int x,y;
int softscroll_offset = (FX == TILEX ? TILEX : 0);
+ /*
if (soft_scrolling_on)
{
ScreenMovPos = PlayerMovPos;
redraw_mask |= REDRAW_FIELD;
}
+ */
+
+
+ ScreenMovPos = PlayerMovPos;
+ if (soft_scrolling_on)
+ {
+ redraw_mask |= REDRAW_FIELD;
+ }
+
XCopyArea(display,drawto_field,drawto_field,gc,
FX + TILEX*(dx==-1) - softscroll_offset,
JY = newJY;
- JX2 = oldJX;
- JY2 = oldJY;
+ lastJX = oldJX;
+ lastJY = oldJY;
PlayerMovPos = (dx > 0 || dy > 0 ? -1 : 1) * 3*TILEX/4;
void ScrollFigure(int init)
{
static long actual_frame_counter;
- static int oldX = -1, oldY = -1;
+ static int oldJX = -1, oldJY = -1;
if (init)
{
- if (PlayerMovPos && oldX != -1 && oldY != -1)
+ /*
+ if (PlayerMovPos && oldJX != -1 && oldJY != -1)
+ {
+ if (Feld[lastJX][lastJY] == EL_LEERRAUM)
+ Feld[lastJX][lastJY] = EL_PLAYER_IS_LEAVING;
+ DrawLevelElement(oldJX,oldJY, Feld[oldJX][oldJY]);
+ DrawPlayerField();
+ }
+ */
+
+ if (oldJX != -1 && oldJY != -1)
{
- if (Feld[JX2][JY2] == EL_LEERRAUM)
- Feld[JX2][JY2] = EL_UNSICHTBAR;
- DrawLevelElement(oldX,oldY, Feld[oldX][oldY]);
+ /*
+ if (Feld[lastJX][lastJY] == EL_LEERRAUM)
+ Feld[lastJX][lastJY] = EL_PLAYER_IS_LEAVING;
+ */
+ DrawLevelElement(oldJX,oldJY, Feld[oldJX][oldJY]);
+ /*
+ DrawLevelElement(lastJX,lastJY, Feld[lastJX][lastJY]);
DrawPlayerField();
+ */
}
- oldX = JX2;
- oldY = JY2;
+ if (Feld[lastJX][lastJY] == EL_LEERRAUM)
+ Feld[lastJX][lastJY] = EL_PLAYER_IS_LEAVING;
+ DrawLevelElement(lastJX,lastJY, Feld[lastJX][lastJY]);
+ DrawPlayerField();
+
+ oldJX = lastJX;
+ oldJY = lastJY;
actual_frame_counter = FrameCounter;
/*
- redraw[redraw_x1 + oldX][redraw_y1 + oldY] = 1;
+ redraw[redraw_x1 + oldJX][redraw_y1 + oldJY] = 1;
redraw_tiles++;
*/
/*
- DrawLevelElement(oldX,oldY, Feld[oldX][oldY]);
+ DrawLevelElement(oldJX,oldJY, Feld[oldJX][oldJY]);
*/
DrawPlayerField();
redraw_mask |= REDRAW_FIELD;
}
- if (Feld[oldX][oldY] == EL_UNSICHTBAR)
- Feld[oldX][oldY] = EL_LEERRAUM;
+ if (Feld[oldJX][oldJY] == EL_PLAYER_IS_LEAVING)
+ Feld[oldJX][oldJY] = EL_LEERRAUM;
- DrawLevelElement(oldX,oldY, Feld[oldX][oldY]);
+ DrawLevelElement(oldJX,oldJY, Feld[oldJX][oldJY]);
DrawPlayerField();
+
+
+ if (Store[oldJX][oldJY])
+ {
+ DrawGraphic(SCROLLX(oldJX),SCROLLY(oldJY),el2gfx(Store[oldJX][oldJY]));
+ DrawGraphicThruMask(SCROLLX(oldJX),SCROLLY(oldJY),
+ el2gfx(Feld[oldJX][oldJY]));
+ }
+ else if (Feld[oldJX][oldJY]==EL_DYNAMIT)
+ DrawDynamite(oldJX,oldJY);
+ else
+ DrawLevelField(oldJX,oldJY);
+
+
+
if (!PlayerMovPos)
{
- JX2 = JX;
- JY2 = JY;
+ lastJX = JX;
+ lastJY = JY;
+
+ oldJX = oldJY = -1;
}
}
{
int element;
- if (PlayerGone)
+ if (PlayerGone || PlayerMovPos)
return(FALSE);
element = Feld[JX][JY];
int FX = SX, FY = SY, ScreenMovPos = 0;
int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
-int JX,JY, JX2,JY2, ZX,ZY, ExitX,ExitY;
+int JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
int PlayerMovDir, PlayerMovPos, PlayerFrame, PlayerPushing;
int PlayerGone,LevelSolved,GameOver;
int FrameCounter,TimeFrames,TimeLeft,Score;
#define IS_PLAYER(x,y) (JX==(x) && JY==(y))
/*
-#define IS_PLAYER(x,y) ((JX==(x) && JY==(y)) || (JX2==(x) && JY2==(y)))
