rnd-20040424-2-src
authorHolger Schemel <info@artsoft.org>
Sat, 24 Apr 2004 20:48:34 +0000 (22:48 +0200)
committerHolger Schemel <info@artsoft.org>
Sat, 30 Aug 2014 08:47:03 +0000 (10:47 +0200)
src/conftime.h
src/editor.c
src/files.c
src/game.c
src/init.c
src/main.h

index 28fcf97a2a6faf2b6a8a5c210bbda9abf4ccf107..2d700de56c57f00881fff17891060d930621781f 100644 (file)
@@ -1 +1 @@
-#define COMPILE_DATE_STRING "[2004-04-24 03:11]"
+#define COMPILE_DATE_STRING "[2004-04-24 21:58]"
index c4392072282e37d0f8eec97c5b231a9dd7233ccd..4326d88245b79de86197f0b0c667ea3bd0666426 100644 (file)
 
 #define GADGET_ID_TIME_OR_STEPS                (GADGET_ID_SELECTBOX_FIRST + 0)
 #define GADGET_ID_CUSTOM_WALK_TO_ACTION        (GADGET_ID_SELECTBOX_FIRST + 1)
-#define GADGET_ID_CUSTOM_CONSISTENCY   (GADGET_ID_SELECTBOX_FIRST + 2)
+#define GADGET_ID_CUSTOM_EXPLOSION_TYPE        (GADGET_ID_SELECTBOX_FIRST + 2)
 #define GADGET_ID_CUSTOM_DEADLINESS    (GADGET_ID_SELECTBOX_FIRST + 3)
 #define GADGET_ID_CUSTOM_MOVE_PATTERN  (GADGET_ID_SELECTBOX_FIRST + 4)
 #define GADGET_ID_CUSTOM_MOVE_DIRECTION        (GADGET_ID_SELECTBOX_FIRST + 5)
 #define GADGET_ID_CAN_FALL_INTO_ACID   (GADGET_ID_CHECKBUTTON_FIRST + 13)
 #define GADGET_ID_CAN_MOVE_INTO_ACID   (GADGET_ID_CHECKBUTTON_FIRST + 14)
 #define GADGET_ID_DONT_COLLIDE_WITH    (GADGET_ID_CHECKBUTTON_FIRST + 15)
-#define GADGET_ID_CUSTOM_EXPLODE_RESULT        (GADGET_ID_CHECKBUTTON_FIRST + 16)
-#define GADGET_ID_CUSTOM_EXPLODE_FIRE  (GADGET_ID_CHECKBUTTON_FIRST + 17)
-#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 18)
-#define GADGET_ID_CUSTOM_EXPLODE_IMPACT        (GADGET_ID_CHECKBUTTON_FIRST + 19)
-#define GADGET_ID_CUSTOM_WALK_TO_OBJECT        (GADGET_ID_CHECKBUTTON_FIRST + 20)
-#define GADGET_ID_CUSTOM_DEADLY                (GADGET_ID_CHECKBUTTON_FIRST + 21)
-#define GADGET_ID_CUSTOM_CAN_MOVE      (GADGET_ID_CHECKBUTTON_FIRST + 22)
-#define GADGET_ID_CUSTOM_CAN_FALL      (GADGET_ID_CHECKBUTTON_FIRST + 23)
-#define GADGET_ID_CUSTOM_CAN_SMASH     (GADGET_ID_CHECKBUTTON_FIRST + 24)
-#define GADGET_ID_CUSTOM_SLIPPERY      (GADGET_ID_CHECKBUTTON_FIRST + 25)
-#define GADGET_ID_CUSTOM_ACCESSIBLE    (GADGET_ID_CHECKBUTTON_FIRST + 26)
-#define GADGET_ID_CUSTOM_USE_GRAPHIC   (GADGET_ID_CHECKBUTTON_FIRST + 27)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE  (GADGET_ID_CHECKBUTTON_FIRST + 28)
-#define GADGET_ID_CUSTOM_CAN_CHANGE    (GADGET_ID_CHECKBUTTON_FIRST + 29)
-#define GADGET_ID_CHANGE_USE_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 30)
-#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 31)
-#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 32)
-#define GADGET_ID_CHANGE_USE_RANDOM    (GADGET_ID_CHECKBUTTON_FIRST + 33)
-#define GADGET_ID_CHANGE_DELAY         (GADGET_ID_CHECKBUTTON_FIRST + 34)
-#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 35)
-#define GADGET_ID_CHANGE_BY_OTHER_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 36)
+#define GADGET_ID_CUSTOM_INDESTRUCTIBLE        (GADGET_ID_CHECKBUTTON_FIRST + 16)
+#define GADGET_ID_CUSTOM_CAN_EXPLODE   (GADGET_ID_CHECKBUTTON_FIRST + 17)
+#define GADGET_ID_CUSTOM_EXPLODE_FIRE  (GADGET_ID_CHECKBUTTON_FIRST + 18)
+#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 19)
+#define GADGET_ID_CUSTOM_EXPLODE_IMPACT        (GADGET_ID_CHECKBUTTON_FIRST + 20)
+#define GADGET_ID_CUSTOM_WALK_TO_OBJECT        (GADGET_ID_CHECKBUTTON_FIRST + 21)
+#define GADGET_ID_CUSTOM_DEADLY                (GADGET_ID_CHECKBUTTON_FIRST + 22)
+#define GADGET_ID_CUSTOM_CAN_MOVE      (GADGET_ID_CHECKBUTTON_FIRST + 23)
+#define GADGET_ID_CUSTOM_CAN_FALL      (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_CUSTOM_CAN_SMASH     (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_CUSTOM_SLIPPERY      (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_CUSTOM_ACCESSIBLE    (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_CUSTOM_USE_GRAPHIC   (GADGET_ID_CHECKBUTTON_FIRST + 28)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE  (GADGET_ID_CHECKBUTTON_FIRST + 29)
+#define GADGET_ID_CUSTOM_CAN_CHANGE    (GADGET_ID_CHECKBUTTON_FIRST + 30)
+#define GADGET_ID_CHANGE_USE_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 31)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 32)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 33)
+#define GADGET_ID_CHANGE_USE_RANDOM    (GADGET_ID_CHECKBUTTON_FIRST + 34)
+#define GADGET_ID_CHANGE_DELAY         (GADGET_ID_CHECKBUTTON_FIRST + 35)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 36)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 37)
 
