{ "game.panel.ce_score_8_element.class", "none" },
{ "game.panel.ce_score_8_element.style", "none" },
+ { "game.panel.bdx_lives.x", "-1" },
+ { "game.panel.bdx_lives.y", "-1" },
+ { "game.panel.bdx_lives.align", "left" },
+ { "game.panel.bdx_lives.valign", "top" },
+ { "game.panel.bdx_lives.digits", "-1" },
+ { "game.panel.bdx_lives.font", "font.text_2" },
+ { "game.panel.bdx_lives.draw_masked", "true" },
+ { "game.panel.bdx_lives.draw_order", "0" },
+ { "game.panel.bdx_lives.class", "none" },
+ { "game.panel.bdx_lives.style", "none" },
+
+ { "game.panel.bdx_key_1.x", "-1" },
+ { "game.panel.bdx_key_1.y", "-1" },
+ { "game.panel.bdx_key_1.tile_size", "16" },
+ { "game.panel.bdx_key_1.draw_masked", "false" },
+ { "game.panel.bdx_key_1.draw_order", "0" },
+ { "game.panel.bdx_key_1.class", "none" },
+ { "game.panel.bdx_key_1.style", "none" },
+ { "game.panel.bdx_key_2.x", "-1" },
+ { "game.panel.bdx_key_2.y", "-1" },
+ { "game.panel.bdx_key_2.tile_size", "16" },
+ { "game.panel.bdx_key_2.draw_masked", "false" },
+ { "game.panel.bdx_key_2.draw_order", "0" },
+ { "game.panel.bdx_key_2.class", "none" },
+ { "game.panel.bdx_key_2.style", "none" },
+ { "game.panel.bdx_key_3.x", "-1" },
+ { "game.panel.bdx_key_3.y", "-1" },
+ { "game.panel.bdx_key_3.tile_size", "16" },
+ { "game.panel.bdx_key_3.draw_masked", "false" },
+ { "game.panel.bdx_key_3.draw_order", "0" },
+ { "game.panel.bdx_key_3.class", "none" },
+ { "game.panel.bdx_key_3.style", "none" },
+
+ { "game.panel.bdx_key_1_count.x", "-1" },
+ { "game.panel.bdx_key_1_count.y", "-1" },
+ { "game.panel.bdx_key_1_count.align", "left" },
+ { "game.panel.bdx_key_1_count.valign", "top" },
+ { "game.panel.bdx_key_1_count.digits", "-1" },
+ { "game.panel.bdx_key_1_count.font", "font.text_2" },
+ { "game.panel.bdx_key_1_count.draw_masked", "true" },
+ { "game.panel.bdx_key_1_count.draw_order", "0" },
+ { "game.panel.bdx_key_1_count.class", "none" },
+ { "game.panel.bdx_key_1_count.style", "none" },
+ { "game.panel.bdx_key_2_count.x", "-1" },
+ { "game.panel.bdx_key_2_count.y", "-1" },
+ { "game.panel.bdx_key_2_count.align", "left" },
+ { "game.panel.bdx_key_2_count.valign", "top" },
+ { "game.panel.bdx_key_2_count.digits", "-1" },
+ { "game.panel.bdx_key_2_count.font", "font.text_2" },
+ { "game.panel.bdx_key_2_count.draw_masked", "true" },
+ { "game.panel.bdx_key_2_count.draw_order", "0" },
+ { "game.panel.bdx_key_2_count.class", "none" },
+ { "game.panel.bdx_key_2_count.style", "none" },
+ { "game.panel.bdx_key_3_count.x", "-1" },
+ { "game.panel.bdx_key_3_count.y", "-1" },
+ { "game.panel.bdx_key_3_count.align", "left" },
+ { "game.panel.bdx_key_3_count.valign", "top" },
+ { "game.panel.bdx_key_3_count.digits", "-1" },
+ { "game.panel.bdx_key_3_count.font", "font.text_2" },
