-Release Version 3.0.0 [02 AUG 2003]
+Release Version 3.0.0 [05 AUG 2003]
------------------------------------------
- final version bumped to 3.0.0 due to the massive changes
+ - graphics and sounds now completely and dynamically customizable
- custom elements now have lots of configurable properties
- - advanced custom element settings for powerful new elements
+ - advanced custom element settings for powerful, self-created elements
- fixed Supaplex gravity tubes
- fixed very nasty bug in SDL_image (and X11) PCX loading routine
- fixed some very nasty bugs in bitmap zoom routine
- - fixed very nasty bug in level/artwork tree routine
- - added new contributed levels from the following players:
+ - fixed very nasty bug in level/artwork loading routine
+ - added new contributed levels and artwork from the following players:
+ * in the section "Contributions - 2002":
+ + Abby King (14 levels)
+ + Alan Bond (30 levels, all solvable, BD style artwork set)
+ + David Hutchinson (25 levels, artwork set)
+ + Equinox Tetrachloride (50 levels + 100 levels, all solvable)
+ + Sylvan Hancock (39 levels)
+ * in the section "Contributions - 2003":
+ + Andreas Buschbeck (85 levels, all solvable, complete artwork set)
+ + Edward Leuf (10 levels, all solvable, artwork set)
+ + Emanuel Schmieg (22 levels, all solvable, complete artwork set)
+ + Gavin Davidson (47 levels)
+ + Jorge Jordan (17 levels)
+ + Rafael Gatti (17 levels)
+ + Randy Johannessen (17 levels)
+ + Richard Valvona (3 levels)
+ + Sam Bateman (35 levels)
+ - great new levels with full artwork are now available from:
+ Juergen Bonhagen (with complete artwork set)
+ * download these levels from "http://www.jb-line.de/"
+ Andreas Buschbeck (with complete artwork set)
+ * download these levels from "http://home.vr-web.de/~abuschbeck/"
Pre-Release Version 2.2.0rc7 [17 JUL 2003]
------------------------------------------
element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
}
- else if (level->game_version < VERSION_IDENT(3,0,0))
+
+ if (level->game_version < VERSION_IDENT(3,0,0))
{
/* map Supaplex gravity tube elements */
element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :