switch (cave[x][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
{
/* fire is released */
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
cave[x][y] = Zplayer;
next[x][y] = Zplayer;
case Xfake_acid_1:
case Xacid_7:
case Xacid_8:
if (cave[x+1][y-1] == Xblank)
- cave[x+1][y-1] = Xacid_splash_e;
+ cave[x+1][y-1] = Xsplash_e;
if (cave[x-1][y-1] == Xblank)
- cave[x-1][y-1] = Xacid_splash_w;
+ cave[x-1][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
#endif
switch (cave[x+dx][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
case Xacid_7:
case Xacid_8:
if (cave[x+dx+1][y-1] == Xblank)
- cave[x+dx+1][y-1] = Xacid_splash_e;
+ cave[x+dx+1][y-1] = Xsplash_e;
if (cave[x+dx-1][y-1] == Xblank)
- cave[x+dx-1][y-1] = Xacid_splash_w;
+ cave[x+dx-1][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
stone_walk:
switch (cave[x+dx][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
case Xacid_7:
case Xacid_8:
if (cave[x+dx+1][y-1] == Xblank)
- cave[x+dx+1][y-1] = Xacid_splash_e;
+ cave[x+dx+1][y-1] = Xsplash_e;
if (cave[x+dx-1][y-1] == Xblank)
- cave[x+dx-1][y-1] = Xacid_splash_w;
+ cave[x+dx-1][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
bomb_walk:
switch (cave[x+dx][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
case Xacid_7:
case Xacid_8:
if (cave[x+dx+1][y-1] == Xblank)
- cave[x+dx+1][y-1] = Xacid_splash_e;
+ cave[x+dx+1][y-1] = Xsplash_e;
if (cave[x+dx-1][y-1] == Xblank)
- cave[x+dx-1][y-1] = Xacid_splash_w;
+ cave[x+dx-1][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
nut_walk:
switch (cave[x+dx][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
case Xacid_7:
case Xacid_8:
if (cave[x+dx+1][y-1] == Xblank)
- cave[x+dx+1][y-1] = Xacid_splash_e;
+ cave[x+dx+1][y-1] = Xsplash_e;
if (cave[x+dx-1][y-1] == Xblank)
- cave[x+dx-1][y-1] = Xacid_splash_w;
+ cave[x+dx-1][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
spring_walk:
switch (cave[x+dx][y+dy])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
case Xacid_7:
case Xacid_8:
if (cave[x+dx+1][y+dy-1] == Xblank)
- cave[x+dx+1][y+dy-1] = Xacid_splash_e;
+ cave[x+dx+1][y+dy-1] = Xsplash_e;
if (cave[x+dx-1][y+dy-1] == Xblank)
- cave[x+dx-1][y+dy-1] = Xacid_splash_w;
+ cave[x+dx-1][y+dy-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
balloon_walk:
switch (cave[x+dx][y+dy])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
case Xacid_7:
case Xacid_8:
if (cave[x+dx+1][y+dy-1] == Xblank)
- cave[x+dx+1][y+dy-1] = Xacid_splash_e;
+ cave[x+dx+1][y+dy-1] = Xsplash_e;
if (cave[x+dx-1][y+dy-1] == Xblank)
- cave[x+dx-1][y+dy-1] = Xacid_splash_w;
+ cave[x+dx-1][y+dy-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
android_walk:
switch (cave[x][y-1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yandroid_nB;
next[x][y] = Xblank;
if (cave[x+1][y-2] == Xblank)
- cave[x+1][y-2] = Xacid_splash_e;
+ cave[x+1][y-2] = Xsplash_e;
if (cave[x-1][y-2] == Xblank)
- cave[x-1][y-2] = Xacid_splash_w;
+ cave[x-1][y-2] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x][y-1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yandroid_nB;
next[x][y] = Xblank;
if (cave[x+1][y-2] == Xblank)
- cave[x+1][y-2] = Xacid_splash_e;
+ cave[x+1][y-2] = Xsplash_e;
if (cave[x-1][y-2] == Xblank)
- cave[x-1][y-2] = Xacid_splash_w;
+ cave[x-1][y-2] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x+1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yandroid_eB;
next[x][y] = Xblank;
if (cave[x+2][y-1] == Xblank)
- cave[x+2][y-1] = Xacid_splash_e;
+ cave[x+2][y-1] = Xsplash_e;
if (cave[x][y-1] == Xblank)
- cave[x][y-1] = Xacid_splash_w;
+ cave[x][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x+1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yandroid_eB;
next[x][y] = Xblank;
if (cave[x+2][y-1] == Xblank)
- cave[x+2][y-1] = Xacid_splash_e;
+ cave[x+2][y-1] = Xsplash_e;
if (cave[x][y-1] == Xblank)
- cave[x][y-1] = Xacid_splash_w;
