fixed drawing envelope request to be always on top of tile cursor
authorHolger Schemel <info@artsoft.org>
Mon, 2 Oct 2023 09:58:01 +0000 (11:58 +0200)
committerHolger Schemel <info@artsoft.org>
Mon, 2 Oct 2023 10:09:34 +0000 (12:09 +0200)
src/libgame/sdl.c

index 9ecc97fc29fd55a2c2deaf7cb45f2754b914aae8..59fe7c3df988d35d5a7269041c2c83e2c0745e30 100644 (file)
@@ -62,14 +62,14 @@ static void FinalizeScreen(int draw_target)
   if (gfx.draw_global_anim_function != NULL)
     gfx.draw_global_anim_function(draw_target, DRAW_GLOBAL_ANIM_STAGE_2);
 
-  // copy envelope request to render target buffer, if needed (above all)
-  if (gfx.draw_envelope_request_function != NULL)
-    gfx.draw_envelope_request_function(draw_target);
-
   // copy tile selection cursor to render target buffer, if defined (above all)
   if (gfx.draw_tile_cursor_function != NULL)
     gfx.draw_tile_cursor_function(draw_target);
 
+  // copy envelope request to render target buffer, if needed (above all)
+  if (gfx.draw_envelope_request_function != NULL)
+    gfx.draw_envelope_request_function(draw_target);
+
   // copy global animations to render target buffer, if defined (mouse pointer)
   if (gfx.draw_global_anim_function != NULL)
     gfx.draw_global_anim_function(draw_target, DRAW_GLOBAL_ANIM_STAGE_3);