+ { "game.panel.bdx_key_3_count.draw_masked", "true" },
+ { "game.panel.bdx_key_3_count.draw_order", "0" },
+ { "game.panel.bdx_key_3_count.class", "none" },
+ { "game.panel.bdx_key_3_count.style", "none" },
+
+ { "game.panel.bdx_diamond_key.x", "-1" },
+ { "game.panel.bdx_diamond_key.y", "-1" },
+ { "game.panel.bdx_diamond_key.tile_size", "16" },
+ { "game.panel.bdx_diamond_key.draw_masked", "false" },
+ { "game.panel.bdx_diamond_key.draw_order", "0" },
+ { "game.panel.bdx_diamond_key.class", "none" },
+ { "game.panel.bdx_diamond_key.style", "none" },
+
+ { "game.panel.bdx_gravity.x", "-1" },
+ { "game.panel.bdx_gravity.y", "-1" },
+ { "game.panel.bdx_gravity.tile_size", "16" },
+ { "game.panel.bdx_gravity.draw_masked", "false" },
+ { "game.panel.bdx_gravity.draw_order", "0" },
+ { "game.panel.bdx_gravity.class", "none" },
+ { "game.panel.bdx_gravity.style", "none" },
+ { "game.panel.bdx_gravity_next.x", "-1" },
+ { "game.panel.bdx_gravity_next.y", "-1" },
+ { "game.panel.bdx_gravity_next.tile_size", "16" },
+ { "game.panel.bdx_gravity_next.draw_masked", "false" },
+ { "game.panel.bdx_gravity_next.draw_order", "0" },
+ { "game.panel.bdx_gravity_next.class", "none" },
+ { "game.panel.bdx_gravity_next.style", "none" },
+ { "game.panel.bdx_gravity_time.x", "-1" },
+ { "game.panel.bdx_gravity_time.y", "-1" },
+ { "game.panel.bdx_gravity_time.align", "left" },
+ { "game.panel.bdx_gravity_time.valign", "top" },
+ { "game.panel.bdx_gravity_time.digits", "-1" },
+ { "game.panel.bdx_gravity_time.font", "font.text_2" },
+ { "game.panel.bdx_gravity_time.draw_masked", "true" },
+ { "game.panel.bdx_gravity_time.draw_order", "0" },
+ { "game.panel.bdx_gravity_time.class", "none" },
+ { "game.panel.bdx_gravity_time.style", "none" },
+ { "game.panel.bdx_gravity_state.x", "-1" },
+ { "game.panel.bdx_gravity_state.y", "-1" },
+ { "game.panel.bdx_gravity_state.align", "left" },
+ { "game.panel.bdx_gravity_state.valign", "top" },
+ { "game.panel.bdx_gravity_state.chars", "-1" },
+ { "game.panel.bdx_gravity_state.font", "font.text_1" },
+ { "game.panel.bdx_gravity_state.font_active", "font.text_2" },
+ { "game.panel.bdx_gravity_state.draw_masked", "true" },
+ { "game.panel.bdx_gravity_state.draw_order", "0" },
+ { "game.panel.bdx_gravity_state.class", "none" },
+ { "game.panel.bdx_gravity_state.style", "none" },
+
+ { "game.panel.bdx_skeleton.x", "-1" },
+ { "game.panel.bdx_skeleton.y", "-1" },
+ { "game.panel.bdx_skeleton.tile_size", "16" },
+ { "game.panel.bdx_skeleton.draw_masked", "false" },
+ { "game.panel.bdx_skeleton.draw_order", "0" },
+ { "game.panel.bdx_skeleton.class", "none" },
+ { "game.panel.bdx_skeleton.style", "none" },
+ { "game.panel.bdx_skeleton_count.x", "-1" },
