minor code formatting change
authorHolger Schemel <info@artsoft.org>
Wed, 6 Mar 2024 08:00:09 +0000 (09:00 +0100)
committerHolger Schemel <info@artsoft.org>
Wed, 6 Mar 2024 08:00:09 +0000 (09:00 +0100)
src/game_bd/bd_caveengine.c

index 61f71d37dd28dd32ca84a34518b3efd96b662ca2..b2c78716ecb08b8379e6e09215257c8e564cd0cc 100644 (file)
@@ -3040,6 +3040,7 @@ void gd_cave_iterate(GdCave *cave, GdDirection player_move, boolean player_fire,
              }
            }
            else
+           {
              // or space over the slime? elements may pass from bottom to up then.
              if (is_space_dir(cave, x, y, oppos))
              {
@@ -3063,6 +3064,7 @@ void gd_cave_iterate(GdCave *cave, GdDirection player_move, boolean player_fire,
                  play_sound_of_element(cave, O_SLIME, x, y);
                }
              }
+           }
          }
          break;