#define GADGET_ID_CHECKBUTTON_FIRST (GADGET_ID_SCROLLING_LIST_FIRST + 3)
#define GADGET_ID_AUTO_COUNT_GEMS (GADGET_ID_CHECKBUTTON_FIRST + 0)
-#define GADGET_ID_RANDOM_PERCENTAGE (GADGET_ID_CHECKBUTTON_FIRST + 1)
-#define GADGET_ID_RANDOM_QUANTITY (GADGET_ID_CHECKBUTTON_FIRST + 2)
-#define GADGET_ID_RANDOM_RESTRICTED (GADGET_ID_CHECKBUTTON_FIRST + 3)
-#define GADGET_ID_STICK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 4)
-#define GADGET_ID_EM_SLIPPERY_GEMS (GADGET_ID_CHECKBUTTON_FIRST + 5)
-#define GADGET_ID_EM_EXPLODES_BY_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 6)
-#define GADGET_ID_USE_SPRING_BUG (GADGET_ID_CHECKBUTTON_FIRST + 7)
-#define GADGET_ID_USE_TIME_ORB_BUG (GADGET_ID_CHECKBUTTON_FIRST + 8)
-#define GADGET_ID_RANDOM_BALL_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 9)
-#define GADGET_ID_INITIAL_BALL_STATE (GADGET_ID_CHECKBUTTON_FIRST + 10)
-#define GADGET_ID_GROW_INTO_DIGGABLE (GADGET_ID_CHECKBUTTON_FIRST + 11)
-#define GADGET_ID_AUTO_EXIT_SOKOBAN (GADGET_ID_CHECKBUTTON_FIRST + 12)
-#define GADGET_ID_CONTINUOUS_SNAPPING (GADGET_ID_CHECKBUTTON_FIRST + 13)
-#define GADGET_ID_BLOCK_SNAP_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 14)
-#define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 15)
-#define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 16)
-#define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 17)
-#define GADGET_ID_SHIFTED_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 18)
-#define GADGET_ID_LAZY_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 19)
-#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 20)
-#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 21)
-#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 22)
-#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 23)
-#define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 24)
-#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 25)
-#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 26)
-#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 27)
-#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 28)
-#define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 29)
-#define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 30)
-#define GADGET_ID_MM_LASER_RED (GADGET_ID_CHECKBUTTON_FIRST + 31)
-#define GADGET_ID_MM_LASER_GREEN (GADGET_ID_CHECKBUTTON_FIRST + 32)
-#define GADGET_ID_MM_LASER_BLUE (GADGET_ID_CHECKBUTTON_FIRST + 33)
-#define GADGET_ID_DF_LASER_RED (GADGET_ID_CHECKBUTTON_FIRST + 34)
-#define GADGET_ID_DF_LASER_GREEN (GADGET_ID_CHECKBUTTON_FIRST + 35)
-#define GADGET_ID_DF_LASER_BLUE (GADGET_ID_CHECKBUTTON_FIRST + 36)
-#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 37)
-#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 38)
-#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 39)
-#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 40)
-#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 41)
-#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 42)
-#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 43)
-#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 44)
-#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 45)
-#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 46)
-#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 47)
-#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 48)
-#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 49)
-#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 50)
-#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 51)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE_1 (GADGET_ID_CHECKBUTTON_FIRST + 52)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE_2 (GADGET_ID_CHECKBUTTON_FIRST + 53)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE_3 (GADGET_ID_CHECKBUTTON_FIRST + 54)
-#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 55)
-#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 56)
-#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 57)
-#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 58)
-#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 59)
-#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 60)
-#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 61)
-#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 62)
-#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 63)
+#define GADGET_ID_USE_LEVELSET_ARTWORK (GADGET_ID_CHECKBUTTON_FIRST + 1)
+#define GADGET_ID_COPY_LEVEL_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 2)
+#define GADGET_ID_RANDOM_PERCENTAGE (GADGET_ID_CHECKBUTTON_FIRST + 3)
+#define GADGET_ID_RANDOM_QUANTITY (GADGET_ID_CHECKBUTTON_FIRST + 4)
+#define GADGET_ID_RANDOM_RESTRICTED (GADGET_ID_CHECKBUTTON_FIRST + 5)
+#define GADGET_ID_STICK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 6)
+#define GADGET_ID_EM_SLIPPERY_GEMS (GADGET_ID_CHECKBUTTON_FIRST + 7)
+#define GADGET_ID_EM_EXPLODES_BY_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 8)
+#define GADGET_ID_USE_SPRING_BUG (GADGET_ID_CHECKBUTTON_FIRST + 9)
+#define GADGET_ID_USE_TIME_ORB_BUG (GADGET_ID_CHECKBUTTON_FIRST + 10)
+#define GADGET_ID_RANDOM_BALL_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 11)
+#define GADGET_ID_INITIAL_BALL_STATE (GADGET_ID_CHECKBUTTON_FIRST + 12)
+#define GADGET_ID_GROW_INTO_DIGGABLE (GADGET_ID_CHECKBUTTON_FIRST + 13)
+#define GADGET_ID_AUTO_EXIT_SOKOBAN (GADGET_ID_CHECKBUTTON_FIRST + 14)
+#define GADGET_ID_CONTINUOUS_SNAPPING (GADGET_ID_CHECKBUTTON_FIRST + 15)
+#define GADGET_ID_BLOCK_SNAP_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 16)
+#define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 17)
+#define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 18)
+#define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 19)
+#define GADGET_ID_SHIFTED_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 20)
+#define GADGET_ID_LAZY_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 21)
+#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 22)
+#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 23)
+#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 28)
+#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 29)
+#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 30)
+#define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 31)
+#define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 32)
+#define GADGET_ID_MM_LASER_RED (GADGET_ID_CHECKBUTTON_FIRST + 33)
+#define GADGET_ID_MM_LASER_GREEN (GADGET_ID_CHECKBUTTON_FIRST + 34)
+#define GADGET_ID_MM_LASER_BLUE (GADGET_ID_CHECKBUTTON_FIRST + 35)
+#define GADGET_ID_DF_LASER_RED (GADGET_ID_CHECKBUTTON_FIRST + 36)
+#define GADGET_ID_DF_LASER_GREEN (GADGET_ID_CHECKBUTTON_FIRST + 37)
+#define GADGET_ID_DF_LASER_BLUE (GADGET_ID_CHECKBUTTON_FIRST + 38)
+#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 39)
+#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 40)
+#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 41)
+#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 42)
+#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 43)
+#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 44)
+#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 45)
+#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 46)
+#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 47)
+#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 48)
+#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 49)
+#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 50)
+#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 51)
+#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 52)
+#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 53)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE_1 (GADGET_ID_CHECKBUTTON_FIRST + 54)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE_2 (GADGET_ID_CHECKBUTTON_FIRST + 55)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE_3 (GADGET_ID_CHECKBUTTON_FIRST + 56)
+#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 57)
+#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 58)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 59)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 60)
+#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 61)
+#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 62)
+#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 63)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 64)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 65)
/* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 64)
+#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 66)
#define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
ED_NUM_ELEMENTLIST_BUTTONS - 1)
/* values for checkbutton gadgets */
#define ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS 0
-#define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED 1
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3 2
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2 3
-#define ED_CHECKBUTTON_ID_STICK_ELEMENT 4
-#define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 5
-#define ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE 6
-#define ED_CHECKBUTTON_ID_USE_SPRING_BUG 7
-#define ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG 8
-#define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT 9
-#define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE 10
-#define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE 11
-#define ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN 12
-#define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING 13
-#define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD 14
-#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 15
-#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 16
-#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 17
-#define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION 18
-#define ED_CHECKBUTTON_ID_LAZY_RELOCATION 19
-#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 20
-#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 21
-#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 22
-#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 23
-#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 24
-#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 25
-#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 26
-#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 27
-#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 28
-#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 29
-#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 30
-#define ED_CHECKBUTTON_ID_MM_LASER_RED 31
-#define ED_CHECKBUTTON_ID_MM_LASER_GREEN 32
-#define ED_CHECKBUTTON_ID_MM_LASER_BLUE 33
-#define ED_CHECKBUTTON_ID_DF_LASER_RED 34
-#define ED_CHECKBUTTON_ID_DF_LASER_GREEN 35
-#define ED_CHECKBUTTON_ID_DF_LASER_BLUE 36
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 37
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 38
-#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 39
-#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 40
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 41
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 42
-#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 43
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 44
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 45
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 46
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 47
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 48
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 49
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 50
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 51
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 52
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 53
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY 54
-#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 55
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 56
-#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 57
-#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 58
-#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 59
-#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 60
-#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 61
-
-#define ED_NUM_CHECKBUTTONS 62
+#define ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK 1
+#define ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE 2
+#define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED 3
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3 4
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2 5
+#define ED_CHECKBUTTON_ID_STICK_ELEMENT 6
+#define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 7
+#define ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE 8
+#define ED_CHECKBUTTON_ID_USE_SPRING_BUG 9
+#define ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG 10
+#define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT 11
+#define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE 12
+#define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE 13
+#define ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN 14
+#define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING 15