+ { "game.panel.bdx_skeleton_count.y", "-1" },
+ { "game.panel.bdx_skeleton_count.align", "left" },
+ { "game.panel.bdx_skeleton_count.valign", "top" },
+ { "game.panel.bdx_skeleton_count.digits", "-1" },
+ { "game.panel.bdx_skeleton_count.font", "font.text_2" },
+ { "game.panel.bdx_skeleton_count.draw_masked", "true" },
+ { "game.panel.bdx_skeleton_count.draw_order", "0" },
+ { "game.panel.bdx_skeleton_count.class", "none" },
+ { "game.panel.bdx_skeleton_count.style", "none" },
+
+ { "game.panel.bdx_sweet.x", "-1" },
+ { "game.panel.bdx_sweet.y", "-1" },
+ { "game.panel.bdx_sweet.tile_size", "16" },
+ { "game.panel.bdx_sweet.draw_masked", "false" },
+ { "game.panel.bdx_sweet.draw_order", "0" },
+ { "game.panel.bdx_sweet.class", "none" },
+ { "game.panel.bdx_sweet.style", "none" },
+
+ { "game.panel.bdx_pneumatic_hammer.x", "-1" },
+ { "game.panel.bdx_pneumatic_hammer.y", "-1" },
+ { "game.panel.bdx_pneumatic_hammer.tile_size", "16" },
+ { "game.panel.bdx_pneumatic_hammer.draw_masked", "false" },
+ { "game.panel.bdx_pneumatic_hammer.draw_order", "0" },
+ { "game.panel.bdx_pneumatic_hammer.class", "none" },
+ { "game.panel.bdx_pneumatic_hammer.style", "none" },
+
+ { "game.panel.bdx_rocket_count.x", "-1" },
+ { "game.panel.bdx_rocket_count.y", "-1" },
+ { "game.panel.bdx_rocket_count.align", "left" },
+ { "game.panel.bdx_rocket_count.valign", "top" },
+ { "game.panel.bdx_rocket_count.digits", "-1" },
+ { "game.panel.bdx_rocket_count.font", "font.text_2" },
+ { "game.panel.bdx_rocket_count.draw_masked", "true" },
+ { "game.panel.bdx_rocket_count.draw_order", "0" },
+ { "game.panel.bdx_rocket_count.class", "none" },
+ { "game.panel.bdx_rocket_count.style", "none" },
+ { "game.panel.bdx_rocket_state.x", "-1" },
+ { "game.panel.bdx_rocket_state.y", "-1" },
+ { "game.panel.bdx_rocket_state.align", "left" },
+ { "game.panel.bdx_rocket_state.valign", "top" },
+ { "game.panel.bdx_rocket_state.chars", "-1" },
+ { "game.panel.bdx_rocket_state.font", "font.text_1" },
+ { "game.panel.bdx_rocket_state.font_active", "font.text_2" },
+ { "game.panel.bdx_rocket_state.draw_masked", "true" },
+ { "game.panel.bdx_rocket_state.draw_order", "0" },
+ { "game.panel.bdx_rocket_state.class", "none" },
+ { "game.panel.bdx_rocket_state.style", "none" },
+
+ { "game.panel.bdx_magic_wall.x", "-1" },
+ { "game.panel.bdx_magic_wall.y", "-1" },
+ { "game.panel.bdx_magic_wall.tile_size", "16" },
+ { "game.panel.bdx_magic_wall.draw_masked", "false" },
+ { "game.panel.bdx_magic_wall.draw_order", "0" },
+ { "game.panel.bdx_magic_wall.class", "none" },
+ { "game.panel.bdx_magic_wall.style", "none" },
+ { "game.panel.bdx_magic_wall_time.x", "-1" },
+ { "game.panel.bdx_magic_wall_time.y", "-1" },
+ { "game.panel.bdx_magic_wall_time.align", "left" },
