level->keep_walkable_ce = TRUE;
}
+static void LoadLevel_InitSettings(struct LevelInfo *level)
+{
+}
+
static void LoadLevel_InitStandardElements(struct LevelInfo *level)
{
int i, x, y;
LoadLevel_InitVersion(&level_template);
LoadLevel_InitElements(&level_template);
+ LoadLevel_InitSettings(&level_template);
ActivateLevelTemplate();
}
LoadLevel_InitVersion(&level);
LoadLevel_InitElements(&level);
LoadLevel_InitPlayfield(&level);
+ LoadLevel_InitSettings(&level);
LoadLevel_InitNativeEngines(&level);
}