# configuration section #
#-----------------------------------------------------------------------------#
-# specify your favorite ANSI C compiler
-CC = gcc
-
-# explicitely choose your platform, if defaults doesn't work right
-# needed for SUN/Solaris; Linux and DOS work fine with auto detection
-# PLATFORM = solaris
-# PLATFORM = unix
-# PLATFORM = dos
-
-# specify path to X11 on your system
-# if undefined, use system defaults (works fine with Linux/gcc)
-# X11_PATH = /usr/X11
-
-# specify path to install game data (graphics, sounds, levels, scores)
-# default is '.', so you can play without installing game data somewhere
-# GAME_DIR = /usr/local/games
-
-# uncomment this if your system has no joystick include file
-# JOYSTICK = -DNO_JOYSTICK
-
-# uncomment this if your system has no sound
-# SOUNDS = -DNO_SOUNDS
-
-# choose if you want to allow many global score file entries for one player
-# default is 'MANY_PER_NAME'
-# when installing the game in a multi user environment, choose this
-# SCORE_ENTRIES = ONE_PER_NAME
-# when installing the game in a single user environment, choose this
-# SCORE_ENTRIES = MANY_PER_NAME
-
#-----------------------------------------------------------------------------#
-# you should not need to change anything below #
+# you shouldn't need to change anything below #
#-----------------------------------------------------------------------------#
-.EXPORT_ALL_VARIABLES:
-
MAKE = make
SRC_DIR = src
all:
$(MAKE_CMD)
-solaris:
- $(MAKE_CMD) PLATFORM=solaris
-
clean:
$(MAKE_CMD) clean
+
+backup:
+ ./Scripts/make_backup.sh
+
+dist-unix:
+ ./Scripts/make_dist_unix.sh .
+
+dist-dos:
+ ./Scripts/make_dist_dos.sh .
+
+dist: dist-unix dist-dos
+
+depend:
+ $(MAKE_CMD) depend
# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de #
#=============================================================================#
-ifndef PLATFORM # platform not defined -- try auto detection
-ifdef COMSPEC
-PLATFORM = dos
-else
-PLATFORM = unix
-endif
-endif
+#-----------------------------------------------------------------------------#
+# configuration section #
+#-----------------------------------------------------------------------------#
-ifdef X11_PATH # path to X11 specified by top level Makefile
-XINC_PATH = $(X11_PATH)/include
-XLIB_PATH = $(X11_PATH)/lib
-X11_INCL = -I$(XINC_PATH)
-X11_LIBS = -L$(XLIB_PATH)
-endif
+# change this to your favorite ANSI C compiler
+CC = gcc
+
+# on Solaris and similar systems, you'll need to uncomment this
+# EXTRA_LIBS = -lnsl -lsocket
+
+# specify X11 library path on your system
+XLIB_PATH = /usr/X11/lib
-ifndef GAME_DIR # path to game data not defined -- try '.'
+# change this to the directory where you want to install game data like levels
GAME_DIR = .
-endif
-ifndef SCORE_ENTRIES # number of score entries per player undefined
-SCORE_ENTRIES = MANY_PER_NAME
-endif
+# uncomment this if your system has no joystick include file
+# JOYSTICK = -DNO_JOYSTICK
+# uncomment this if your system has no sound
+# SOUNDS = -DNO_SOUNDS
+
+# choose if you want to allow many global score file entries for one player
+# when installing the game in a multi user environment, choose this
+# SCORE_ENTRIES = ONE_PER_NAME
+# when installing the game in a single user environment, choose this
+SCORE_ENTRIES = MANY_PER_NAME
-# The Xpm library is no longer needed to build this program,
-# but is used to load graphics if XPM_INCLUDE_FILE is defined.
-# If you want to use the Xpm library, convert the PCX files to XPM
-# files (and you need corresponding mask files in X11 Bitmap format).
+# The XPM-Library is no longer needed to build this program,
+# but is used to load graphics if XPM_INCLUDE_FILE is defined,
+# because the GIF loading routines are still a bit beta.
+# If you want to use the Xpm library, convert the GIF files to Xpm
+# files (and you need corresponding mask files in xbm format).
# XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="<X11/xpm.h>"
# EXTRA_X11_LIBS = -lXpm
+#-----------------------------------------------------------------------------#
+# you shouldn't need to change anything below #
+#-----------------------------------------------------------------------------#
-ifeq ($(PLATFORM),dos) # DOS / Windows
+ifdef COMSPEC
+PLATFORM = dos
+else
+PLATFORM = unix
+endif
+ifeq ($(PLATFORM),unix)
+RM = rm -f
+PROGNAME = ../rocksndiamonds
+LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
+else
RM = del
PROGNAME = ..\rocks.exe
LIBS = -lm -lalleg
-
-else # Unix
-
-RM = rm -f
-PROGNAME = ../rocksndiamonds
-
-ifeq ($(PLATFORM),solaris)
-EXTRA_LIBS = -lnsl -lsocket -R$(XLIB_PATH)
-endif
-
-INCL = $(X11_INCL)
-LIBS = $(X11_LIBS) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
-
endif
+CPP = $(CC) -E
CONFIG_GAME_DIR = -DGAME_DIR="\"$(GAME_DIR)\""
CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
CONFIG = $(CONFIG_GAME_DIR) $(SOUNDS) $(JOYSTICK) \
$(CONFIG_SCORE_ENTRIES) $(XPM_INCLUDE_FILE)
-# OPTIONS = -DDEBUG -g -Wall # only for debugging purposes
-OPTIONS = -O3
+# DEBUG = -DDEBUG -g -Wall -ansi -pedantic
+# DEBUG = -DDEBUG -g -Wall
+# DEBUG = -O3 -Wall -ansi -pedantic
+DEBUG = -O3 -Wall
+# DEBUG = -O3
+
+# SYSTEM = -Aa -D_HPUX_SOURCE -Dhpux # for HP-UX (obsolete)
+# SYSTEM = -DSYSV -Ae # for HP-UX
+# INCL = -I/usr/include/X11R5 # for HP-UX and others
+# INCL = -I/usr/local/X11/include # for SunOS and others
+# LIBS = -L/usr/lib/X11R5 -lXpm -lX11 -lm
+# # for HP-UX and others
+# LIBS = -L/usr/local/X11/lib -lXpm -lX11 -lm -lsocket -R/usr/local/X11/lib
+# # for SunOS and others
+
+# LIBS = -L/usr/X11R6/lib -lXpm -lX11 -lm
+# LIBS = -L/usr/X11R6/lib -lX11 -lm
-# SYSTEM = -DSYSV -Ae # maybe needed for HP-UX
+# LIBS = -L/usr/X11R6/lib $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
-CFLAGS = $(OPTIONS) $(SYSTEM) $(INCL) $(CONFIG)
+# LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
+
+# CFLAGS = -O2 $(CONFIG) $(SYSTEM)
+CFLAGS = $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL)
SRCS = main.c \
init.c \
clean:
$(RM) *.o
$(RM) $(PROGNAME)
+
+depend:
+ for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
+
+ifeq (.depend,$(wildcard .depend))
+include .depend
+endif