+ { "game.panel.bdx_magic_wall_time.valign", "top" },
+ { "game.panel.bdx_magic_wall_time.digits", "-1" },
+ { "game.panel.bdx_magic_wall_time.font", "font.text_2" },
+ { "game.panel.bdx_magic_wall_time.draw_masked", "true" },
+ { "game.panel.bdx_magic_wall_time.draw_order", "0" },
+ { "game.panel.bdx_magic_wall_time.class", "none" },
+ { "game.panel.bdx_magic_wall_time.style", "none" },
+
+ { "game.panel.bdx_creature_switch.x", "-1" },
+ { "game.panel.bdx_creature_switch.y", "-1" },
+ { "game.panel.bdx_creature_switch.tile_size", "16" },
+ { "game.panel.bdx_creature_switch.draw_masked", "false" },
+ { "game.panel.bdx_creature_switch.draw_order", "0" },
+ { "game.panel.bdx_creature_switch.class", "none" },
+ { "game.panel.bdx_creature_switch.style", "none" },
+
+ { "game.panel.bdx_expandable_wall_switch.x", "-1" },
+ { "game.panel.bdx_expandable_wall_switch.y", "-1" },
+ { "game.panel.bdx_expandable_wall_switch.tile_size", "16" },
+ { "game.panel.bdx_expandable_wall_switch.draw_masked","false" },
+ { "game.panel.bdx_expandable_wall_switch.draw_order", "0" },
+ { "game.panel.bdx_expandable_wall_switch.class", "none" },
+ { "game.panel.bdx_expandable_wall_switch.style", "none" },
+
+ { "game.panel.bdx_biter_switch_time.x", "-1" },
+ { "game.panel.bdx_biter_switch_time.y", "-1" },
+ { "game.panel.bdx_biter_switch_time.align", "left" },
+ { "game.panel.bdx_biter_switch_time.valign", "top" },
+ { "game.panel.bdx_biter_switch_time.digits", "-1" },
+ { "game.panel.bdx_biter_switch_time.font", "font.text_2" },
+ { "game.panel.bdx_biter_switch_time.draw_masked", "true" },
+ { "game.panel.bdx_biter_switch_time.draw_order", "0" },
+ { "game.panel.bdx_biter_switch_time.class", "none" },
+ { "game.panel.bdx_biter_switch_time.style", "none" },
+
+ { "game.panel.bdx_replicator.x", "-1" },
+ { "game.panel.bdx_replicator.y", "-1" },
+ { "game.panel.bdx_replicator.tile_size", "16" },
+ { "game.panel.bdx_replicator.draw_masked", "false" },
+ { "game.panel.bdx_replicator.draw_order", "0" },
+ { "game.panel.bdx_replicator_switch.x", "-1" },
+ { "game.panel.bdx_replicator_switch.y", "-1" },
+ { "game.panel.bdx_replicator_switch.tile_size", "16" },
+ { "game.panel.bdx_replicator_switch.draw_masked", "true" },
+ { "game.panel.bdx_replicator_switch.draw_order", "0" },
+ { "game.panel.bdx_replicator_switch.class", "none" },
+ { "game.panel.bdx_replicator_switch.style", "none" },
+
+ { "game.panel.bdx_conveyor_left.x", "-1" },
+ { "game.panel.bdx_conveyor_left.y", "-1" },
+ { "game.panel.bdx_conveyor_left.tile_size", "16" },
+ { "game.panel.bdx_conveyor_left.draw_masked", "false" },
+ { "game.panel.bdx_conveyor_left.draw_order", "0" },
+ { "game.panel.bdx_conveyor_left.class", "none" },
