{
// used instead of "level_nr" (needed for network games)
int last_level_nr = levelset.level_nr;
- int hi_pos;
+ int highlight_position;
game.LevelSolved_GameEnd = TRUE;
}
}
- hi_pos = NewHiScore(last_level_nr);
+ highlight_position = NewHiScore(last_level_nr);
- if (hi_pos >= 0 && setup.show_scores_after_game)
+ if (highlight_position >= 0 && setup.show_scores_after_game)
{
SetGameStatus(GAME_MODE_SCORES);
- DrawHallOfFame(last_level_nr, hi_pos);
+ DrawHallOfFame(last_level_nr, highlight_position);
}
else if (setup.auto_play_next_level && setup.increment_levels &&
last_level_nr < leveldir_current->last_level &&