void Bang(int, int);
void InitMovDir(int, int);
void InitAmoebaNr(int, int);
-int NewHiScore(int);
+int NewHighScore(int);
void TestIfGoodThingHitsBadThing(int, int, int);
void TestIfBadThingHitsGoodThing(int, int, int);
}
}
- highlight_position = NewHiScore(last_level_nr);
+ highlight_position = NewHighScore(last_level_nr);
if (highlight_position >= 0 && setup.show_scores_after_game)
{
}
}
-int NewHiScore(int level_nr)
+int NewHighScore(int level_nr)
{
int i, l;
int position = -1;