if (stored_player[pnr].snap_action)
stored_player[pnr].action |= JOY_BUTTON_SNAP;
- if (tape.single_step && tape.recording && tape.pausing && !tape.use_mouse)
+ if (tape.recording && tape.pausing && !tape.use_mouse)
{
- if (key_status == KEY_PRESSED && key_action & KEY_MOTION)
+ if (tape.single_step)
{
- TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
+ if (key_status == KEY_PRESSED && key_action & KEY_MOTION)
+ {
+ TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
- // if snap key already pressed, keep pause mode when releasing
- if (stored_player[pnr].action & KEY_BUTTON_SNAP)
- has_snapped[pnr] = TRUE;
- }
- else if (key_status == KEY_PRESSED && key_action & KEY_BUTTON_DROP)
- {
- TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
+ // if snap key already pressed, keep pause mode when releasing
+ if (stored_player[pnr].action & KEY_BUTTON_SNAP)
+ has_snapped[pnr] = TRUE;
+ }
+ else if (key_status == KEY_PRESSED && key_action & KEY_BUTTON_DROP)
+ {
+ TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
- if (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
- getRedDiskReleaseFlag_SP() == 0)
+ if (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
+ getRedDiskReleaseFlag_SP() == 0)
+ {
+ // add a single inactive frame before dropping starts
+ stored_player[pnr].action &= ~KEY_BUTTON_DROP;
+ stored_player[pnr].force_dropping = TRUE;
+ }
+ }
+ else if (key_status == KEY_RELEASED && key_action & KEY_BUTTON_SNAP)
{
- // add a single inactive frame before dropping starts
- stored_player[pnr].action &= ~KEY_BUTTON_DROP;
- stored_player[pnr].force_dropping = TRUE;
+ // if snap key was pressed without direction, leave pause mode
+ if (!has_snapped[pnr])
+ TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
+
+ has_snapped[pnr] = FALSE;
}
}
- else if (key_status == KEY_RELEASED && key_action & KEY_BUTTON_SNAP)
+ else
{
- // if snap key was pressed without direction, leave pause mode
- if (!has_snapped[pnr])
- TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
-
- has_snapped[pnr] = FALSE;
+ // prevent key release events from un-pausing a paused game
+ if (key_status == KEY_PRESSED && key_action & KEY_ACTION)
+ TapeTogglePause(TAPE_TOGGLE_MANUAL);
}
}
- else if (tape.recording && tape.pausing && !tape.use_mouse)
- {
- // prevent key release events from un-pausing a paused game
- if (key_status == KEY_PRESSED && key_action & KEY_ACTION)
- TapeTogglePause(TAPE_TOGGLE_MANUAL);
- }
// for MM style levels, handle in-game keyboard input in HandleJoystick()
if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
return;
}
- if (tape.single_step && tape.recording && tape.pausing && !tape.use_mouse)
+ if (tape.recording && tape.pausing && !tape.use_mouse)
{
- if (joystick & JOY_ACTION)
- TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
- }
- else if (tape.recording && tape.pausing && !tape.use_mouse)
- {
- if (joystick & JOY_ACTION)
- TapeTogglePause(TAPE_TOGGLE_MANUAL);
+ if (tape.single_step)
+ {
+ if (joystick & JOY_ACTION)
+ TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
+ }
+ else
+ {
+ if (joystick & JOY_ACTION)
+ TapeTogglePause(TAPE_TOGGLE_MANUAL);
+ }
}
if (level.game_engine_type == GAME_ENGINE_TYPE_MM)