+#define IS_PLAYER(x,y) ((JX==(x) && JY==(y)) || (lastJX==(x) && lastJY==(y)))
*/
#define IS_FREE(x,y) (Feld[x][y]==EL_LEERRAUM && !IS_PLAYER(x,y))
extern int FX,FY, ScreenMovPos;
extern int BX1,BY1, BX2,BY2;
-extern int JX,JY, JX2,JY2, ZX,ZY, ExitX,ExitY;
+extern int JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
extern int PlayerMovDir, PlayerMovPos, PlayerFrame, PlayerPushing;
extern int PlayerGone,LevelSolved,GameOver;
extern int FrameCounter,TimeFrames,TimeLeft,Score;
#define EL_AMOEBING 305
#define EL_MAUERND 306
#define EL_BURNING 307
+#define EL_PLAYER_IS_LEAVING 308
/* game graphics:
** 0 - 255: graphics from "RocksScreen"
*/
/*
- if (IN_SCR_FIELD(JX2,JY2))
- redraw[redraw_x1 + JX2][redraw_y1 + JY2] = 0;
+ if (IN_SCR_FIELD(lastJX,lastJY))
+ redraw[redraw_x1 + lastJX][redraw_y1 + lastJY] = 0;
*/
if (redraw_mask & REDRAW_FIELD)
{
- int fx = FX + (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
- int fy = FY + (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0);
+ int fx = FX, fy = FY;
+
+ if (soft_scrolling_on)
+ {
+ fx += (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
+ fy += (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0);
+ }
if (game_status == PLAYING && !(redraw_mask & REDRAW_FROM_BACKBUFFER))
{
/* draw things behind the player (EL_PFORTE* || mole/penguin/pig/dragon) */
+
+
+
+ DrawLevelField(x,y);
+
+
+
if (Store[x][y])
{
DrawGraphic(sx,sy, el2gfx(Store[x][y]));
draw_thru_mask = TRUE;
}
+ else if (element!=EL_DYNAMIT && element!=EL_DYNABOMB)
+ {
+ DrawLevelField(x,y);
+ draw_thru_mask = TRUE;
+ }
+
+ /*
else if (element!=EL_LEERRAUM && element!=EL_DYNAMIT && element!=EL_DYNABOMB)
{
DrawLevelField(x,y);
draw_thru_mask = TRUE;
}
+ */
+
+
+ draw_thru_mask = TRUE;
+
+
+
/* draw player himself */
syy = PlayerMovPos;
}
+#if 0
+ if (!soft_scrolling_on)
+ {
+ int old_scroll_x=scroll_x, old_scroll_y=scroll_y;
+ int new_scroll_x=scroll_x, new_scroll_y=scroll_y;
+ int offset = (scroll_delay_on ? 3 : 0);
+
+ if ((scroll_x < lastJX-MIDPOSX-offset || scroll_x > lastJX-MIDPOSX+offset) &&
+ lastJX>=MIDPOSX-1-offset && lastJX<=lev_fieldx-(MIDPOSX-offset))
+ new_scroll_x = lastJX-MIDPOSX + (scroll_x < lastJX-MIDPOSX ? -offset : offset);
+ if ((scroll_y < lastJY-MIDPOSY-offset || scroll_y > lastJY-MIDPOSY+offset) &&
+ JY>=MIDPOSY-1-offset && JY<=lev_fieldy-(MIDPOSY-offset))
+ new_scroll_y = lastJY-MIDPOSY + (scroll_y < lastJY-MIDPOSY ? -offset : offset);
+
+ if (new_scroll_x!=old_scroll_x || new_scroll_y!=old_scroll_y)
+ /*
+ ScrollLevel(old_scroll_x-scroll_x,old_scroll_y-scroll_y);
+ */
+ sxx = syy = 0;
+ }
+#endif
+
+
+ if (!soft_scrolling_on && ScreenMovPos)
+ sxx = syy = 0;
+
if (draw_thru_mask)
+ DrawGraphicShiftedThruMask(sx,sy,sxx,syy,graphic,CUT_NO_CUTTING);
+ /*
DrawGraphicThruMask(sx, sy, graphic);
+ */
else
DrawGraphicShifted(sx,sy,sxx,syy,graphic,CUT_NO_CUTTING);
/*
- DrawGraphic(sx + sxx, sy + syy, graphic);
+ DrawGraphic(sx, sy, graphic);
*/
DrawGraphic(x,y, graphic);
}
+void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
+ int cut_mode)
+{
+ int width = TILEX, height = TILEY;
+ int cx = 0, cy = 0;
+ int src_x,src_y, dest_x,dest_y;
+
+ if (graphic < 0)
+ {
+ DrawGraphic(x,y,graphic);
+ return;
+ }
+
+ if (dx || dy) /* Verschiebung der Grafik? */
+ {
+ if (x < BX1) /* Element kommt von links ins Bild */
+ {
+ x = BX1;
+ width = dx;
+ cx = TILEX - dx;
+ dx = 0;
+ }
+ else if (x > BX2) /* Element kommt von rechts ins Bild */
+ {
+ x = BX2;
+ width = -dx;
+ dx = TILEX + dx;
+ }
+ else if (x==BX1 && dx<0) /* Element verläßt links das Bild */
+ {
+ width += dx;
+ cx = -dx;
+ dx = 0;
+ }
+ else if (x==BX2 && dx>0) /* Element verläßt rechts das Bild */
+ width -= dx;
+ else if (dx) /* allg. Bewegung in x-Richtung */
+ redraw[redraw_x1 + x + SIGN(dx)][redraw_y1 + y] = TRUE;
+
+ if (y < BY1) /* Element kommt von oben ins Bild */
+ {
+ if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
+ return;
+
+ y = BY1;
+ height = dy;
+ cy = TILEY - dy;
+ dy = 0;
+ }
+ else if (y > BY2) /* Element kommt von unten ins Bild */
+ {
+ y = BY2;
+ height = -dy;
+ dy = TILEY + dy;
+ }
+ else if (y==BY1 && dy<0) /* Element verläßt oben das Bild */
+ {
+ height += dy;
+ cy = -dy;
+ dy = 0;
+ }
+ else if (dy > 0 && cut_mode==CUT_ABOVE)
+ {
+ if (y == BY2) /* Element unterhalb des Bildes */
+ return;
+
+ height = dy;
+ cy = TILEY-dy;
+ dy = TILEY;
+ redraw[redraw_x1 + x][redraw_y1 + y + 1] = TRUE;
+ } /* Element verläßt unten das Bild */
+ else if (dy > 0 && (y == BY2 || cut_mode==CUT_BELOW))
+ height -= dy;
+ else if (dy) /* allg. Bewegung in y-Richtung */
+ redraw[redraw_x1 + x][redraw_y1 + y + SIGN(dy)] = TRUE;
+ }
+
+ if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
+ {
+ graphic -= GFX_START_ROCKSSCREEN;
+ src_x = SX+(graphic % GFX_PER_LINE)*TILEX+cx;
+ src_y = SY+(graphic / GFX_PER_LINE)*TILEY+cy;
+ dest_x = FX+x*TILEX+dx;
+ dest_y = FY+y*TILEY+dy;
+
+ XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y);
+ XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK],
+ src_x,src_y, width,height, dest_x,dest_y);
+ }
+ else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
+ {
+ graphic -= GFX_START_ROCKSHEROES;
+ src_x = (graphic % HEROES_PER_LINE)*TILEX+cx;
+ src_y = (graphic / HEROES_PER_LINE)*TILEY+cy;
+ dest_x = FX+x*TILEX+dx;
+ dest_y = FY+y*TILEY+dy;
+
+ XSetClipOrigin(display,clip_gc[PIX_HEROES],dest_x-src_x,dest_y-src_y);
+ XCopyArea(display,pix[PIX_HEROES],drawto_field,clip_gc[PIX_HEROES],
+ src_x,src_y, width,height, dest_x,dest_y);
+ }
+
+#if DEBUG
+ if (!IN_SCR_FIELD(x,y))
+ {
+ printf("DrawGraphicShiftedThruMask(): x = %d, y = %d, graphic = %d\n",
+ x,y,graphic);
+ printf("DrawGraphicShifted(): This should never happen!\n");
+ return;
+ }
+#endif
+
+ redraw_tiles++;
+ redraw[redraw_x1 + x][redraw_y1 + y] = TRUE;
+ redraw_mask |= REDRAW_TILES;
+}
+
void ErdreichAnbroeckeln(int x, int y)
{
int i, width, height, cx,cy;
void DrawMiniGraphicExtHiRes(Drawable, GC, int, int, int);
void DrawGraphicShifted(int, int, int, int, int, int);
void DrawElementShifted(int, int, int, int, int, int);
+void DrawGraphicShiftedThruMask(int, int, int, int, int, int);
void ErdreichAnbroeckeln(int, int);
void DrawScreenElement(int, int, int);
void DrawLevelElement(int, int, int);