+ cave[x][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yandroid_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yandroid_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x-1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yandroid_wB;
next[x][y] = Xblank;
if (cave[x][y-1] == Xblank)
- cave[x][y-1] = Xacid_splash_e;
+ cave[x][y-1] = Xsplash_e;
if (cave[x-2][y-1] == Xblank)
- cave[x-2][y-1] = Xacid_splash_w;
+ cave[x-2][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x-1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yandroid_wB;
next[x][y] = Xblank;
if (cave[x][y-1] == Xblank)
- cave[x][y-1] = Xacid_splash_e;
+ cave[x][y-1] = Xsplash_e;
if (cave[x-2][y-1] == Xblank)
- cave[x-2][y-1] = Xacid_splash_w;
+ cave[x-2][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x][y-1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yeater_nB;
next[x][y] = Xblank;
if (cave[x+1][y-2] == Xblank)
- cave[x+1][y-2] = Xacid_splash_e;
+ cave[x+1][y-2] = Xsplash_e;
if (cave[x-1][y-2] == Xblank)
- cave[x-1][y-2] = Xacid_splash_w;
+ cave[x-1][y-2] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x+1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yeater_eB;
next[x][y] = Xblank;
if (cave[x+2][y-1] == Xblank)
- cave[x+2][y-1] = Xacid_splash_e;
+ cave[x+2][y-1] = Xsplash_e;
if (cave[x][y-1] == Xblank)
- cave[x][y-1] = Xacid_splash_w;
+ cave[x][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yeater_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x-1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yeater_wB;
next[x][y] = Xblank;
if (cave[x][y-1] == Xblank)
- cave[x][y-1] = Xacid_splash_e;
+ cave[x][y-1] = Xsplash_e;
if (cave[x-2][y-1] == Xblank)
- cave[x-2][y-1] = Xacid_splash_w;
+ cave[x-2][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x][y-1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yalien_nB;
next[x][y] = Xblank;
if (cave[x+1][y-2] == Xblank)
- cave[x+1][y-2] = Xacid_splash_e;
+ cave[x+1][y-2] = Xsplash_e;
if (cave[x-1][y-2] == Xblank)
- cave[x-1][y-2] = Xacid_splash_w;
+ cave[x-1][y-2] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yalien_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
switch (cave[x+1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yalien_eB;
next[x][y] = Xblank;
if (cave[x+2][y-1] == Xblank)
- cave[x+2][y-1] = Xacid_splash_e;
+ cave[x+2][y-1] = Xsplash_e;
if (cave[x][y-1] == Xblank)
- cave[x][y-1] = Xacid_splash_w;
+ cave[x][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
switch (cave[x-1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yalien_wB;
next[x][y] = Xblank;
if (cave[x][y-1] == Xblank)
- cave[x][y-1] = Xacid_splash_e;
+ cave[x][y-1] = Xsplash_e;
if (cave[x-2][y-1] == Xblank)
- cave[x-2][y-1] = Xacid_splash_w;
+ cave[x-2][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
switch (cave[x][y-1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Ybug_nB;
next[x][y] = Xblank;
if (cave[x+1][y-2] == Xblank)
- cave[x+1][y-2] = Xacid_splash_e;
+ cave[x+1][y-2] = Xsplash_e;
if (cave[x-1][y-2] == Xblank)
- cave[x-1][y-2] = Xacid_splash_w;
+ cave[x-1][y-2] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x+1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
switch (cave[x+1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Ybug_eB;
next[x][y] = Xblank;
if (cave[x+2][y-1] == Xblank)
- cave[x+2][y-1] = Xacid_splash_e;
+ cave[x+2][y-1] = Xsplash_e;
if (cave[x][y-1] == Xblank)
- cave[x][y-1] = Xacid_splash_w;
+ cave[x][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Ybug_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x-1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
switch (cave[x-1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Ybug_wB;
next[x][y] = Xblank;
if (cave[x][y-1] == Xblank)
- cave[x][y-1] = Xacid_splash_e;
+ cave[x][y-1] = Xsplash_e;
if (cave[x-2][y-1] == Xblank)
- cave[x-2][y-1] = Xacid_splash_w;
