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS(6),
+ GADGET_ID_CUSTOM_SLIPPERY,
+ &custom_element_properties[0].slippery,
+ "slippery", "other elements can fall down from it"
}
};
GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
MapCheckbuttonGadget(i);
}
+
+ if (IS_CUSTOM_ELEMENT(properties_element))
+ {
+ int nr = properties_element - EL_CUSTOM_START;
+
+ /* draw checkbutton gadget */
+ i = ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE;
+ x = checkbutton_info[i].x + xoffset_right2;
+ y = checkbutton_info[i].y + yoffset_right2;
+
+ checkbutton_info[i].value = &custom_element_properties[nr].indestructible;
+
+ DrawTextF(x, y, font_color, checkbutton_info[i].text);
+ ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
+ GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
+ MapCheckbuttonGadget(i);
+
+ /* draw checkbutton gadget */
+ i = ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL;
+ x = checkbutton_info[i].x + xoffset_right2;
+ y = checkbutton_info[i].y + yoffset_right2;
+
+ checkbutton_info[i].value = &custom_element_properties[nr].can_fall;
+
+ DrawTextF(x, y, font_color, checkbutton_info[i].text);
+ ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
+ GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
+ MapCheckbuttonGadget(i);
+
+ /* draw checkbutton gadget */
+ i = ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY;
+ x = checkbutton_info[i].x + xoffset_right2;
+ y = checkbutton_info[i].y + yoffset_right2;
+
+ checkbutton_info[i].value = &custom_element_properties[nr].slippery;
+
+ DrawTextF(x, y, font_color, checkbutton_info[i].text);
+ ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
+ GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
+ MapCheckbuttonGadget(i);
+ }
}
static void DrawLineElement(int sx, int sy, int element, boolean change_level)
for(y=0; y<lev_fieldy; y++)
Ur[x][y] = Feld[x][y];
+ /* !!! ---------- ---------- ---------- ---------- ---------- */
+
+ for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (custom_element_properties[i].indestructible)
+ Properties1[element] |= EP_BIT_MASSIVE;
+ else
+ Properties1[element] &= ~EP_BIT_MASSIVE;
+
+ if (custom_element_properties[i].can_fall)
+ Properties1[element] |= EP_BIT_CAN_FALL;
+ else
+ Properties1[element] &= ~EP_BIT_CAN_FALL;
+
+ if (custom_element_properties[i].slippery)
+ Properties1[element] |= EP_BIT_SLIPPERY;
+ else
+ Properties1[element] &= ~EP_BIT_SLIPPERY;
+ }
+
+ /* !!! ---------- ---------- ---------- ---------- ---------- */
+
UnmapLevelEditorGadgets();
UndrawSpecialEditorDoor();