 /* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST    (GADGET_ID_CHECKBUTTON_FIRST + 37)
+#define GADGET_ID_ELEMENTLIST_FIRST    (GADGET_ID_CHECKBUTTON_FIRST + 38)
 #define GADGET_ID_ELEMENTLIST_LAST     (GADGET_ID_ELEMENTLIST_FIRST +  \
                                        ED_NUM_ELEMENTLIST_BUTTONS - 1)
 
 #define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS   10
 #define ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE   11
 #define ED_SELECTBOX_ID_CUSTOM_DEADLINESS      12
-#define ED_SELECTBOX_ID_CUSTOM_CONSISTENCY     13
+#define ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE  13
 #define ED_SELECTBOX_ID_CHANGE_TIME_UNITS      14
 #define ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION   15
 #define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION    16
 #define ED_SELECTBOX_ID_CUSTOM1_FIRST  ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
 #define ED_SELECTBOX_ID_CUSTOM1_LAST   ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE
 #define ED_SELECTBOX_ID_CUSTOM2_FIRST  ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS
-#define ED_SELECTBOX_ID_CUSTOM2_LAST   ED_SELECTBOX_ID_CUSTOM_CONSISTENCY
+#define ED_SELECTBOX_ID_CUSTOM2_LAST   ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
 #define ED_SELECTBOX_ID_CUSTOM_FIRST   ED_SELECTBOX_ID_CUSTOM1_FIRST
 #define ED_SELECTBOX_ID_CUSTOM_LAST    ED_SELECTBOX_ID_CUSTOM2_LAST
 
 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH     20
 #define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY      21
 #define ED_CHECKBUTTON_ID_CUSTOM_DEADLY                22
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_RESULT        23
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE  24
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 25
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT        26
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE    27
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY         28
-#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 29
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT  30
-#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 31
-#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT   32
-#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 33
-#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM    34
-
-#define ED_NUM_CHECKBUTTONS                    35
+#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE        23
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE   24
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE  25
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 26
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT        27
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE    28
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY         29
+#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 30
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT  31
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 32
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT   33
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 34
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM    35
+
+#define ED_NUM_CHECKBUTTONS                    36
 
 #define ED_CHECKBUTTON_ID_LEVEL_FIRST  ED_CHECKBUTTON_ID_DOUBLE_SPEED
 #define ED_CHECKBUTTON_ID_LEVEL_LAST   ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
@@ -1319,12 +1321,14 @@ static struct ValueTextInfo options_deadliness[] =
   { -1,                                NULL                            }
 };
 
-static struct ValueTextInfo options_consistency[] =
+static struct ValueTextInfo options_explosion_type[] =
 {
-  { EP_CAN_EXPLODE_3X3,                "can explode 3x3"               },
-  { EP_CAN_EXPLODE_CROSS,      "can explode 3+3"               },
-  { EP_CAN_EXPLODE_1X1,                "can explode 1x1"               },
+  { EXPLODES_3X3,              "3x3"                           },
+  { EXPLODES_CROSS,            "3+3"                           },
+  { EXPLODES_1X1,              "1x1"                           },
+#if 0
   { EP_INDESTRUCTIBLE,         "indestructible"                },
+#endif
 