+ cave[x-2][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x][y-1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
switch (cave[x][y-1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Ytank_nB;
next[x][y] = Xblank;
if (cave[x+1][y-2] == Xblank)
- cave[x+1][y-2] = Xacid_splash_e;
+ cave[x+1][y-2] = Xsplash_e;
if (cave[x-1][y-2] == Xblank)
- cave[x-1][y-2] = Xacid_splash_w;
+ cave[x-1][y-2] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x-1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
switch (cave[x+1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Ytank_eB;
next[x][y] = Xblank;
if (cave[x+2][y-1] == Xblank)
- cave[x+2][y-1] = Xacid_splash_e;
+ cave[x+2][y-1] = Xsplash_e;
if (cave[x][y-1] == Xblank)
- cave[x][y-1] = Xacid_splash_w;
+ cave[x][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x][y-1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Ytank_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x+1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
switch (cave[x-1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Ytank_wB;
next[x][y] = Xblank;
if (cave[x][y-1] == Xblank)
- cave[x][y-1] = Xacid_splash_e;
+ cave[x][y-1] = Xsplash_e;
if (cave[x-2][y-1] == Xblank)
- cave[x-2][y-1] = Xacid_splash_w;
+ cave[x-2][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yemerald_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xball_2:
case Xnut:
case Xnut_pause:
- case Xslidewall_ns:
- case Xslidewall_ew:
+ case Xslide_ns:
+ case Xslide_ew:
case Xwonderwall:
case Xkey_1:
case Xkey_2:
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yemerald_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yemerald_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Ydiamond_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xball_2:
case Xnut:
case Xnut_pause:
- case Xslidewall_ns:
- case Xslidewall_ew:
+ case Xslide_ns:
+ case Xslide_ew:
case Xwonderwall:
case Xkey_1:
case Xkey_2:
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Ydiamond_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Ydiamond_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Ystone_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xball_2:
case Xnut:
case Xnut_pause:
- case Xslidewall_ns:
- case Xslidewall_ew:
+ case Xslide_ns:
+ case Xslide_ew:
case Xkey_1:
case Xkey_2:
case Xkey_3:
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Ystone_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Ystone_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x+1][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
switch (cave[x-1][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
switch (cave[x][y+2])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Ybomb_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xball_2:
case Xnut:
case Xnut_pause:
- case Xslidewall_ns:
- case Xslidewall_ew:
+ case Xslide_ns:
+ case Xslide_ew:
case Xkey_1:
case Xkey_2:
case Xkey_3:
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Ybomb_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Ybomb_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Ynut_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xball_2:
case Xnut:
case Xnut_pause:
- case Xslidewall_ns:
- case Xslidewall_ew:
+ case Xslide_ns:
+ case Xslide_ew:
case Xkey_1:
case Xkey_2:
case Xkey_3:
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Ynut_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Ynut_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yspring_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xball_2:
case Xnut:
case Xnut_pause:
- case Xslidewall_ns:
- case Xslidewall_ew:
+ case Xslide_ns:
+ case Xslide_ew:
case Xkey_1:
case Xkey_2:
case Xkey_3:
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yspring_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yspring_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x+1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yspring_eB;
