+++ /dev/null
-Acid eats sand. Sometimes it spreads in all four directions, leaving a small
-explosion behind. If there is no sand to swallow, it just disappears.
-The BD style Amoeba grows randomly through empty space and sand.
-When it is enclosed, it stops growing and transforms into diamonds (or
-some other, configurable game element).
+The BD style amoeba has some special properties: When it is completely
+surrounded, it instantly turns into the specified content. But if this
+cannot be achieved in a certain amount of time, this amoeba instantly
+turns to BD boulders instead. BD amoeba is the only amoeba that can be
+smothered by the player.
-When it has grown too big, it suddenly transforms into rocks. At the beginning,
-it can grow slowly, but after some time it starts growing very rapidly.
+All amoeba types must share the same settings.
+++ /dev/null
-Another BD style amoeba, which behaves exactly like the other one.
-But it lives its own life. Sometimes, when they collide, they produce an
-explosion.
+++ /dev/null
-Biters will eat all the dirt they can reach. They move in a predictable way.
-They can also eat diamonds, so better don't let them be taken away. They will
-move through rocks throwing them behind if there is no space for turning. That
-way, you can get rid of rocks blocking your way.
+++ /dev/null
-This switch controls the speed of biters.
+++ /dev/null
-Bladders can be pushed around easily. They slowly climb up; if they touch a
-voodoo doll, they convert into clocks. They can also pass slime.
+++ /dev/null
-If there is space above it, the bladder spender turns to a bladder.
+++ /dev/null
-You can pick up this bomb like a diamond. To use it, press the snap or drop
-key and a direction... and then quickly run away! You can hold only one bomb
-at a time.
+++ /dev/null
-Sometimes you have to block a passage, for example to protect a voodoo doll.
-This is when a box like this comes handy. You can push it in every direction
-using the snap or drop key.
-Butterflies move through empty space. Touching them is deadly.. Butterflies
-blow up when hit by a falling rock or diamond. Amoeba is also deadly for them.
-They explode into diamonds, producing a 3x3 square of diamonds. Butterflies are
-spinning right. They prefer turning right, usually clockwise.
+Butterflies always try to follow the right side of a wall or other elements.
+Touching them is deadly.
-There is another variant of the butterfly that is spinning left.
+They will explode in 9 BD style diamonds if smashed by a rock or BD style
+diamond. If dynabombed, they will become one BD style diamond.
+Other explosions simply destroy them.
+++ /dev/null
-A chasing rock looks like an ordinary rock. It can even pass slime. It is
-lightweight, you can push it at once, as long as it is sleeping. Once it begins
-to fall, it wakes up and begins chasing you. You can also push awakened rocks,
-if you have eaten the sweet.
+++ /dev/null
-Collect this to get extra time.
+++ /dev/null
-Conveyor belts will move around any object that can fall.
+++ /dev/null
-This switch can be used to reverse the direction of conveyor belts.
+++ /dev/null
-This switch turns the conveyor belts on or off.
+++ /dev/null
-Covered tile.
+++ /dev/null
-This creature wanders around the cave like a guard, but you can touch it.
-If it is enclosed, it turns into a skeleton.
+++ /dev/null
-With this switch you can change the direction of creatures, like guards and
-butterflies. Sometimes it works automatically.
-A certain amount of these diamonds must be collected to solve a BD style level.
+BD style levels require a certain amount of these diamonds to be collected
+to complete the level.
+++ /dev/null
-Glued diamond.
+++ /dev/null
-If you get this key, all doors will convert into diamonds you can collect.
+++ /dev/null
-These creatures also guard the diamonds you would like to collect. But they
-move very differently. They like to run straight ahead, and only change
-direction if they bump into something. Like other enemies, you should not touch
-them. But you can easily crush them with rocks.
+++ /dev/null
-After collecting the required number of diamonds, look for a flashing out box
-to exit the cave. Closed out box looks like steel wall, but beware of explosions
-near the out box: You could accidentally destroy an exit. This prevents you from
-successfully finishing the cave.
+++ /dev/null
-Expandable wall, but made of steel. You cannot even blow it up!
-Expandable wall expands in horizontal or vertical (or both) direction, if there
-is an empty space to fill up. You should be very careful not to be catched by
-the expanding wall.
+This wall will grow on either side that is open. It will stop
+growing on one side if it is blocked by a wall, even if said wall is later
+destroyed. Gems and others, however, will stop it only temporarily.
