- setting an EM/EMC engine value depending on program version was added to
fix existing tapes that were broken by adding the single-button handling,
but that value was then always overwritten with the same default value
- tapes created before 4.0.1.0 and broken due to this bug should work again
ply[i].joy_stick = ply[i].joy_spin = 0;
}
+ // the following engine variables are initialized to version-specific values
+ // in function InitGameEngine() (src/game.c):
+ //
+ // - game_em.use_single_button (default: TRUE)
+
game_em.any_player_moving = FALSE;
game_em.any_player_snapping = FALSE;
- game_em.use_single_button = TRUE;
-
game_em.last_moving_player = 0; /* default: first player */
for (i = 0; i < MAX_PLAYERS; i++)