{ "game.forced_scroll_delay_value", "-1" },
{ "game.forced_scroll_x", ARG_UNDEFINED },
{ "game.forced_scroll_y", ARG_UNDEFINED },
+ { "game.use_native_bd_graphics_engine", "false" },
{ "game.use_native_emc_graphics_engine", "false" },
{ "game.use_native_sp_graphics_engine", "true" },
{ "game.use_masked_pushing", "false" },
{ "background.titlemessage_4", UNDEFINED_FILENAME },
{ "background.titlemessage_5", UNDEFINED_FILENAME },
+
+ // ==========================================================================
+ // non-sound definitions
+ // ==========================================================================
+
+ // the following directives are not associated with a sound, but
+ // probably make sense to be defined in "soundsinfo.conf", too
+
+ // keyword to start parser: "CONFIG_VARS_START" <-- do not change!
+
+ { "game.use_native_bd_sound_engine", "false" },
+
{ NULL, NULL }
};
// values for graphics engine customization
int graphics_engine_version;
+ boolean use_native_bd_graphics_engine;
boolean use_native_emc_graphics_engine;
boolean use_native_sp_graphics_engine;
boolean use_masked_pushing;
int scroll_delay_value;
int tile_size;
+ // values for sound engine customization
+ boolean use_native_bd_sound_engine;
+
// constant within running game
int engine_version;
int emulation;