+
+This particular growing wall is the only one that is visibly different
+to the player from a normal wall, at least under the default graphics.
+++ /dev/null
-With this switch you can control the direction of the expandable wall.
+++ /dev/null
-Using this switch, you can control the direction of the expanding wall.
+++ /dev/null
-BD style explosion.
+++ /dev/null
-Fake bonus.
+++ /dev/null
-Whenever there is a falling wall above the player merely separated by empty
-space, it starts falling. It does so at any distance. If it hits the player,
-it explodes. If it hits anything else, it just stops.
-Fireflies move through empty space. Touching them is deadly.. Fireflies
-blow up when hit by a falling rock or diamond. Amoeba is also deadly for them.
-They explode into space, producing a 3x3 square of empty space. Fireflies are
-spinning left. They prefer turning left, usually counter-clockwise.
+Fireflies always try to follow the left side of a wall or other elements.
+Touching them is deadly.
-There is another variant of the firefly that is spinning right.
+Fireflies can be smashed by BD style diamonds in addition to rocks.
+++ /dev/null
-Exactly like a diamond, but instead of falling down, it flies upwards, as
-high as it can.
+++ /dev/null
-The flying variant of a rock. Note that this one can crush enemies as well as
-the player!
+++ /dev/null
-This is a door which can only be opened by the key of the same color.
+++ /dev/null
-This is a ghost which wanders aimlessly. If it touches you, it will explode
-in an x-shape to many different elements.
+++ /dev/null
-This is the gravestone for a dead voodoo doll.
+++ /dev/null
-When this switch is active, you can use it to change the gravitation.
-The direction from which you use it will determine the direction the
-gravitation will change to.
+++ /dev/null
-This is where the player enters a cave.
+++ /dev/null
-This is also an exit, but it remains non-flashing and thus is difficult to find.
+++ /dev/null
-There are three types of keys, which open three different colored doors.
-You can collect more from these; and for every door, always one key is used.
+++ /dev/null
-Heavy elements sink into the lava and disappear without any trace left.
-Creatures can also step into the lava.
-This BD style magic wall converts rocks into diamonds and vice versa. Note that
-a magic wall can only be activated for some limited time. It can also turn mega
-rocks into nitro packs, nitro packs into mega rocks. Even flying diamonds and
-rocks pass them to be converted into each other, but they do that from bottom to
-up, of course.
+This is a BD style magic wall. It gets activated for a limited duration by
+rocks or gems that fall on it. While activated, they can fall through it, and
+rocks turn into BD style diamonds, and gems turn into BD style rocks.
+After the magic wall has stopped running, it cannot be activated again.
The duration in seconds for which magic walls are active is configurable.
A duration of zero will let the wall run forever.
+All magic walls share the same timer.
+++ /dev/null
-Like an ordinary rock, but this one is so heavy that you cannot push it.
+++ /dev/null
-Nitro pack.
+++ /dev/null
-These nuts contain diamonds. If you crack them with a rock, they will be opened.
+++ /dev/null
-This is the player. The player can move through empty space and sand, can pick
-up diamonds and push rocks, but should avoid fireflies and other enemies.
+++ /dev/null
-Sometimes diamonds or keys are buried in walls. You can use a pneumatic hammer
-to break these walls, or simple walls which contain nothing. Stand on something,
-and press the snap or drop key together with a left or right direction key to
-use the hammer on a wall which is near the player, next to the element you
-stand on.
+++ /dev/null
-Stir the pot, and you will be able to use the gravitation switch. While you are
-stirring the pot, there is no gravitation at all. Press fire after using the pot.
+++ /dev/null
-This machine replicates the element which is on top of it. At regular intervals,
-a new element drops out underneath, if there is space to do this. The rate of
-materializing the new elements can be different in every cave.
+++ /dev/null
-This turns the replicator on or off.
-This is a BD style rock (also called stone or boulder). It can be pushed by the
-player, and can be dropped on enemies to make them explode.
-This rock can be jump-pushed by snapping it.
+This is a BD style rock. It's not much different from a regular rock,
+but it can be jump-pushed by snapping it.
+++ /dev/null
-Glued rock.
+++ /dev/null
-A rocket that can be fired using the rocket launcher.
+++ /dev/null
-If you find a rocket launcher, you can pick it up, and fire rockets.
-To use it, press fire and a direction key. Be careful not to make an
-explosion which is too close to the player.