   { -1,                                NULL                            }
 };
@@ -1600,11 +1604,11 @@ static struct
   },
   {
     ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(2),
-    GADGET_ID_CUSTOM_CONSISTENCY,      GADGET_ID_NONE,
+    GADGET_ID_CUSTOM_EXPLOSION_TYPE,   GADGET_ID_NONE,
     -1,
-    options_consistency,
-    &custom_element.consistency,
-    NULL, NULL,                                "consistency/destructibility"
+    options_explosion_type,
+    &custom_element.explosion_type,
+    "can explode", NULL,               "explosion type"
   },
 
   /* ---------- element settings: advanced (custom elements) --------------- */
@@ -2086,28 +2090,34 @@ static struct
     &custom_element_properties[EP_DEADLY],
     NULL, NULL,                                "element can kill the player"
   },
+  {
+    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(6),
+    GADGET_ID_CUSTOM_INDESTRUCTIBLE,   GADGET_ID_NONE,
+    &custom_element_properties[EP_INDESTRUCTIBLE],
+    NULL, "indestructible",            "element is indestructible"
+  },
   {
     ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(2),
-    GADGET_ID_CUSTOM_EXPLODE_RESULT,   GADGET_ID_NONE,
-    &custom_element_properties[EP_EXPLODE_RESULT],
-    NULL, NULL,                                "set consistency/destructibility"
+    GADGET_ID_CUSTOM_CAN_EXPLODE,      GADGET_ID_NONE,
+    &custom_element_properties[EP_CAN_EXPLODE],
+    NULL, NULL,                                "element can explode"
   },
   {
     ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(3),
     GADGET_ID_CUSTOM_EXPLODE_FIRE,     GADGET_ID_NONE,
-    &custom_element.can_explode_by_fire,
+    &custom_element_properties[EP_EXPLODES_BY_FIRE],
     NULL, "by fire",                   "element can explode by fire/explosion"
   },
   {
     -1,                                        ED_SETTINGS_YPOS(3),
     GADGET_ID_CUSTOM_EXPLODE_SMASH,    GADGET_ID_CUSTOM_EXPLODE_FIRE,
-    &custom_element.can_explode_smashed,
+    &custom_element_properties[EP_EXPLODES_SMASHED],
     " ", "smashed",                    "element can explode when smashed"
   },
   {
     -1,                                        ED_SETTINGS_YPOS(3),
     GADGET_ID_CUSTOM_EXPLODE_IMPACT,   GADGET_ID_CUSTOM_EXPLODE_SMASH,
-    &custom_element.can_explode_impact,
+    &custom_element_properties[EP_EXPLODES_IMPACT],
     " ", "impact",                     "element can explode on impact"
   },
 
@@ -5845,19 +5855,28 @@ static void CopyCustomElementPropertiesToEditor(int element)
      DONT_COLLIDE_WITH(element) ||
      DONT_RUN_INTO(element));
 
-  /* set consistency selectbox help value */
-  custom_element.consistency =
-    (IS_INDESTRUCTIBLE(element) ? EP_INDESTRUCTIBLE :
+#if 0
+  /* set explosion type selectbox help value */
+  custom_element.explosion_type =
+    (
+#if 0
+     IS_INDESTRUCTIBLE(element) ? EP_INDESTRUCTIBLE :
+#endif
      CAN_EXPLODE_1X1(element) ? EP_CAN_EXPLODE_1X1 :
      CAN_EXPLODE_3X3(element) ? EP_CAN_EXPLODE_3X3 :
      CAN_EXPLODE_CROSS(element) ? EP_CAN_EXPLODE_CROSS :
-     custom_element.consistency);
-  custom_element_properties[EP_EXPLODE_RESULT] =
-    (IS_INDESTRUCTIBLE(element) ||
+     custom_element.explosion_type);
+  custom_element_properties[EP_CAN_EXPLODE_AT_ALL] =
+    (
+#if 0
+     IS_INDESTRUCTIBLE(element) ||
+#endif
      CAN_EXPLODE_1X1(element) ||
      CAN_EXPLODE_3X3(element) ||
      CAN_EXPLODE_CROSS(element));
+#endif
 
+#if 0
   /* special case: sub-settings dependent from main setting */
 #if 0
   custom_element.can_explode_by_fire = CAN_EXPLODE_BY_FIRE(element);
@@ -5870,6 +5889,7 @@ static void CopyCustomElementPropertiesToEditor(int element)
     custom_element.can_explode_smashed = TRUE;
   if (CAN_EXPLODE_IMPACT(element))
     custom_element.can_explode_impact  = TRUE;
+#endif
 #endif
 
   /* ---------- element settings: advanced (custom elements) --------------- */
@@ -5952,7 +5972,9 @@ static void CopyCustomElementPropertiesToGame(int element)
 {
   int i;
   int access_type_and_layer;
+#if 0
   boolean can_explode;
+#endif
 
