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fixed using SDL internal structure in platform independent code
author
Holger Schemel
<info@artsoft.org>
Mon, 8 Feb 2016 19:37:55 +0000
(20:37 +0100)
committer
Holger Schemel
<info@artsoft.org>
Mon, 8 Feb 2016 19:37:55 +0000
(20:37 +0100)
src/libgame/system.c
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diff --git
a/src/libgame/system.c
b/src/libgame/system.c
index d1cb4d35d2ed875a29181b410d034b310fe81285..40b1aaa47945aec040da5b9141441baf02a2abac 100644
(file)
--- a/
src/libgame/system.c
+++ b/
src/libgame/system.c
@@
-407,7
+407,7
@@
void FreeBitmap(Bitmap *bitmap)
Bitmap *CreateBitmapStruct(void)
{
- return checked_calloc(sizeof(
struct SDLSurfaceInfo
));
+ return checked_calloc(sizeof(
Bitmap
));
}
Bitmap *CreateBitmap(int width, int height, int depth)