return artwork_new;
}
+void SetCurrentArtwork(int type)
+{
+ ArtworkDirTree **current_ptr = ARTWORK_CURRENT_PTR(artwork, type);
+ ArtworkDirTree *first_node = ARTWORK_FIRST_NODE(artwork, type);
+ char *setup_set = SETUP_ARTWORK_SET(setup, type);
+ char *default_subdir = ARTWORK_DEFAULT_SUBDIR(type);
+
+ // set current artwork to artwork configured in setup menu
+ *current_ptr = getTreeInfoFromIdentifier(first_node, setup_set);
+
+ // if not found, set current artwork to default artwork
+ if (*current_ptr == NULL)
+ *current_ptr = getTreeInfoFromIdentifier(first_node, default_subdir);
+
+ // if not found, set current artwork to first artwork in tree
+ if (*current_ptr == NULL)
+ *current_ptr = getFirstValidTreeInfoEntry(first_node);
+}
+
+void ChangeCurrentArtworkIfNeeded(int type)
+{
+ char *current_identifier = ARTWORK_CURRENT_IDENTIFIER(artwork, type);
+ char *setup_set = SETUP_ARTWORK_SET(setup, type);
+
+ if (!strEqual(current_identifier, setup_set))
+ SetCurrentArtwork(type);
+}
+
void LoadArtworkInfo(void)
{
LoadArtworkInfoCache();
artwork.mus_first = getDummyArtworkInfo(TREE_TYPE_MUSIC_DIR);
// before sorting, the first entries will be from the user directory
- artwork.gfx_current =
- getTreeInfoFromIdentifier(artwork.gfx_first, setup.graphics_set);
- if (artwork.gfx_current == NULL)
- artwork.gfx_current =
- getTreeInfoFromIdentifier(artwork.gfx_first, GFX_DEFAULT_SUBDIR);
- if (artwork.gfx_current == NULL)
- artwork.gfx_current = getFirstValidTreeInfoEntry(artwork.gfx_first);
-
- artwork.snd_current =
- getTreeInfoFromIdentifier(artwork.snd_first, setup.sounds_set);
- if (artwork.snd_current == NULL)
- artwork.snd_current =
- getTreeInfoFromIdentifier(artwork.snd_first, SND_DEFAULT_SUBDIR);
- if (artwork.snd_current == NULL)
- artwork.snd_current = getFirstValidTreeInfoEntry(artwork.snd_first);
-
- artwork.mus_current =
- getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set);
- if (artwork.mus_current == NULL)
- artwork.mus_current =
- getTreeInfoFromIdentifier(artwork.mus_first, MUS_DEFAULT_SUBDIR);
- if (artwork.mus_current == NULL)
- artwork.mus_current = getFirstValidTreeInfoEntry(artwork.mus_first);
+ SetCurrentArtwork(ARTWORK_TYPE_GRAPHICS);
+ SetCurrentArtwork(ARTWORK_TYPE_SOUNDS);
+ SetCurrentArtwork(ARTWORK_TYPE_MUSIC);
artwork.gfx_current_identifier = artwork.gfx_current->identifier;
artwork.snd_current_identifier = artwork.snd_current->identifier;
print_timestamp_time("SaveArtworkInfoCache");
// needed for reloading level artwork not known at ealier stage
-
- if (!strEqual(artwork.gfx_current_identifier, setup.graphics_set))
- {
- artwork.gfx_current =
- getTreeInfoFromIdentifier(artwork.gfx_first, setup.graphics_set);
- if (artwork.gfx_current == NULL)
- artwork.gfx_current =
- getTreeInfoFromIdentifier(artwork.gfx_first, GFX_DEFAULT_SUBDIR);
- if (artwork.gfx_current == NULL)
- artwork.gfx_current = getFirstValidTreeInfoEntry(artwork.gfx_first);
- }
-
- if (!strEqual(artwork.snd_current_identifier, setup.sounds_set))
- {
- artwork.snd_current =
- getTreeInfoFromIdentifier(artwork.snd_first, setup.sounds_set);
- if (artwork.snd_current == NULL)
- artwork.snd_current =
- getTreeInfoFromIdentifier(artwork.snd_first, SND_DEFAULT_SUBDIR);
- if (artwork.snd_current == NULL)
- artwork.snd_current = getFirstValidTreeInfoEntry(artwork.snd_first);
- }
-
- if (!strEqual(artwork.mus_current_identifier, setup.music_set))
- {
- artwork.mus_current =
- getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set);
- if (artwork.mus_current == NULL)
- artwork.mus_current =
- getTreeInfoFromIdentifier(artwork.mus_first, MUS_DEFAULT_SUBDIR);
- if (artwork.mus_current == NULL)
- artwork.mus_current = getFirstValidTreeInfoEntry(artwork.mus_first);
- }
+ ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
+ ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
+ ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
print_timestamp_time("getTreeInfoFromIdentifier");