   /* mark that this custom element has been modified */
   custom_element.modified_settings = TRUE;
@@ -6017,17 +6039,22 @@ static void CopyCustomElementPropertiesToGame(int element)
   custom_element_properties[custom_element.deadliness] =
     custom_element_properties[EP_DEADLY];
 
-  /* set consistency property from checkbox and selectbox */
+#if 0
+  /* set explosion type property from checkbox and selectbox */
+#if 0
   custom_element_properties[EP_INDESTRUCTIBLE] = FALSE;
+#endif
   custom_element_properties[EP_CAN_EXPLODE_1X1] = FALSE;
   custom_element_properties[EP_CAN_EXPLODE_3X3] = FALSE;
   custom_element_properties[EP_CAN_EXPLODE_CROSS] = FALSE;
   custom_element_properties[EP_CAN_EXPLODE_BY_FIRE] = FALSE;
   custom_element_properties[EP_CAN_EXPLODE_SMASHED] = FALSE;
   custom_element_properties[EP_CAN_EXPLODE_IMPACT] = FALSE;
-  custom_element_properties[custom_element.consistency] =
-    custom_element_properties[EP_EXPLODE_RESULT];
+  custom_element_properties[custom_element.explosion_type] =
+    custom_element_properties[EP_CAN_EXPLODE_AT_ALL];
+#endif
 
+#if 0
   /* special case: sub-settings dependent from main setting */
 #if 0
   can_explode = (custom_element_properties[EP_CAN_EXPLODE_1X1] ||
@@ -6051,6 +6078,7 @@ static void CopyCustomElementPropertiesToGame(int element)
     custom_element_properties[EP_CAN_EXPLODE_IMPACT] =
       custom_element.can_explode_impact;
   }
+#endif
 #endif
 
   /* ---------- element settings: advanced (custom elements) --------------- */
@@ -6465,7 +6493,7 @@ static void DrawCustomContentArea()
   int id = ED_DRAWING_ID_CUSTOM_CONTENT;
   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
   int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
-  int x2 = right_gadget_border[GADGET_ID_CUSTOM_CONSISTENCY];
+  int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
   int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
   int xoffset = ED_DRAWINGAREA_TEXT_DISTANCE;
 
@@ -7063,7 +7091,7 @@ static void DrawPropertiesConfig()
   {
     /* set position for checkbutton for "can move into acid" */
     checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
-      ED_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 6 :
+      ED_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
                       HAS_CONTENT(properties_element) ? 1 : 0);
 
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
index 929d38dc1953343fe52c1460061fd6a4def30e83..b33508604d43cb0a8332732e88d2c9813c229f1b 100644 (file)
@@ -254,6 +254,7 @@ static void setLevelInfoToDefaults(struct LevelInfo *level)
 
       element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
 
+      element_info[element].explosion_type = EXPLODES_3X3;
       element_info[element].explosion_delay = 16;
       element_info[element].ignition_delay = 8;
 
@@ -267,7 +268,6 @@ static void setLevelInfoToDefaults(struct LevelInfo *level)
       element_info[element].walk_to_action = 0;
       element_info[element].smash_targets = 0;
       element_info[element].deadliness = 0;
-      element_info[element].consistency = 0;
 
       element_info[element].can_explode_by_fire = FALSE;
       element_info[element].can_explode_smashed = FALSE;
@@ -1086,9 +1086,10 @@ static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
 
   ei->explosion_delay = getFile8Bit(file);
   ei->ignition_delay = getFile8Bit(file);
+  ei->explosion_type = getFile8Bit(file);
 
   /* some free bytes for future custom property values and padding */
-  ReadUnusedBytesFromFile(file, 2);
+  ReadUnusedBytesFromFile(file, 1);
 
   /* read change property values */
 
@@ -2269,6 +2270,22 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
     }
   }
 
+  /* initialize "can_explode" field for old levels which did not store this */
+  if (level->game_version <= VERSION_IDENT(3,1,0,2))
+  {
+    for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+    {
+      int element = EL_CUSTOM_START + i;
+
+      if (EXPLODES_1X1_OLD(element))
+       element_info[element].explosion_type = EXPLODES_1X1;
+
+      SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
+                                            EXPLODES_SMASHED(element) ||
+                                            EXPLODES_IMPACT(element)));
+    }
+  }
+
 #if 0
   /* set default push delay values (corrected since version 3.0.7-1) */
   if (level->game_version < VERSION_IDENT(3,0,7,1))
@@ -2760,9 +2777,10 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
 
   putFile8Bit(file, ei->explosion_delay);
   putFile8Bit(file, ei->ignition_delay);
+  putFile8Bit(file, ei->explosion_type);
 