+ { "game.panel.bdx_conveyor_left.style", "none" },
+ { "game.panel.bdx_conveyor_right.x", "-1" },
+ { "game.panel.bdx_conveyor_right.y", "-1" },
+ { "game.panel.bdx_conveyor_right.tile_size", "16" },
+ { "game.panel.bdx_conveyor_right.draw_masked", "false" },
+ { "game.panel.bdx_conveyor_right.draw_order", "0" },
+ { "game.panel.bdx_conveyor_right.class", "none" },
+ { "game.panel.bdx_conveyor_right.style", "none" },
+ { "game.panel.bdx_conveyor_switch.x", "-1" },
+ { "game.panel.bdx_conveyor_switch.y", "-1" },
+ { "game.panel.bdx_conveyor_switch.tile_size", "16" },
+ { "game.panel.bdx_conveyor_switch.draw_masked", "false" },
+ { "game.panel.bdx_conveyor_switch.draw_order", "0" },
+ { "game.panel.bdx_conveyor_switch.class", "none" },
+ { "game.panel.bdx_conveyor_switch.style", "none" },
+ { "game.panel.bdx_conveyor_dir_switch.x", "-1" },
+ { "game.panel.bdx_conveyor_dir_switch.y", "-1" },
+ { "game.panel.bdx_conveyor_dir_switch.tile_size", "16" },
+ { "game.panel.bdx_conveyor_dir_switch.draw_masked", "false" },
+ { "game.panel.bdx_conveyor_dir_switch.draw_order", "0" },
+ { "game.panel.bdx_conveyor_dir_switch.class", "none" },
+ { "game.panel.bdx_conveyor_dir_switch.style", "none" },
+
{ "game.panel.player_name.x", "-1" },
{ "game.panel.player_name.y", "-1" },
{ "game.panel.player_name.align", "left" },
#define GAME_PANEL_CE_SCORE_6_ELEMENT 114
#define GAME_PANEL_CE_SCORE_7_ELEMENT 115
#define GAME_PANEL_CE_SCORE_8_ELEMENT 116
-#define GAME_PANEL_PLAYER_NAME 117
-#define GAME_PANEL_LEVELSET_NAME 118
-#define GAME_PANEL_LEVEL_NAME 119
-#define GAME_PANEL_LEVEL_AUTHOR 120
-
-#define NUM_GAME_PANEL_CONTROLS 121
+#define GAME_PANEL_BDX_LIVES 117
+#define GAME_PANEL_BDX_KEY_1 118
+#define GAME_PANEL_BDX_KEY_2 119
+#define GAME_PANEL_BDX_KEY_3 120
+#define GAME_PANEL_BDX_KEY_1_COUNT 121
+#define GAME_PANEL_BDX_KEY_2_COUNT 122
+#define GAME_PANEL_BDX_KEY_3_COUNT 123
+#define GAME_PANEL_BDX_DIAMOND_KEY 124
+#define GAME_PANEL_BDX_GRAVITY 125
+#define GAME_PANEL_BDX_GRAVITY_NEXT 126
+#define GAME_PANEL_BDX_GRAVITY_TIME 127
+#define GAME_PANEL_BDX_GRAVITY_STATE 128
+#define GAME_PANEL_BDX_SKELETON 129
+#define GAME_PANEL_BDX_SKELETON_COUNT 130
+#define GAME_PANEL_BDX_SWEET 131
+#define GAME_PANEL_BDX_PNEUMATIC_HAMMER 132
+#define GAME_PANEL_BDX_ROCKET_COUNT 133
+#define GAME_PANEL_BDX_ROCKET_STATE 134
+#define GAME_PANEL_BDX_MAGIC_WALL 135
+#define GAME_PANEL_BDX_MAGIC_WALL_TIME 136
+#define GAME_PANEL_BDX_CREATURE_SWITCH 137
+#define GAME_PANEL_BDX_EXPANDABLE_WALL_SWITCH 138
+#define GAME_PANEL_BDX_BITER_SWITCH_TIME 139
+#define GAME_PANEL_BDX_REPLICATOR 140
+#define GAME_PANEL_BDX_REPLICATOR_SWITCH 141
+#define GAME_PANEL_BDX_CONVEYOR_LEFT 142
+#define GAME_PANEL_BDX_CONVEYOR_RIGHT 143
