DrawHallOfFame(last_level_nr, hi_pos);
}
- else if (!setup.auto_play_next_level || !setup.increment_levels)
+ else if (setup.auto_play_next_level && setup.increment_levels)
{
- SetGameStatus(GAME_MODE_MAIN);
-
- DrawMainMenu();
+ StartGameActions(network.enabled, setup.autorecord, level.random_seed);
}
else
{
- StartGameActions(network.enabled, setup.autorecord, level.random_seed);
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
}
}
FadeSound(SND_BACKGROUND_SCORES);
- if (game_status_last_screen != GAME_MODE_PLAYING ||
- !setup.auto_play_next_level || !setup.increment_levels)
+ if (game_status_last_screen == GAME_MODE_PLAYING &&
+ setup.auto_play_next_level && setup.increment_levels)
{
- SetGameStatus(GAME_MODE_MAIN);
-
- DrawMainMenu();
+ StartGameActions(network.enabled, setup.autorecord, level.random_seed);
}
else
{
- StartGameActions(network.enabled, setup.autorecord, level.random_seed);
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
}
}