   /* some free bytes for future custom property values and padding */
-  WriteUnusedBytesToFile(file, 2);
+  WriteUnusedBytesToFile(file, 1);
 
   /* write change property values */
 
index f0e568b826623e36dd6b933a77a068142344d1db..28e62676ac7227553680ac5c0a12ba2066ce3801 100644 (file)
@@ -3066,9 +3066,15 @@ void Explode(int ex, int ey, int phase, int mode)
 #if 0
       if (IS_INDESTRUCTIBLE(element))
        Back[x][y] = element;
+#else
+#if 1
+      if (IS_WALKABLE(element) && IS_INDESTRUCTIBLE(element) &&
+         (x != ex || y != ey))
+       Back[x][y] = element;
 #else
       if (IS_WALKABLE(element) && IS_INDESTRUCTIBLE(element))
        Back[x][y] = element;
+#endif
 #endif
 
       /* ignite explodable elements reached by other explosion */
@@ -3593,13 +3599,21 @@ void Bang(int x, int y)
        Explode(x, y, EX_PHASE_START, EX_TYPE_CENTER);
       break;
     default:
+#if 1
+      if (element_info[element].explosion_type == EXPLODES_CROSS)
+#else
       if (CAN_EXPLODE_CROSS(element))
+#endif
 #if 1
        Explode(x, y, EX_PHASE_START, EX_TYPE_CROSS);
 #else
        DynaExplode(x, y);
 #endif
+#if 1
+      else if (element_info[element].explosion_type == EXPLODES_1X1)
+#else
       else if (CAN_EXPLODE_1X1(element))
+#endif
        Explode(x, y, EX_PHASE_START, EX_TYPE_CENTER);
       else
        Explode(x, y, EX_PHASE_START, EX_TYPE_NORMAL);
index 04067389c78194fc1ec30a5e7419f2bbe761e157..704081719c88cb8127b3f141bee300cd27cb349b 100644 (file)
@@ -2071,14 +2071,14 @@ void InitElementPropertiesStatic()
     -1
   };
 
-  static int ep_can_explode_by_fire[] =
+  static int ep_explodes_by_fire[] =
   {
-    /* same elements as in 'ep_can_explode_impact' */
+    /* same elements as in 'ep_explodes_impact' */
     EL_BOMB,
     EL_SP_DISK_ORANGE,
     EL_DX_SUPABOMB,
 
-    /* same elements as in 'ep_can_explode_smashed' */
+    /* same elements as in 'ep_explodes_smashed' */
     EL_SATELLITE,
     EL_PIG,
     EL_DRAGON,
@@ -2107,9 +2107,9 @@ void InitElementPropertiesStatic()
     -1
   };
 
-  static int ep_can_explode_smashed[] =
+  static int ep_explodes_smashed[] =
   {
-    /* same elements as in 'ep_can_explode_impact' */
+    /* same elements as in 'ep_explodes_impact' */
     EL_BOMB,
     EL_SP_DISK_ORANGE,
     EL_DX_SUPABOMB,
@@ -2122,7 +2122,7 @@ void InitElementPropertiesStatic()
     -1
   };
 
-  static int ep_can_explode_impact[] =
+  static int ep_explodes_impact[] =
   {
     EL_BOMB,
     EL_SP_DISK_ORANGE,
@@ -2214,7 +2214,7 @@ void InitElementPropertiesStatic()
     -1
   };
 
-  static int ep_can_explode_1x1[] =
+  static int ep_explodes_1x1_old[] =
   {
     -1
   };
@@ -2238,13 +2238,27 @@ void InitElementPropertiesStatic()
     -1
   };
 
-  static int ep_can_explode_cross[] =
+  static int ep_explodes_cross_old[] =
   {
     -1
   };
 
   static int ep_protected[] =
   {
+    /* same elements as in 'ep_walkable_inside' */
+    EL_TUBE_ANY,
+    EL_TUBE_VERTICAL,
+    EL_TUBE_HORIZONTAL,
+    EL_TUBE_VERTICAL_LEFT,
+    EL_TUBE_VERTICAL_RIGHT,
+    EL_TUBE_HORIZONTAL_UP,
+    EL_TUBE_HORIZONTAL_DOWN,
+    EL_TUBE_LEFT_UP,
+    EL_TUBE_LEFT_DOWN,
+    EL_TUBE_RIGHT_UP,
+    EL_TUBE_RIGHT_DOWN,
+
+    /* same elements as in 'ep_passable_over' */
     EL_EM_GATE_1,
     EL_EM_GATE_2,
     EL_EM_GATE_3,
@@ -2255,6 +2269,19 @@ void InitElementPropertiesStatic()
     EL_EM_GATE_4_GRAY,
     EL_SWITCHGATE_OPEN,
     EL_TIMEGATE_OPEN,
+
+    /* same elements as in 'ep_passable_inside' */
+    EL_SP_PORT_LEFT,
+    EL_SP_PORT_RIGHT,
+    EL_SP_PORT_UP,
+    EL_SP_PORT_DOWN,
+    EL_SP_PORT_HORIZONTAL,
+    EL_SP_PORT_VERTICAL,
+    EL_SP_PORT_ANY,
+    EL_SP_GRAVITY_PORT_LEFT,
+    EL_SP_GRAVITY_PORT_RIGHT,
+    EL_SP_GRAVITY_PORT_UP,
+    EL_SP_GRAVITY_PORT_DOWN,
     -1
   };
 
