static int screentiles[MAX_PLAYFIELD_WIDTH + 2][MAX_PLAYFIELD_HEIGHT + 2];
static int crumbled_state[MAX_PLAYFIELD_WIDTH + 2][MAX_PLAYFIELD_HEIGHT + 2];
+/* graphic info for game objects/frames and players/actions/frames */
+struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
+struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
+
int getFieldbufferOffsetX_EM(void)
{
return screen_x % TILEX;
/* dynamite explosion */
unsigned short tab_explode_dynamite[TILE_MAX];
-/* map tiles and frames to graphic info */
-struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
-
-/* map player number, frames and action to graphic info */
-struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
-
static void create_tab(int *invert, unsigned char *array)
{
int i;