UnmapGameButtonsAtSamePosition_All();
}
+void MapLoadSaveButtons(void)
+{
+ UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_LOAD);
+ UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_SAVE);
+
+ MapGadget(game_gadget[GAME_CTRL_ID_LOAD]);
+ MapGadget(game_gadget[GAME_CTRL_ID_SAVE]);
+}
+
void MapUndoRedoButtons(void)
{
UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO);
MapGadget(game_gadget[GAME_CTRL_ID_REDO]);
}
-void UnmapUndoRedoButtons(void)
-{
- UnmapGadget(game_gadget[GAME_CTRL_ID_UNDO]);
- UnmapGadget(game_gadget[GAME_CTRL_ID_REDO]);
-
- MapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO);
- MapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO);
-}
-
void ModifyPauseButtons(void)
{
static int ids[] =
void CreateGameButtons(void);
void FreeGameButtons(void);
+void MapLoadSaveButtons(void);
void MapUndoRedoButtons(void);
-void UnmapUndoRedoButtons(void);
void ModifyPauseButtons(void);
void MapGameButtons(void);
void UnmapGameButtons(void);