if (gs->item_position < 0)
gs->item_position = 0;
- if (gs->item_position > gs->items_max - gs->items_visible)
+ else if (gs->item_position > gs->items_max - gs->items_visible)
gs->item_position = gs->items_max - gs->items_visible;
if (old_item_position != gs->item_position)
gs->position = scrollbar_mouse_pos - gs->drag_position;
- if (gs->position < 0)
+ /* make sure to always precisely reach end positions when dragging */
+ if (gs->position <= 0)
+ {
gs->position = 0;
- if (gs->position > gs->position_max)
+ gs->item_position = 0;
+ }
+ else if (gs->position >= gs->position_max)
+ {
gs->position = gs->position_max;
-
- gs->item_position =
- gs->items_max * (gs->position + gs->correction) / gs->size_max_cmp;
+ gs->item_position = gs->items_max - gs->items_visible;
+ }
+ else
+ {
+ gs->item_position =
+ gs->items_max * (gs->position + gs->correction) / gs->size_max_cmp;
+ }
if (gs->item_position < 0)
gs->item_position = 0;