+++ /dev/null
-You can move through sand, leaving empty space behind. Amoeba can eat it.
+++ /dev/null
-A rolling ball of sand. You cannot push it, but you can dig it away.
+++ /dev/null
-Glued sand.
+++ /dev/null
-A falling piece of sand. You cannot push it, but you can dig it away.
+++ /dev/null
-Acts like ordinary sand, but is sloped: Elements like rocks or diamonds
-will roll off to the left or right.
+++ /dev/null
-Sometimes you have to collect skeletons before you can use the pot. In some
-other caves, they must be collected like diamonds to open the exit.
+++ /dev/null
-Slime is permeable. It means that rocks and diamonds laying on the slime can
-randomly pass through.
+++ /dev/null
-This is rock stable wall. It's impossible to move or blow it up.
+++ /dev/null
-Acts like ordinary steel wall, but you can dig it away.
+++ /dev/null
-Acts like ordinary steel wall, but can be removed by explosions.
+++ /dev/null
-Acts like ordinary steel wall, but is sloped: Elements like rocks or diamonds
-will roll off to the left or right.
+++ /dev/null
-This flying moth behaves just like a butterfly, except that it explodes into
-rocks instead of diamonds.
+++ /dev/null
-Eat this sweet and you will become strong. You will be able to push rocks at
-once. You will also be able to push chasing rocks.
+++ /dev/null
-The teleporter will move you from one place to another, if you step into it.
-The destination teleporter depends on the direction from which you stepped into
-the teleporter.
+++ /dev/null
-Time penalty.
+++ /dev/null
-This is an indestructible door with a diamond.
+++ /dev/null
-This is your player's look-alike. You must protect it against flies. If a
-voodoo doll dies by one of them, your player also dies immediately. This doll
-can have different properties: Sometimes it can collect diamonds for you.
-Sometimes it must be protected from falling rocks. If it is hit by a rock, it
-turns into a gravestone surrounded by steel walls. Also, it may or may not turn
-into a gravestone by nearby explosions.
+++ /dev/null
-Waiting rock.
-This is a BD style wall. It cannot be moved and cannot be passed by the player,
-but explosion will destroy it.
+This is the BD style wall.
-Even though it may not look like that, objects that can fall will slip off this
-wall to the left or to the right.
+Unlike most other walls, falling objects slip off this wall,
+although it does not look rounded or crumbled.
+
+It can be destroyed by explosions.
+++ /dev/null
-This wall contains a diamond which can be freed by using the pneumatic hammer.
+++ /dev/null
-Acts like ordinary wall, but you can dig it away.
+++ /dev/null
-This is a key enclosed by a wall. Use the hammer to break this wall and get
-the key.
+++ /dev/null
-Acts like ordinary wall, but is sloped: Elements like rocks or diamonds
-will roll off to the left or right.
+++ /dev/null
-Water, which floods all empty space slowly.
--- /dev/null
+Acid eats sand. Sometimes it spreads in all four directions, leaving a small
+explosion behind. If there is no sand to swallow, it just disappears.
--- /dev/null
+Amoebas grow randomly through empty space and sand. When enclosed, they stop
+growing and transform into diamonds (or some other, configurable game element).
+
+When grown too big, they suddenly transform into rocks. At the beginning,
+they can grow slowly, but after some time they start growing very rapidly.
--- /dev/null
+The amoeba (first variant) grows randomly through empty space and sand.
+When it is enclosed, it stops growing and transforms into diamonds (or
+some other, configurable game element).
+
+When it has grown too big, it suddenly transforms into rocks. At the beginning,
+it can grow slowly, but after some time it starts growing very rapidly.
--- /dev/null
+The second variant of the amoeba behaves exactly like the first one.
+But it lives its own life. Sometimes, when they collide, they produce an
+explosion.
--- /dev/null
+Biters will eat all the dirt they can reach. They move in a predictable way.
+They can also eat diamonds, so better don't let them be taken away. They will
+move through rocks throwing them behind if there is no space for turning. That
+way, you can get rid of rocks blocking your way.
--- /dev/null
+This switch controls the speed of biters.
--- /dev/null
+Bladders can be pushed around easily. They slowly climb up; if they touch a
+voodoo doll, they convert into clocks. They can also pass slime.
--- /dev/null
+If there is space above it, the bladder spender turns to a bladder.