@@ -2263,6 +2290,42 @@ void InitElementPropertiesStatic()
     -1
   };
 
+  static int ep_can_explode[] =
+  {
+    /* same elements as in 'ep_explodes_impact' */
+    EL_BOMB,
+    EL_SP_DISK_ORANGE,
+    EL_DX_SUPABOMB,
+
+    /* same elements as in 'ep_explodes_smashed' */
+    EL_SATELLITE,
+    EL_PIG,
+    EL_DRAGON,
+    EL_MOLE,
+
+    /* elements that can explode by explosion or by dragonfire */
+    EL_DYNAMITE_ACTIVE,
+    EL_DYNAMITE,
+    EL_DYNABOMB_PLAYER_1_ACTIVE,
+    EL_DYNABOMB_PLAYER_2_ACTIVE,
+    EL_DYNABOMB_PLAYER_3_ACTIVE,
+    EL_DYNABOMB_PLAYER_4_ACTIVE,
+    EL_DYNABOMB_INCREASE_NUMBER,
+    EL_DYNABOMB_INCREASE_SIZE,
+    EL_DYNABOMB_INCREASE_POWER,
+    EL_SP_DISK_RED_ACTIVE,
+    EL_BUG,
+    EL_PENGUIN,
+    EL_SP_DISK_RED,
+    EL_SP_DISK_YELLOW,
+    EL_SP_SNIKSNAK,
+    EL_SP_ELECTRON,
+
+    /* elements that can explode only by explosion */
+    EL_BLACK_ORB,
+    -1
+  };
+
   static int ep_player[] =
   {
     EL_PLAYER_1,
@@ -3058,9 +3121,9 @@ void InitElementPropertiesStatic()
     { ep_can_smash_player,     EP_CAN_SMASH_PLAYER     },
     { ep_can_smash_enemies,    EP_CAN_SMASH_ENEMIES    },
     { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
-    { ep_can_explode_by_fire,  EP_CAN_EXPLODE_BY_FIRE  },
-    { ep_can_explode_smashed,  EP_CAN_EXPLODE_SMASHED  },
-    { ep_can_explode_impact,   EP_CAN_EXPLODE_IMPACT   },
+    { ep_explodes_by_fire,     EP_EXPLODES_BY_FIRE     },
+    { ep_explodes_smashed,     EP_EXPLODES_SMASHED     },
+    { ep_explodes_impact,      EP_EXPLODES_IMPACT      },
     { ep_walkable_over,                EP_WALKABLE_OVER        },
     { ep_walkable_inside,      EP_WALKABLE_INSIDE      },
     { ep_walkable_under,       EP_WALKABLE_UNDER       },
@@ -3068,11 +3131,12 @@ void InitElementPropertiesStatic()
     { ep_passable_inside,      EP_PASSABLE_INSIDE      },
     { ep_passable_under,       EP_PASSABLE_UNDER       },
     { ep_droppable,            EP_DROPPABLE            },
-    { ep_can_explode_1x1,      EP_CAN_EXPLODE_1X1      },
+    { ep_explodes_1x1_old,     EP_EXPLODES_1X1_OLD     },
     { ep_pushable,             EP_PUSHABLE             },
-    { ep_can_explode_cross,    EP_CAN_EXPLODE_CROSS    },
+    { ep_explodes_cross_old,   EP_EXPLODES_CROSS_OLD   },
     { ep_protected,            EP_PROTECTED            },
     { ep_throwable,            EP_THROWABLE            },
+    { ep_can_explode,          EP_CAN_EXPLODE          },
 
     { ep_player,               EP_PLAYER               },
     { ep_can_pass_magic_wall,  EP_CAN_PASS_MAGIC_WALL  },
@@ -3184,7 +3248,7 @@ void InitElementPropertiesEngine(int engine_version)
     EP_DONT_TOUCH,
     EP_DONT_RUN_INTO,
     EP_GEM,
-    EP_CAN_EXPLODE_BY_FIRE,
+    EP_EXPLODES_BY_FIRE,
     EP_PUSHABLE,
     EP_PLAYER,
     EP_HAS_CONTENT,
@@ -3304,7 +3368,7 @@ void InitElementPropertiesEngine(int engine_version)
                                             !IS_DIGGABLE(i) &&
                                             !IS_COLLECTIBLE(i)));
 
