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fixed detecting running animations ('restart' bit may also be set)
author
Holger Schemel
<info@artsoft.org>
Tue, 28 May 2019 17:42:54 +0000
(19:42 +0200)
committer
Holger Schemel
<info@artsoft.org>
Tue, 28 May 2019 17:42:54 +0000
(19:42 +0200)
src/anim.c
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diff --git
a/src/anim.c
b/src/anim.c
index 363c76fc7197d4c74e17f7dcf74210f38fe2e7eb..28af9c0027e8bcfc19d8285eab6abb5d14855bb1 100644
(file)
--- a/
src/anim.c
+++ b/
src/anim.c
@@
-1158,7
+1158,7
@@
static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part,
{
struct GlobalAnimPartControlInfo *part2 = &anim2->part[part2_nr];
- if (
part2->state != ANIM_STATE_RUNNING
)
+ if (
!(part2->state & ANIM_STATE_RUNNING)
)
continue;
if (isClickablePart(part2, mask))
@@
-1791,7
+1791,7
@@
static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event)
if (!part->clickable)
continue;
- if (
part->state != ANIM_STATE_RUNNING
)
+ if (
!(part->state & ANIM_STATE_RUNNING)
)
continue;
// always handle "any" click events (clicking anywhere on screen) ...