boolean isLevelEditorFastStart(void);
boolean useOldEngine_BD(void);
+boolean getTimePlayed_BD(void);
#endif // IMPORT_BD_H
game_bd.gems_still_needed = gems_still_needed;
game_bd.score = game_bd.game->player_score;
+ if (game.no_level_time_limit)
+ game_bd.time_left = getTimePlayed_BD();
+
if (game.LevelSolved)
{
// update time and score in panel while counting bonus time
return (tape.playing && (tape.property_bits & TAPE_PROPERTY_BD_OLD_ENGINE));
}
+boolean getTimePlayed_BD(void)
+{
+ return TimePlayed;
+}
+
boolean swapTiles_EM(boolean is_pre_emc_cave)
{
return is_pre_emc_cave && leveldir_current->use_emc_tiles;