+#define GAME_PANEL_BDX_CONVEYOR_SWITCH 144
+#define GAME_PANEL_BDX_CONVEYOR_DIR_SWITCH 145
+#define GAME_PANEL_PLAYER_NAME 146
+#define GAME_PANEL_LEVELSET_NAME 147
+#define GAME_PANEL_LEVEL_NAME 148
+#define GAME_PANEL_LEVEL_AUTHOR 149
+
+#define NUM_GAME_PANEL_CONTROLS 150
struct GamePanelOrderInfo
{
&game.panel.ce_score_element[7],
TYPE_ELEMENT,
},
+ {
+ GAME_PANEL_BDX_LIVES,
+ &game.panel.bdx_lives,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_PANEL_BDX_KEY_1,
+ &game.panel.bdx_key[0],
+ TYPE_ELEMENT,
+ },
+ {
+ GAME_PANEL_BDX_KEY_2,
+ &game.panel.bdx_key[1],
+ TYPE_ELEMENT,
+ },
+ {
+ GAME_PANEL_BDX_KEY_3,
+ &game.panel.bdx_key[2],
+ TYPE_ELEMENT,
+ },
+ {
+ GAME_PANEL_BDX_KEY_1_COUNT,
+ &game.panel.bdx_key_count[0],
+ TYPE_INTEGER,
+ },
+ {
+ GAME_PANEL_BDX_KEY_2_COUNT,
+ &game.panel.bdx_key_count[1],
+ TYPE_INTEGER,
+ },
+ {
+ GAME_PANEL_BDX_KEY_3_COUNT,
+ &game.panel.bdx_key_count[2],
+ TYPE_INTEGER,
+ },
+ {
+ GAME_PANEL_BDX_DIAMOND_KEY,
+ &game.panel.bdx_diamond_key,
+ TYPE_ELEMENT,
+ },
+ {
+ GAME_PANEL_BDX_GRAVITY,
+ &game.panel.bdx_gravity,
+ TYPE_ELEMENT,
+ },
+ {
+ GAME_PANEL_BDX_GRAVITY_NEXT,
+ &game.panel.bdx_gravity_next,
+ TYPE_ELEMENT,
+ },
+ {
+ GAME_PANEL_BDX_GRAVITY_TIME,
+ &game.panel.bdx_gravity_time,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_PANEL_BDX_GRAVITY_STATE,
+ &game.panel.bdx_gravity_state,
+ TYPE_STRING,
+ },
+ {
+ GAME_PANEL_BDX_SKELETON,
+ &game.panel.bdx_skeleton,
+ TYPE_ELEMENT,
+ },
+ {
+ GAME_PANEL_BDX_SKELETON_COUNT,
+ &game.panel.bdx_skeleton_count,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_PANEL_BDX_SWEET,
+ &game.panel.bdx_sweet,
+ TYPE_ELEMENT,
+ },
+ {
+ GAME_PANEL_BDX_PNEUMATIC_HAMMER,
+ &game.panel.bdx_pneumatic_hammer,
+ TYPE_ELEMENT,
+ },
+ {
+ GAME_PANEL_BDX_ROCKET_COUNT,
+ &game.panel.bdx_rocket_count,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_PANEL_BDX_ROCKET_STATE,
+ &game.panel.bdx_rocket_state,
+ TYPE_STRING,
+ },
+ {
+ GAME_PANEL_BDX_MAGIC_WALL,
+ &game.panel.bdx_magic_wall,
+ TYPE_ELEMENT,
+ },
+ {
+ GAME_PANEL_BDX_MAGIC_WALL_TIME,
+ &game.panel.bdx_magic_wall_time,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_PANEL_BDX_CREATURE_SWITCH,
+ &game.panel.bdx_creature_switch,
+ TYPE_ELEMENT,
+ },
+ {
+ GAME_PANEL_BDX_EXPANDABLE_WALL_SWITCH,
+ &game.panel.bdx_expandable_wall_switch,
+ TYPE_ELEMENT,
+ },
+ {
+ GAME_PANEL_BDX_BITER_SWITCH_TIME,
+ &game.panel.bdx_biter_switch_time,
+ TYPE_INTEGER,
+ },
+ {
+ GAME_PANEL_BDX_REPLICATOR,
+ &game.panel.bdx_replicator,
+ TYPE_ELEMENT,
+ },
+ {
+ GAME_PANEL_BDX_REPLICATOR_SWITCH,
+ &game.panel.bdx_replicator_switch,
+ TYPE_ELEMENT,
+ },
+ {
+ GAME_PANEL_BDX_CONVEYOR_LEFT,
+ &game.panel.bdx_conveyor_left,
+ TYPE_ELEMENT,
+ },
+ {
+ GAME_PANEL_BDX_CONVEYOR_RIGHT,