-#if 1
+#if 0
     /* ---------- PROTECTED ------------------------------------------------ */
     if (IS_ACCESSIBLE_INSIDE(i))
       SET_PROPERTY(i, EP_PROTECTED, TRUE);
@@ -3361,11 +3425,14 @@ void InitElementPropertiesEngine(int engine_version)
                                   CAN_SMASH_ENEMIES(i) ||
                                   CAN_SMASH_EVERYTHING(i)));
 
+#if 0
     /* ---------- CAN_EXPLODE ---------------------------------------------- */
     SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
                                     CAN_EXPLODE_SMASHED(i) ||
                                     CAN_EXPLODE_IMPACT(i)));
+#endif
 
+#if 0
     /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
 #if 0
     SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (!CAN_EXPLODE_1X1(i) &&
@@ -3375,6 +3442,19 @@ void InitElementPropertiesEngine(int engine_version)
                                         !CAN_EXPLODE_1X1(i) &&
                                         !CAN_EXPLODE_CROSS(i)));
 #endif
+#endif
+
+    /* ---------- CAN_EXPLODE_BY_FIRE -------------------------------------- */
+    SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
+                                            EXPLODES_BY_FIRE(i)));
+
+    /* ---------- CAN_EXPLODE_SMASHED -------------------------------------- */
+    SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) &&
+                                            EXPLODES_SMASHED(i)));
+
+    /* ---------- CAN_EXPLODE_IMPACT --------------------------------------- */
+    SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) &&
+                                           EXPLODES_IMPACT(i)));
 
     /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
     SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
@@ -3410,15 +3490,6 @@ void InitElementPropertiesEngine(int engine_version)
     SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
                                 IS_PASSABLE_INSIDE(i)));
 
-#if 0
-    if (i == EL_CUSTOM_START + 253)
-      printf("::: %d, %d, %d -> %d\n",
-            CAN_EXPLODE_1X1(i),
-            CAN_EXPLODE_3X3(i),
-            CAN_EXPLODE_CROSS(i),
-            CAN_EXPLODE(i));
-#endif
-
     /* ---------- CAN_CHANGE ----------------------------------------------- */
     SET_PROPERTY(i, EP_CAN_CHANGE, FALSE);     /* default: cannot change */
     for (j = 0; j < element_info[i].num_change_pages; j++)
index 9637f6ad12a2413edc956a856c2e45e1875bbea9..541139ceeaf0a0337398b4f6da72872dc7d338bf 100644 (file)
@@ -74,9 +74,9 @@
 #define EP_CAN_SMASH_PLAYER    10
 #define EP_CAN_SMASH_ENEMIES   11
 #define EP_CAN_SMASH_EVERYTHING        12
-#define EP_CAN_EXPLODE_BY_FIRE 13
-#define EP_CAN_EXPLODE_SMASHED 14
-#define EP_CAN_EXPLODE_IMPACT  15
+#define EP_EXPLODES_BY_FIRE    13
+#define EP_EXPLODES_SMASHED    14
+#define EP_EXPLODES_IMPACT     15
 #define EP_WALKABLE_OVER       16
 #define EP_WALKABLE_INSIDE     17
 #define EP_WALKABLE_UNDER      18
 #define EP_PASSABLE_INSIDE     20
 #define EP_PASSABLE_UNDER      21
 #define EP_DROPPABLE           22
-#define EP_CAN_EXPLODE_1X1     23
+#define EP_EXPLODES_1X1_OLD    23
 #define EP_PUSHABLE            24
-#define EP_CAN_EXPLODE_CROSS   25
+#define EP_EXPLODES_CROSS_OLD  25
 #define EP_PROTECTED           26
 #define EP_CAN_MOVE_INTO_ACID  27
 #define EP_THROWABLE           28
+#define EP_CAN_EXPLODE         29
 
 /* values for pre-defined properties */
 #define EP_PLAYER              32
 #define EP_DRAGONFIRE_PROOF    70
 #define EP_EXPLOSION_PROOF     71
 #define EP_CAN_SMASH           72
-#define EP_CAN_EXPLODE         73
-#define EP_CAN_EXPLODE_3X3     74
-#define EP_SP_PORT             75
-#define EP_CAN_EXPLODE_BY_DRAGONFIRE   76
-#define EP_CAN_EXPLODE_BY_EXPLOSION    77
-#define EP_COULD_MOVE_INTO_ACID                78
-#define EP_MAYBE_DONT_COLLIDE_WITH     79
-#define EP_DIGGABLE_WITH_GRAVITY       80
+#define EP_EXPLODES_3X3_OLD    73
+#define EP_CAN_EXPLODE_BY_FIRE 74
+#define EP_CAN_EXPLODE_SMASHED 75
+#define EP_CAN_EXPLODE_IMPACT  76
+#define EP_SP_PORT             77
+#define EP_CAN_EXPLODE_BY_DRAGONFIRE   78
+#define EP_CAN_EXPLODE_BY_EXPLOSION    79
+#define EP_COULD_MOVE_INTO_ACID                80
+#define EP_MAYBE_DONT_COLLIDE_WITH     81
+#define EP_DIGGABLE_WITH_GRAVITY       82
 
