format1->Bmask == format2->Bmask);
}
+#if 0
static Pixel SDLGetColorKey(SDL_Surface *surface)
{
Pixel color_key;
return color_key;
}
+#endif
+
+static void SDLCopyColorKey(SDL_Surface *src_surface, SDL_Surface *dst_surface)
+{
+ Pixel color_key;
+ Uint8 r, g, b;
+
+ // check if source surface has a color key
+ if (SDL_GetColorKey(src_surface, &color_key) == 0)
+ {
+ // get RGB values of color key of source surface
+ SDL_GetRGB(color_key, src_surface->format, &r, &g, &b);
+
+ // get color key from RGB values in destination surface format
+ color_key = SDL_MapRGB(dst_surface->format, r, g, b);
+
+ // set color key in destination surface
+ SDL_SetColorKey(dst_surface, SET_TRANSPARENT_PIXEL, color_key);
+ }
+ else
+ {
+ // unset color key in destination surface
+ SDL_SetColorKey(dst_surface, UNSET_TRANSPARENT_PIXEL, 0);
+ }
+}
static boolean SDLHasColorKey(SDL_Surface *surface)
{
// workaround for a bug in SDL 2.0.12 (which does not convert the color key)
if (SDLHasColorKey(surface) && !SDLHasColorKey(new_surface))
- SDL_SetColorKey(new_surface, SET_TRANSPARENT_PIXEL,
- SDLGetColorKey(surface));
+ SDLCopyColorKey(surface, new_surface);
return new_surface;
}
// set color key for zoomed surface from source surface, if defined
if (SDLHasColorKey(src_surface))
- SDL_SetColorKey(dst_surface, SET_TRANSPARENT_PIXEL,
- SDLGetColorKey(src_surface));
+ SDLCopyColorKey(src_surface, dst_surface);
// create native non-transparent surface for opaque blitting
dst_bitmap->surface = SDLGetOpaqueSurface(dst_surface);