+ &game.panel.bdx_conveyor_right,
+ TYPE_ELEMENT,
+ },
+ {
+ GAME_PANEL_BDX_CONVEYOR_SWITCH,
+ &game.panel.bdx_conveyor_switch,
+ TYPE_ELEMENT,
+ },
+ {
+ GAME_PANEL_BDX_CONVEYOR_DIR_SWITCH,
+ &game.panel.bdx_conveyor_dir_switch,
+ TYPE_ELEMENT,
+ },
{
GAME_PANEL_PLAYER_NAME,
&game.panel.player_name,
element_info[game.panel.ce_score_element[i].id].collect_score :
EL_UNDEFINED);
+ game_panel_controls[GAME_PANEL_BDX_LIVES].value = game_bd.global_lives;
+
+ for (i = 0; i < NUM_BDX_KEYS; i++)
+ {
+ int key_value = (i == 0 ? game_bd.game->cave->key1 :
+ i == 1 ? game_bd.game->cave->key2 :
+ i == 2 ? game_bd.game->cave->key3 : 0);
+ game_panel_controls[GAME_PANEL_BDX_KEY_1 + i].value =
+ (key_value > 0 ? EL_BDX_KEY_1 + i : EL_BDX_EMPTY);
+ game_panel_controls[GAME_PANEL_BDX_KEY_1_COUNT + i].value = key_value;
+ }
+
+ game_panel_controls[GAME_PANEL_BDX_DIAMOND_KEY].value =
+ (game_bd.game->cave->diamond_key_collected ? EL_BDX_DIAMOND_KEY : EL_BDX_EMPTY);
+
+ game_panel_controls[GAME_PANEL_BDX_GRAVITY].value =
+ (game_bd.game->cave->gravity == GD_MV_LEFT ? EL_ARROW_LEFT :
+ game_bd.game->cave->gravity == GD_MV_RIGHT ? EL_ARROW_RIGHT :
+ game_bd.game->cave->gravity == GD_MV_UP ? EL_ARROW_UP :
+ game_bd.game->cave->gravity == GD_MV_DOWN ? EL_ARROW_DOWN :
+ EL_BDX_EMPTY);
+
+ game_panel_controls[GAME_PANEL_BDX_GRAVITY_NEXT].value =
+ (game_bd.game->cave->gravity_next_direction == GD_MV_LEFT ? EL_ARROW_LEFT :
+ game_bd.game->cave->gravity_next_direction == GD_MV_RIGHT ? EL_ARROW_RIGHT :
+ game_bd.game->cave->gravity_next_direction == GD_MV_UP ? EL_ARROW_UP :
+ game_bd.game->cave->gravity_next_direction == GD_MV_DOWN ? EL_ARROW_DOWN :
+ game_panel_controls[GAME_PANEL_BDX_GRAVITY].value);
+
+ game_panel_controls[GAME_PANEL_BDX_GRAVITY_TIME].value =
+ (game_bd.game->cave->gravity_will_change + 999) / 1000;
+ game_panel_controls[GAME_PANEL_BDX_GRAVITY_STATE].value =
+ !game_bd.game->cave->gravity_disabled;
+
+ game_panel_controls[GAME_PANEL_BDX_SKELETON].value =
+ (game_bd.game->cave->skeletons_collected ? EL_BDX_SKELETON : EL_BDX_EMPTY);
+ game_panel_controls[GAME_PANEL_BDX_SKELETON_COUNT].value =
+ game_bd.game->cave->skeletons_collected;
+
+ game_panel_controls[GAME_PANEL_BDX_SWEET].value =
+ (game_bd.game->cave->sweet_eaten ? EL_BDX_SWEET : EL_BDX_EMPTY);
+
+ game_panel_controls[GAME_PANEL_BDX_PNEUMATIC_HAMMER].value =
+ (game_bd.game->cave->got_pneumatic_hammer ? : EL_BDX_EMPTY);
+
+ game_panel_controls[GAME_PANEL_BDX_ROCKET_COUNT].value =
+ game_bd.game->cave->rockets_collected;
+ game_panel_controls[GAME_PANEL_BDX_ROCKET_STATE].value =
+ game_bd.game->cave->infinite_rockets;
+
+ game_panel_controls[GAME_PANEL_BDX_MAGIC_WALL].value =
+ (game_bd.game->cave->magic_wall_state == GD_MW_ACTIVE ?
