TYPE_SWITCH,
&setup.team_mode, "team_mode"
},
- {
- TYPE_SWITCH,
- &setup.handicap, "handicap"
- },
- {
- TYPE_SWITCH,
- &setup.skip_levels, "skip_levels"
- },
{
TYPE_SWITCH_3_STATES,
&setup.allow_skipping_levels, "allow_skipping_levels"
si->show_titlescreen = TRUE;
si->quick_doors = FALSE;
si->team_mode = FALSE;
- si->handicap = TRUE;
- si->skip_levels = TRUE;
si->allow_skipping_levels = STATE_ASK;
si->increment_levels = TRUE;
si->auto_play_next_level = TRUE;
boolean show_titlescreen;
boolean quick_doors;
boolean team_mode;
- boolean handicap;
- boolean skip_levels;
boolean allow_skipping_levels;
boolean increment_levels;
boolean auto_play_next_level;
{ TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
{ TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
{ TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
-#if 1
{ TYPE_YES_NO_ASK, &setup.allow_skipping_levels, "Allow Skipping Levels:" },
-#else
- { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
- { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
-#endif
{ TYPE_SWITCH, &setup.increment_levels, "Increment Solved Levels:" },
{ TYPE_SWITCH, &setup.auto_play_next_level, "Auto-play Next Level:" },
{ TYPE_SWITCH, &setup.count_score_after_game, "Count Score After Game:" },