};
typedef struct SoundControl SoundControl;
-static struct ArtworkListInfo sound_info;
-
-static struct ArtworkConfigInfo *sound_config = NULL;
-static ListNode *SoundFileList = NULL;
+static struct ArtworkListInfo *sound_info = NULL;
static SoundInfo **Sound = NULL;
static MusicInfo **Music = NULL;
static int num_sounds = 0, num_music = 0;
return snd_info;
}
-static void deleteSoundEntry(SoundInfo **snd_info)
-{
- if (*snd_info)
- {
- char *filename = (*snd_info)->source_filename;
-
-#if 0
- printf("[decrementing reference counter of sound '%s']\n", filename);
-#endif
-
- if (--(*snd_info)->num_references <= 0)
- {
-#if 0
- printf("[deleting sound '%s']\n", filename);
-#endif
-
- /*
- FreeSound(*snd_info);
- */
- deleteNodeFromList(&SoundFileList, filename, FreeSound);
- }
-
- *snd_info = NULL;
- }
-}
-
-static void replaceSoundEntry(SoundInfo **snd_info, char *filename)
-{
- ListNode *node;
-
- /* check if the old and the new sound file are the same */
- if (*snd_info && strcmp((*snd_info)->source_filename, filename) == 0)
- {
- /* The old and new sound are the same (have the same filename and path).
- This usually means that this sound does not exist in this sound set
- and a fallback to the existing sound is done. */
-
-#if 0
- printf("[sound '%s' already exists (same list entry)]\n", filename);
-#endif
-
- return;
- }
-
- /* delete existing sound file entry */
- deleteSoundEntry(snd_info);
-
- /* check if the new sound file already exists in the list of sounds */
- if ((node = getNodeFromKey(SoundFileList, filename)) != NULL)
- {
-#if 0
- printf("[sound '%s' already exists (other list entry)]\n", filename);
-#endif
-
- *snd_info = (SoundInfo *)node->content;
- (*snd_info)->num_references++;
- }
- else if ((*snd_info = Load_WAV(filename)) != NULL) /* load new sound */
- {
- (*snd_info)->num_references = 1;
- addNodeToList(&SoundFileList, (*snd_info)->source_filename, *snd_info);
- }
-}
-
-static void LoadCustomSound(SoundInfo **snd_info, char *basename)
-{
- char *filename = getCustomSoundFilename(basename);
-
-#if 0
- printf("GOT CUSTOM SOUND FILE '%s'\n", filename);
-#endif
-
- if (strcmp(basename, SND_FILE_UNDEFINED) == 0)
- {
- deleteSoundEntry(snd_info);
- return;
- }
-
- if (filename == NULL)
- {
- Error(ERR_WARN, "cannot find sound file '%s'", basename);
- return;
- }
-
- replaceSoundEntry(snd_info, filename);
-}
-
void InitSoundList(struct ArtworkConfigInfo *config_list, int num_list_entries)
{
- if (Sound == NULL)
- Sound = checked_calloc(num_list_entries * sizeof(SoundInfo *));
+ if (sound_info == NULL)
+ sound_info = checked_calloc(sizeof(struct ArtworkListInfo));
- sound_config = config_list;
- num_sounds = num_list_entries;
+ if (sound_info->artwork_list == NULL)
+ sound_info->artwork_list =
+ checked_calloc(num_list_entries * sizeof(SoundInfo *));
- sound_info.type = ARTWORK_TYPE_SOUNDS;
- sound_info.num_list_entries = num_list_entries;
- sound_info.config_list = config_list;
- sound_info.artwork_list = (struct ArtworkListNodeInfo **)Sound;
- sound_info.file_list = NULL;
- sound_info.load_artwork = Load_WAV;
- sound_info.free_artwork = FreeSound;
-}
+ sound_info->type = ARTWORK_TYPE_SOUNDS;
+ sound_info->num_list_entries = num_list_entries;
+ sound_info->config_list = config_list;
+ sound_info->file_list = NULL;
+ sound_info->load_artwork = Load_WAV;
+ sound_info->free_artwork = FreeSound;
-void LoadSoundToList(char *basename, int list_pos)
-{
- if (Sound == NULL || list_pos >= num_sounds)
- return;
-
-#if 0
- printf("loading sound '%s' ... [%d]\n",
- basename, getNumNodes(SoundFileList));
-#endif
-
- LoadCustomSound(&Sound[list_pos], basename);
-
-#if 0
- printf("loading sound '%s' done [%d]\n",
- basename, getNumNodes(SoundFileList));
-#endif
+ num_sounds = sound_info->num_list_entries;
+ Sound = (SoundInfo **)sound_info->artwork_list;
}
static MusicInfo *Load_MOD(char *filename)
HandleSoundRequest(snd_ctrl);
}
-#if 1
-static void ReloadCustomSounds()
-{
- ReloadCustomArtworkFiles(&sound_info);
-}
-#else
static void ReloadCustomSounds()
{
- static boolean draw_init_text = TRUE; /* only draw at startup */
- int i;
-
#if 0
- printf("DEBUG: reloading sounds '%s' ...\n",artwork.snd_current_identifier);
+ printf("DEBUG: reloading sounds '%s' ...\n", artwork.snd_current_identifier);
#endif
- LoadArtworkConfig(&sound_info);
-
- if (draw_init_text)
- DrawInitText("Loading sounds:", 120, FC_GREEN);
-
-#if 0
- printf("DEBUG: reloading %d sounds ...\n", num_sounds);
-#endif
-
- for(i=0; i<num_sounds; i++)
- {
- if (draw_init_text)
- DrawInitText(sound_config[i].token, 150, FC_YELLOW);
-
- if (sound_config[i].filename)
- LoadSoundToList(sound_config[i].filename, i);
- else
- LoadSoundToList(sound_config[i].default_filename, i);
- }
-
- draw_init_text = FALSE;
-
- /*
- printf("list size == %d\n", getNumNodes(SoundFileList));
- */
-
-#if 0
- dumpList(SoundFileList);
-#endif
+ ReloadCustomArtworkList(sound_info);
}
-#endif
static void ReloadCustomMusic()
{
printf("DEBUG: reloading music '%s' ...\n", artwork.mus_current_identifier);
#endif
-#if 0
- /* this is done directly in LoadCustomMusic() now */
- FreeAllMusic();
-#endif
-
LoadCustomMusic();
}
void FreeAllSounds()
{
- int i;
-
- if (Sound == NULL)
- return;
-
-#if 0
- printf("%s: FREEING SOUNDS ...\n",
- IS_CHILD_PROCESS(audio.mixer_pid) ? "CHILD" : "PARENT");
-#endif
-
- for(i=0; i<num_sounds; i++)
- deleteSoundEntry(&Sound[i]);
- /*
- FreeSound(Sound[i]);
- */
-
-#if 0
- printf("%s: FREEING SOUNDS -- DONE\n",
- IS_CHILD_PROCESS(audio.mixer_pid) ? "CHILD" : "PARENT");
-#endif
-
- free(Sound);
-
- Sound = NULL;
- num_sounds = 0;
+ FreeCustomArtworkList(sound_info);
}
void FreeAllMusic()