{ "font.input_1.active.MAIN.width", "32" },
{ "font.input_1.active.MAIN.height", "32" },
{ "font.input_1.active.NAMES", UNDEFINED_FILENAME },
- { "font.input_1.active.NAMES.clone_from", "font.input_1.MAIN" },
+ { "font.input_1.active.NAMES.clone_from", "font.input_1.active.MAIN" },
{ "font.input_1.active.SETUP", "RocksFontBig.png" },
{ "font.input_1.active.SETUP.x", "0" },
{ "font.input_1.active.SETUP.y", "0" },
break;
case GAME_MODE_PSEUDO_TYPENAME:
+ case GAME_MODE_PSEUDO_TYPENAMES:
HandleTypeName(KSYM_Return);
break;
switch (game_status)
{
case GAME_MODE_PSEUDO_TYPENAME:
+ case GAME_MODE_PSEUDO_TYPENAMES:
HandleTypeName(key);
break;
{
if (mx >= sx1_edit_name && mx <= sx2_edit_name)
{
- SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
+ SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
DrawTypeName();