+ EL_BDX_MAGIC_WALL_ACTIVE : EL_BDX_MAGIC_WALL);
+ game_panel_controls[GAME_PANEL_BDX_MAGIC_WALL_TIME].value =
+ game_bd.game->cave->magic_wall_time;
+
+ game_panel_controls[GAME_PANEL_BDX_CREATURE_SWITCH].value =
+ (game_bd.game->cave->creatures_backwards ?
+ EL_BDX_CREATURE_SWITCH_ACTIVE : EL_BDX_CREATURE_SWITCH);
+
+ game_panel_controls[GAME_PANEL_BDX_EXPANDABLE_WALL_SWITCH].value =
+ (game_bd.game->cave->expanding_wall_changed ?
+ EL_BDX_EXPANDABLE_WALL_SWITCH_ACTIVE : EL_BDX_EXPANDABLE_WALL_SWITCH);
+
+ game_panel_controls[GAME_PANEL_BDX_BITER_SWITCH_TIME].value =
+ game_bd.game->cave->biter_delay_frame;
+
+ game_panel_controls[GAME_PANEL_BDX_REPLICATOR].value =
+ (game_bd.game->cave->replicators_active ?
+ EL_BDX_REPLICATOR_ACTIVE : EL_BDX_REPLICATOR);
+ game_panel_controls[GAME_PANEL_BDX_REPLICATOR_SWITCH].value =
+ (game_bd.game->cave->replicators_active ?
+ EL_BDX_REPLICATOR_SWITCH_ACTIVE : EL_BDX_REPLICATOR_SWITCH);
+
+ game_panel_controls[GAME_PANEL_BDX_CONVEYOR_LEFT].value =
+ (game_bd.game->cave->conveyor_belts_active ?
+ (game_bd.game->cave->conveyor_belts_direction_changed ?
+ EL_BDX_CONVEYOR_RIGHT_ACTIVE : EL_BDX_CONVEYOR_LEFT_ACTIVE) :
+ (game_bd.game->cave->conveyor_belts_direction_changed ?
+ EL_BDX_CONVEYOR_RIGHT : EL_BDX_CONVEYOR_LEFT));
+ game_panel_controls[GAME_PANEL_BDX_CONVEYOR_RIGHT].value =
+ (game_bd.game->cave->conveyor_belts_active ?
+ (game_bd.game->cave->conveyor_belts_direction_changed ?
+ EL_BDX_CONVEYOR_LEFT_ACTIVE : EL_BDX_CONVEYOR_RIGHT_ACTIVE) :
+ (game_bd.game->cave->conveyor_belts_direction_changed ?
+ EL_BDX_CONVEYOR_LEFT : EL_BDX_CONVEYOR_RIGHT));
+ game_panel_controls[GAME_PANEL_BDX_CONVEYOR_SWITCH].value =
+ (game_bd.game->cave->conveyor_belts_active ?
+ EL_BDX_CONVEYOR_SWITCH_ACTIVE : EL_BDX_CONVEYOR_SWITCH);
+ game_panel_controls[GAME_PANEL_BDX_CONVEYOR_DIR_SWITCH].value =
+ (game_bd.game->cave->conveyor_belts_direction_changed ?
+ EL_BDX_CONVEYOR_DIR_SWITCH_ACTIVE : EL_BDX_CONVEYOR_DIR_SWITCH);
+
game_panel_controls[GAME_PANEL_PLAYER_NAME].value = 0;
game_panel_controls[GAME_PANEL_LEVELSET_NAME].value = 0;
game_panel_controls[GAME_PANEL_LEVEL_NAME].value = 0;