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fixed graphical bugs when using smooth movements with BD engine
author
Holger Schemel
<info@artsoft.org>
Thu, 7 Mar 2024 00:08:40 +0000
(
01:08
+0100)
committer
Holger Schemel
<info@artsoft.org>
Thu, 7 Mar 2024 00:08:43 +0000
(
01:08
+0100)
src/game_bd/bd_gameplay.c
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diff --git
a/src/game_bd/bd_gameplay.c
b/src/game_bd/bd_gameplay.c
index 9f1d96e6d30ae4f7f57077cbdda07179dc5fbb51..55905ec6961f9355387ab2ad81cfa3ac0c1dcb06 100644
(file)
--- a/
src/game_bd/bd_gameplay.c
+++ b/
src/game_bd/bd_gameplay.c
@@
-383,7
+383,7
@@
static GdGameState gd_game_main_int(GdGame *game, boolean allow_iterate, boolean
{
for (x = 0; x < game->cave->w; x++)
{
- game->last_element_buffer[y][x] = game->element_buffer[y][x];
+ game->last_element_buffer[y][x] = game->element_buffer[y][x]
& ~SKIPPED
;
game->dir_buffer[y][x] = GD_MV_STILL;
}
}