next[x][y] = Xblank;
if (cave[x+2][y-1] == Xblank)
- cave[x+2][y-1] = Xacid_splash_e;
+ cave[x+2][y-1] = Xsplash_e;
if (cave[x][y-1] == Xblank)
- cave[x][y-1] = Xacid_splash_w;
+ cave[x][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yspring_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x-1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yspring_wB;
next[x][y] = Xblank;
if (cave[x][y-1] == Xblank)
- cave[x][y-1] = Xacid_splash_e;
+ cave[x][y-1] = Xsplash_e;
if (cave[x-2][y-1] == Xblank)
- cave[x-2][y-1] = Xacid_splash_w;
+ cave[x-2][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yspring_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x][y-1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yballoon_nB;
next[x][y] = Xblank;
if (cave[x+1][y-2] == Xblank)
- cave[x+1][y-2] = Xacid_splash_e;
+ cave[x+1][y-2] = Xsplash_e;
if (cave[x-1][y-2] == Xblank)
- cave[x-1][y-2] = Xacid_splash_w;
+ cave[x-1][y-2] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
switch (cave[x+1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yballoon_eB;
next[x][y] = Xblank;
if (cave[x+2][y-1] == Xblank)
- cave[x+2][y-1] = Xacid_splash_e;
+ cave[x+2][y-1] = Xsplash_e;
if (cave[x][y-1] == Xblank)
- cave[x][y-1] = Xacid_splash_w;
+ cave[x][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yballoon_sB;
next[x][y] = Xblank;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
switch (cave[x-1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Yballoon_wB;
next[x][y] = Xblank;
if (cave[x][y-1] == Xblank)
- cave[x][y-1] = Xacid_splash_e;
+ cave[x][y-1] = Xsplash_e;
if (cave[x-2][y-1] == Xblank)
- cave[x-2][y-1] = Xacid_splash_w;
+ cave[x-2][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Ydrip_1_sB;
next[x][y] = Xdrip_stretchB;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
cave[x][y] = Xsand_stonesand_quickout_1;
next[x][y] = Xsand_stonesand_quickout_2;
if (cave[x+1][y] == Xblank)
- cave[x+1][y] = Xacid_splash_e;
+ cave[x+1][y] = Xsplash_e;
if (cave[x-1][y] == Xblank)
- cave[x-1][y] = Xacid_splash_w;
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
next[x][y] = Xsand;
}
-static void Lslidewall_ns(int x, int y)
+static void Lslide_ns(int x, int y)
{
if (tab_blank[cave[x][y-1]])
{
- cave[x][y-1] = Yslidewall_ns_blank;
- next[x][y-1] = Xslidewall_ns;
- play_element_sound(x, y, SOUND_slidewall, Xslidewall_ns);
+ cave[x][y-1] = Yslide_ns_blank;
+ next[x][y-1] = Xslide_ns;
+ play_element_sound(x, y, SOUND_slide, Xslide_ns);
}
if (tab_blank[cave[x][y+1]])
{
- cave[x][y+1] = Yslidewall_ns_blank;
- next[x][y+1] = Xslidewall_ns;
- play_element_sound(x, y, SOUND_slidewall, Xslidewall_ns);
+ cave[x][y+1] = Yslide_ns_blank;
+ next[x][y+1] = Xslide_ns;
+ play_element_sound(x, y, SOUND_slide, Xslide_ns);
}
}
-static void Lslidewall_ew(int x, int y)
+static void Lslide_ew(int x, int y)
{
if (tab_blank[cave[x+1][y]])
{
- cave[x+1][y] = Yslidewall_ew_blank;
- next[x+1][y] = Xslidewall_ew;
- play_element_sound(x, y, SOUND_slidewall, Xslidewall_ew);
+ cave[x+1][y] = Yslide_ew_blank;
+ next[x+1][y] = Xslide_ew;
+ play_element_sound(x, y, SOUND_slide, Xslide_ew);
}
if (tab_blank[cave[x-1][y]])
{
- cave[x-1][y] = Yslidewall_ew_blank;
- next[x-1][y] = Xslidewall_ew;
- play_element_sound(x, y, SOUND_slidewall, Xslidewall_ew);
+ cave[x-1][y] = Yslide_ew_blank;
+ next[x-1][y] = Xslide_ew;
+ play_element_sound(x, y, SOUND_slide, Xslide_ew);
}
}
switch (cave[x][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
case Xsand_stonesand_quickout_1: Lsand_stonesand_quickout_1(x, y); break;
case Xsand_stonesand_quickout_2: Lsand_stonesand_quickout_2(x, y); break;
- case Xslidewall_ns: Lslidewall_ns(x, y); break;
- case Xslidewall_ew: Lslidewall_ew(x, y); break;
+ case Xslide_ns: Lslide_ns(x, y); break;
+ case Xslide_ew: Lslide_ew(x, y); break;
case Xexit: Lexit(x, y); break;
case Xexit_1: Lexit_1(x, y); break;