#define SETUP_MODE_CHOOSE_GAME_SPEED 18
#define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
-#define SETUP_MODE_CHOOSE_BD_PALETTE_C64 21
-#define SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV 22
-#define SETUP_MODE_CHOOSE_BD_PALETTE_ATARI 23
-#define SETUP_MODE_CHOOSE_BD_COLOR_TYPE 24
-#define SETUP_MODE_CHOOSE_WINDOW_SIZE 25
-#define SETUP_MODE_CHOOSE_SCALING_TYPE 26
-#define SETUP_MODE_CHOOSE_RENDERING 27
-#define SETUP_MODE_CHOOSE_VSYNC 28
-#define SETUP_MODE_CHOOSE_GRAPHICS 29
-#define SETUP_MODE_CHOOSE_SOUNDS 30
-#define SETUP_MODE_CHOOSE_MUSIC 31
-#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 32
-#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 33
-#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 34
-#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 35
-#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 36
-#define SETUP_MODE_CHOOSE_DROP_DISTANCE 37
-#define SETUP_MODE_CHOOSE_TRANSPARENCY 38
-#define SETUP_MODE_CHOOSE_GRID_XSIZE_0 39
-#define SETUP_MODE_CHOOSE_GRID_YSIZE_0 40
-#define SETUP_MODE_CHOOSE_GRID_XSIZE_1 41
-#define SETUP_MODE_CHOOSE_GRID_YSIZE_1 42
-#define SETUP_MODE_CONFIG_VIRT_BUTTONS 43
-
-#define MAX_SETUP_MODES 44
+#define SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE 21
+#define SETUP_MODE_CHOOSE_BD_PALETTE_C64 22
+#define SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV 23
+#define SETUP_MODE_CHOOSE_BD_PALETTE_ATARI 24
+#define SETUP_MODE_CHOOSE_BD_COLOR_TYPE 25
+#define SETUP_MODE_CHOOSE_WINDOW_SIZE 26
+#define SETUP_MODE_CHOOSE_SCALING_TYPE 27
+#define SETUP_MODE_CHOOSE_RENDERING 28
+#define SETUP_MODE_CHOOSE_VSYNC 29
+#define SETUP_MODE_CHOOSE_GRAPHICS 30
+#define SETUP_MODE_CHOOSE_SOUNDS 31
+#define SETUP_MODE_CHOOSE_MUSIC 32
+#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 33
+#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 34
+#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 35
+#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 36
+#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 37
+#define SETUP_MODE_CHOOSE_DROP_DISTANCE 38
+#define SETUP_MODE_CHOOSE_TRANSPARENCY 39
+#define SETUP_MODE_CHOOSE_GRID_XSIZE_0 40
+#define SETUP_MODE_CHOOSE_GRID_YSIZE_0 41
+#define SETUP_MODE_CHOOSE_GRID_XSIZE_1 42
+#define SETUP_MODE_CHOOSE_GRID_YSIZE_1 43
+#define SETUP_MODE_CONFIG_VIRT_BUTTONS 44
+
+#define MAX_SETUP_MODES 45
#define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
#define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
#define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
#define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
+#define STR_SETUP_CHOOSE_GAME_ENGINE_TYPE "Game Engine"
#define STR_SETUP_CHOOSE_BD_PALETTE_C64 "Palette (C64)"
#define STR_SETUP_CHOOSE_BD_PALETTE_C64DTV "Palette (C64DTV)"
#define STR_SETUP_CHOOSE_BD_PALETTE_ATARI "Palette (Atari)"
static void ConfigureVirtualButtons(void);
static void execSetupGame(void);
static void execSetupEngines(void);
+static void execSetupEditor(void);
static void execSetupGraphics(void);
static void execSetupSound(void);
static void execSetupTouch(void);
static TreeInfo *snapshot_modes = NULL;
static TreeInfo *snapshot_mode_current = NULL;
+static TreeInfo *game_engine_types = NULL;
+static TreeInfo *game_engine_type_current = NULL;
+
static TreeInfo *bd_palettes_c64 = NULL;
static TreeInfo *bd_palette_c64_current = NULL;
{ NULL, NULL },
};
+static struct ValueTextInfo game_engine_types_list[] =
+{
+ { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
+ { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
+ { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
+ { GAME_ENGINE_TYPE_SP, "Supaplex" },
+ { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
+
+ { -1, NULL }
+};
+
static struct ValueTextInfo bd_palettes_c64_list[] =
{
{ GD_PALETTE_C64_VICE_NEW, "Vice new" },
setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
- else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
+ else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV ||
setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI ||
setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
- else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
+ else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV ||
setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI ||
setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
- else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
+ else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV ||
setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI ||
setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
static char *vsync_mode_text;
static char *scroll_delay_text;
static char *snapshot_mode_text;
+static char *game_engine_type_text;
static char *bd_palette_c64_text;
static char *bd_palette_c64dtv_text;
static char *bd_palette_atari_text;
DrawSetupScreen();
}
+static void execSetupEngines_setGameEngineType(void)
+{
+ if (game_engine_types == NULL)
+ {
+ int i;
+
+ for (i = 0; game_engine_types_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = game_engine_types_list[i].value;
+ char *text = game_engine_types_list[i].text;
+
+ ti->node_top = &game_engine_types;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_ENGINE_TYPE);
+
+ pushTreeInfo(&game_engine_types, ti);
+ }
+
+ // sort game engine type values to start with lowest game engine type value
+ sortTreeInfo(&game_engine_types);
+
+ // set current game engine type value to configured game engine type value
+ game_engine_type_current =
+ getTreeInfoFromIdentifier(game_engine_types, i_to_a(setup.default_game_engine_type));
+
+ // if that fails, set current game engine type to reliable default value
+ if (game_engine_type_current == NULL)
+ game_engine_type_current =
+ getTreeInfoFromIdentifier(game_engine_types, i_to_a(GAME_ENGINE_TYPE_RND));
+
+ // if that also fails, set current game engine type to first available value
+ if (game_engine_type_current == NULL)
+ game_engine_type_current = game_engine_types;
+ }
+
+ setup.default_game_engine_type = atoi(game_engine_type_current->identifier);
+
+ // needed for displaying game engine type text instead of identifier
+ game_engine_type_text = game_engine_type_current->name;
+}
+
static void execSetupEngines_setPalettesC64(void)
{
if (bd_palettes_c64 == NULL)
{
setup_mode = SETUP_MODE_ENGINES;
+ execSetupEngines_setGameEngineType();
execSetupEngines_setPalettesC64();
execSetupEngines_setPalettesC64DTV();
execSetupEngines_setPalettesAtari();
DrawSetupScreen();
}
+static void execSetupChooseGameEngineType(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE;
+
+ DrawSetupScreen();
+}
+
static void execSetupChoosePaletteC64(void)
{
setup_mode = SETUP_MODE_CHOOSE_BD_PALETTE_C64;
{ &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
{ &setup.engine_snapshot_mode, &snapshot_mode_text },
+ { &setup.default_game_engine_type, execSetupChooseGameEngineType },
+ { &setup.default_game_engine_type, &game_engine_type_text },
+
+ { &setup.bd_palette_c64, execSetupChoosePaletteC64 },
+ { &setup.bd_palette_c64, &bd_palette_c64_text },
+
+ { &setup.bd_palette_c64dtv, execSetupChoosePaletteC64DTV },
+ { &setup.bd_palette_c64dtv, &bd_palette_c64dtv_text },
+
+ { &setup.bd_palette_atari, execSetupChoosePaletteAtari },
+ { &setup.bd_palette_atari, &bd_palette_atari_text },
+
+ { &setup.bd_default_color_type, execSetupChooseColorType },
+ { &setup.bd_default_color_type, &bd_color_type_text },
+
{ &setup.window_scaling_percent, execSetupChooseWindowSize },
{ &setup.window_scaling_percent, &window_size_text },
static struct TokenInfo setup_info_engines[] =
{
+ { TYPE_ENTER_LIST, &execSetupChooseGameEngineType, "Default Game Engine:" },
+ { TYPE_STRING, &game_engine_type_text, "" },
+ { TYPE_EMPTY, NULL, "" },
{ TYPE_HEADLINE, NULL, "Boulder Dash" },
{ TYPE_SWITCH, &setup.bd_skip_uncovering, "Skip (un)covering screen:" },
{ TYPE_SWITCH, &setup.bd_skip_hatching, "Skip hatching player:" },
DrawChooseTree(&scroll_delay_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
DrawChooseTree(&snapshot_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE)
+ DrawChooseTree(&game_engine_type_current);
else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64)
DrawChooseTree(&bd_palette_c64_current);
else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV)
HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE)
+ HandleChooseTree(mx, my, dx, dy, button, &game_engine_type_current);
else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64)
HandleChooseTree(mx, my, dx, dy, button, &bd_palette_c64_current);
else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV)