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fixed panel content of closing door 1 when leaving game to main menu
author
Holger Schemel
<info@artsoft.org>
Wed, 24 Jun 2015 08:21:58 +0000
(10:21 +0200)
committer
Holger Schemel
<info@artsoft.org>
Wed, 24 Jun 2015 08:21:58 +0000
(10:21 +0200)
src/screens.c
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diff --git
a/src/screens.c
b/src/screens.c
index 264617545eca10292faeeebe26e54864e5dcefcb..1f01c599d9a037ff0eb42a4d282680b2ad5e663d 100644
(file)
--- a/
src/screens.c
+++ b/
src/screens.c
@@
-1485,6
+1485,7
@@
void DrawMainMenu()
MapScreenMenuGadgets(SCREEN_MASK_MAIN);
/* copy actual game door content to door double buffer for OpenDoor() */
+ BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);