boolean bd_conveyor_belts_active; // BD conveyor belts start in active state if enabled
boolean bd_conveyor_belts_changed; // BD conveyor belts direction is changed if enabled
boolean bd_water_cannot_flow_down; // BD water does not flow downwards if enabled
- boolean bd_nut_content; // BD nut contains the specified game element
+ int bd_nut_content; // BD nut contains the specified game element
int bd_hammer_walls_break_delay; // BD hammer time for breaking walls (in BD frames)
boolean bd_hammer_walls_reappear; // BD hammered walls are reappearing after some delay
int bd_hammer_walls_reappear_delay; // BD hammer time for reappearing walls (in BD frames)