 /* values for internal purpose only (level editor) */
-#define EP_EXPLODE_RESULT      81
-#define EP_WALK_TO_OBJECT      82
-#define EP_DEADLY              83
+#define EP_WALK_TO_OBJECT      83
+#define EP_DEADLY              84
 
-#define NUM_ELEMENT_PROPERTIES 84
+#define NUM_ELEMENT_PROPERTIES 85
 
 #define NUM_EP_BITFIELDS       ((NUM_ELEMENT_PROPERTIES + 31) / 32)
 #define EP_BITFIELD_BASE       0
 #define SLIPPERY_ONLY_LEFT     3
 #define SLIPPERY_ONLY_RIGHT    4
 
+/* values for explosion type for custom elements */
+#define EXPLODES_3X3           0
+#define EXPLODES_1X1           1
+#define EXPLODES_CROSS         2
+
 /* macros for configurable properties */
 #define IS_DIGGABLE(e)         HAS_PROPERTY(e, EP_DIGGABLE)
 #define IS_COLLECTIBLE_ONLY(e) HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
 #define CAN_SMASH_PLAYER(e)    HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
 #define CAN_SMASH_ENEMIES(e)   HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
 #define CAN_SMASH_EVERYTHING(e)        HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
-#define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
-#define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
-#define CAN_EXPLODE_IMPACT(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
+#define EXPLODES_BY_FIRE(e)    HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
+#define EXPLODES_SMASHED(e)    HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
+#define EXPLODES_IMPACT(e)     HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
 #define IS_WALKABLE_OVER(e)    HAS_PROPERTY(e, EP_WALKABLE_OVER)
 #define IS_WALKABLE_INSIDE(e)  HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
 #define IS_WALKABLE_UNDER(e)   HAS_PROPERTY(e, EP_WALKABLE_UNDER)
 #define IS_PASSABLE_INSIDE(e)  HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
 #define IS_PASSABLE_UNDER(e)   HAS_PROPERTY(e, EP_PASSABLE_UNDER)
 #define IS_DROPPABLE(e)                HAS_PROPERTY(e, EP_DROPPABLE)
-#define CAN_EXPLODE_1X1(e)     HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
+#define EXPLODES_1X1_OLD(e)    HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
 #define IS_PUSHABLE(e)         HAS_PROPERTY(e, EP_PUSHABLE)
-#define CAN_EXPLODE_CROSS(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_CROSS)
+#define EXPLODES_CROSS_OLD(e)  HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
 #define IS_PROTECTED(e)                HAS_PROPERTY(e, EP_PROTECTED)
 #define CAN_MOVE_INTO_ACID(e)  HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
 #define IS_THROWABLE(e)                HAS_PROPERTY(e, EP_THROWABLE)
+#define CAN_EXPLODE(e)         HAS_PROPERTY(e, EP_CAN_EXPLODE)
 
 /* macros for special configurable properties */
 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
 #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
 #define IS_EXPLOSION_PROOF(e)  HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
 #define CAN_SMASH(e)           HAS_PROPERTY(e, EP_CAN_SMASH)
-#define CAN_EXPLODE(e)         HAS_PROPERTY(e, EP_CAN_EXPLODE)
-#define CAN_EXPLODE_3X3(e)     HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
+#define EXPLODES_3X3_OLD(e)    HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
+#define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
+#define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
+#define CAN_EXPLODE_IMPACT(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
 #define IS_SP_PORT(e)          HAS_PROPERTY(e, EP_SP_PORT)
 #define CAN_EXPLODE_BY_DRAGONFIRE(e)   \
                                HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
@@ -1687,6 +1697,7 @@ struct ElementInfo
 
   int content[3][3];           /* new elements after explosion */
 
+  int explosion_type;          /* type of explosion, like 3x3, 3+3 or 1x1 */
   int explosion_delay;         /* duration of explosion of this element */
   int ignition_delay;          /* delay for explosion by other explosion */
 
@@ -1720,7 +1731,6 @@ struct ElementInfo
   int walk_to_action;          /* diggable/collectible/pushable */
   int smash_targets;           /* can smash player/enemies/everything */
   int deadliness;              /* deadly when running/colliding/touching */
-  int consistency;             /* indestructible/can explode */
 
   boolean can_explode_by_fire; /* element explodes by fire */
   boolean can_explode_smashed; /* element explodes when smashed */