--- /dev/null
+You can pick up this bomb like a diamond. To use it, press the snap or drop
+key and a direction... and then quickly run away! You can hold only one bomb
+at a time.
--- /dev/null
+Sometimes you have to block a passage, for example to protect a voodoo doll.
+This is when a box like this comes handy. You can push it in every direction
+using the snap or drop key.
--- /dev/null
+Butterflies move through empty space. Touching them is deadly.. Butterflies
+blow up when hit by a falling rock or diamond. Amoeba is also deadly for them.
+They explode into diamonds, producing a 3x3 square of diamonds. Butterflies are
+spinning right. They prefer turning right, usually clockwise.
+
+There is another variant of the butterfly that is spinning left.
--- /dev/null
+A chasing rock looks like an ordinary rock. It can even pass slime. It is
+lightweight, you can push it at once, as long as it is sleeping. Once it begins
+to fall, it wakes up and begins chasing you. You can also push awakened rocks,
+if you have eaten the sweet.
--- /dev/null
+Collect this to get extra time.
--- /dev/null
+Conveyor belts will move around any object that can fall.
--- /dev/null
+This switch can be used to reverse the direction of conveyor belts.
--- /dev/null
+This switch turns the conveyor belts on or off.
--- /dev/null
+Covered tile.
--- /dev/null
+This creature wanders around the cave like a guard, but you can touch it.
+If it is enclosed, it turns into a skeleton.
--- /dev/null
+With this switch you can change the direction of creatures, like guards and
+butterflies. Sometimes it works automatically.
--- /dev/null
+A certain amount of these diamonds must be collected to solve a level.
--- /dev/null
+Glued diamond.
--- /dev/null
+If you get this key, all doors will convert into diamonds you can collect.
--- /dev/null
+These creatures also guard the diamonds you would like to collect. But they
+move very differently. They like to run straight ahead, and only change
+direction if they bump into something. Like other enemies, you should not touch
+them. But you can easily crush them with rocks.
--- /dev/null
+After collecting the required number of diamonds, look for a flashing out box
+to exit the cave. Closed out box looks like steel wall, but beware of explosions
+near the out box: You could accidentally destroy an exit. This prevents you from
+successfully finishing the cave.
--- /dev/null
+Expandable wall, but made of steel. You cannot even blow it up!
--- /dev/null
+Expandable wall expands in horizontal or vertical (or both) direction, if there
+is an empty space to fill up. You should be very careful not to be catched by
+the expanding wall.
--- /dev/null
+With this switch you can control the direction of the expandable wall.
--- /dev/null
+Using this switch, you can control the direction of the expanding wall.
--- /dev/null
+BD style explosion.
--- /dev/null
+Fake bonus.
--- /dev/null
+Whenever there is a falling wall above the player merely separated by empty
+space, it starts falling. It does so at any distance. If it hits the player,
+it explodes. If it hits anything else, it just stops.
--- /dev/null
+Fireflies move through empty space. Touching them is deadly.. Fireflies
+blow up when hit by a falling rock or diamond. Amoeba is also deadly for them.
+They explode into space, producing a 3x3 square of empty space. Fireflies are
+spinning left. They prefer turning left, usually counter-clockwise.
+
+There is another variant of the firefly that is spinning right.
--- /dev/null
+Exactly like a diamond, but instead of falling down, it flies upwards, as
+high as it can.
--- /dev/null
+The flying variant of a rock. Note that this one can crush enemies as well as
+the player!
--- /dev/null
+This is a door which can only be opened by the key of the same color.
--- /dev/null
+This is a ghost which wanders aimlessly. If it touches you, it will explode
+in an x-shape to many different elements.
--- /dev/null
+This is the gravestone for a dead voodoo doll.
--- /dev/null
+When this switch is active, you can use it to change the gravitation.
+The direction from which you use it will determine the direction the
+gravitation will change to.
--- /dev/null
+This is where the player enters a cave.
--- /dev/null
+This is also an exit, but it remains non-flashing and thus is difficult to find.
--- /dev/null
+There are three types of keys, which open three different colored doors.
+You can collect more from these; and for every door, always one key is used.
--- /dev/null
+Heavy elements sink into the lava and disappear without any trace left.
+Creatures can also step into the lava.
--- /dev/null
+This magic wall converts rocks into diamonds and vice versa. Note that
+a magic wall can only be activated for some limited time. It can also turn mega
+rocks into nitro packs, nitro packs into mega rocks. Even flying diamonds and
+rocks pass them to be converted into each other, but they do that from bottom to
+up, of course.