+#define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD 16
+#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 17
+#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 18
+#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 19
+#define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION 20
+#define ED_CHECKBUTTON_ID_LAZY_RELOCATION 21
+#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 22
+#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 23
+#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 24
+#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 25
+#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 26
+#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 27
+#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 28
+#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 29
+#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 30
+#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 31
+#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 32
+#define ED_CHECKBUTTON_ID_MM_LASER_RED 33
+#define ED_CHECKBUTTON_ID_MM_LASER_GREEN 34
+#define ED_CHECKBUTTON_ID_MM_LASER_BLUE 35
+#define ED_CHECKBUTTON_ID_DF_LASER_RED 36
+#define ED_CHECKBUTTON_ID_DF_LASER_GREEN 37
+#define ED_CHECKBUTTON_ID_DF_LASER_BLUE 38
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 39
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 40
+#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 41
+#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 42
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 43
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 44
+#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 45
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 46
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 47
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 48
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 49
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 50
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 51
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 52
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 53
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 54
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 55
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY 56
+#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 57
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 58
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 59
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 60
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 61
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 62
+#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 63
+
+#define ED_NUM_CHECKBUTTONS 64
#define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
#define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
+#define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
+#define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
+
#define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
#define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
static int levelset_num_levels = 100;
+static boolean levelset_use_levelset_artwork = FALSE;
+static boolean levelset_copy_level_template = FALSE;
static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
static struct
NULL, "game engine:", NULL, "game engine"
},
{
- ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
-1,
options_levelset_save_mode,
/* ---------- level and editor settings (buttons) ------------------------ */
{
- ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
-1, "Save",
NULL, NULL, NULL, "Update or create level set"
NULL, NULL,
"automatically count gems needed", "set counter to number of gems"
},
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
+ GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
+ &levelset_use_levelset_artwork,
+ NULL, NULL,
+ "use current custom artwork", "use custom artwork of this level set"
+ },
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
+ GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
+ &levelset_copy_level_template,
+ NULL, NULL,
+ "copy current level template", "copy level template of this level set"
+ },
{
ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
levelset_num_levels = leveldir_current->levels;
+ levelset_use_levelset_artwork = FALSE;
+ levelset_copy_level_template = FALSE;
+
levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
}
static void DrawLevelInfoLevelSet()
{
+ boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
+ boolean template_exists = fileExists(getLocalLevelTemplateFilename());
int i;
/* draw counter gadgets */
for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
MapCounterButtons(i);
+ /* draw checkbutton gadgets */
+ for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
+ {
+ if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
+ (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
+ (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
+ continue;
+
+ MapCheckbuttonGadget(i);
+ }
+
/* draw selectbox gadgets */
for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
MapSelectboxGadget(i);
CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
}
+static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
+{
+ char *template_filename_old = getLocalLevelTemplateFilename();
+ char *template_filename_new =
+ getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
+
+ if (copyFile(template_filename_old, template_filename_new) != 0)
+ Request("Cannot copy level template!", REQ_CONFIRM);
+
+ free(template_filename_new);
+}
+
static void HandleDrawingAreas(struct GadgetInfo *gi)
{
static boolean started_inside_drawing_area = FALSE;
Request("Updating level set failed!", REQ_CONFIRM);
}
}
- else
+ else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
{
+ if (level.changed && !Request("Level has changed! Discard changes?",
+ REQ_ASK))
+ return;
+
if (CreateUserLevelSet(levelset_subdir,
levelset_name,
levelset_author,
- levelset_num_levels))
+ levelset_num_levels,
+ levelset_use_levelset_artwork))
{
+ if (levelset_copy_level_template)
+ CopyLevelTemplateToUserLevelSet(levelset_subdir);
+
Request("New level set created!", REQ_CONFIRM);
AddUserLevelSetToLevelInfo(levelset_subdir);
}
/* do not mark level as modified for certain non-level-changing gadgets */
- if ((type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
+ if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
+ type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
+ (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST) ||
type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
return;