+
+The duration in seconds for which magic walls are active is configurable.
+A duration of zero will let the wall run forever.
--- /dev/null
+Like an ordinary rock, but this one is so heavy that you cannot push it.
--- /dev/null
+Nitro pack.
--- /dev/null
+These nuts contain diamonds. If you crack them with a rock, they will be opened.
--- /dev/null
+This is the player. The player can move through empty space and sand, can pick
+up diamonds and push rocks, but should avoid fireflies and other enemies.
--- /dev/null
+Sometimes diamonds or keys are buried in walls. You can use a pneumatic hammer
+to break these walls, or simple walls which contain nothing. Stand on something,
+and press the snap or drop key together with a left or right direction key to
+use the hammer on a wall which is near the player, next to the element you
+stand on.
--- /dev/null
+Stir the pot, and you will be able to use the gravitation switch. While you are
+stirring the pot, there is no gravitation at all. Press fire after using the pot.
--- /dev/null
+This machine replicates the element which is on top of it. At regular intervals,
+a new element drops out underneath, if there is space to do this. The rate of
+materializing the new elements can be different in every cave.
--- /dev/null
+This turns the replicator on or off.
--- /dev/null
+This is a rock (also called stone or boulder). It can be pushed by the
+player, and can be dropped on enemies to make them explode.
+This rock can be jump-pushed by snapping it.
--- /dev/null
+Glued rock.
--- /dev/null
+A rocket that can be fired using the rocket launcher.
--- /dev/null
+If you find a rocket launcher, you can pick it up, and fire rockets.
+To use it, press fire and a direction key. Be careful not to make an
+explosion which is too close to the player.
--- /dev/null
+You can move through sand, leaving empty space behind. Amoeba can eat it.
--- /dev/null
+A rolling ball of sand. You cannot push it, but you can dig it away.
--- /dev/null
+Glued sand.
--- /dev/null
+A falling piece of sand. You cannot push it, but you can dig it away.
--- /dev/null
+Acts like ordinary sand, but is sloped: Elements like rocks or diamonds
+will roll off to the left or right.
--- /dev/null
+Sometimes you have to collect skeletons before you can use the pot. In some
+other caves, they must be collected like diamonds to open the exit.
--- /dev/null
+Slime is permeable. It means that rocks and diamonds laying on the slime can
+randomly pass through.
--- /dev/null
+This is rock stable wall. It's impossible to move or blow it up.
--- /dev/null
+Acts like ordinary steel wall, but you can dig it away.
--- /dev/null
+Acts like ordinary steel wall, but can be removed by explosions.
--- /dev/null
+Acts like ordinary steel wall, but is sloped: Elements like rocks or diamonds
+will roll off to the left or right.
--- /dev/null
+This flying moth behaves just like a butterfly, except that it explodes into
+rocks instead of diamonds.
--- /dev/null
+Eat this sweet and you will become strong. You will be able to push rocks at
+once. You will also be able to push chasing rocks.
--- /dev/null
+The teleporter will move you from one place to another, if you step into it.
+The destination teleporter depends on the direction from which you stepped into
+the teleporter.
--- /dev/null
+Time penalty.
--- /dev/null
+This is an indestructible door with a diamond.
--- /dev/null
+This is your player's look-alike. You must protect it against flies. If a
+voodoo doll dies by one of them, your player also dies immediately. This doll
+can have different properties: Sometimes it can collect diamonds for you.
+Sometimes it must be protected from falling rocks. If it is hit by a rock, it
+turns into a gravestone surrounded by steel walls. Also, it may or may not turn
+into a gravestone by nearby explosions.
--- /dev/null
+Waiting rock.
--- /dev/null
+This is a normal wall. It cannot be moved and cannot be passed by the player,
+but explosion will destroy it.
+
+Even though it may not look like that, objects that can fall will slip off this
+wall to the left or to the right.
--- /dev/null
+This wall contains a diamond which can be freed by using the pneumatic hammer.
--- /dev/null
+Acts like ordinary wall, but you can dig it away.
--- /dev/null
+This is a key enclosed by a wall. Use the hammer to break this wall and get
+the key.
--- /dev/null
+Acts like ordinary wall, but is sloped: Elements like rocks or diamonds
+will roll off to the left or right.
--- /dev/null
+Water, which floods all empty space slowly.