void play_sound(int, int, int);
void play_element_sound(int, int, int, int);
-void logic_1(void);
-void logic_2(void);
-void logic_3(void);
+void logic_players(void);
+void logic_objects(void);
+void logic_globals(void);
int cleanup_em_level(unsigned char *, int, char *);
void convert_em_level(unsigned char *, int);
}
}
-void logic_1(void)
+void logic_players(void)
{
int start_check_nr;
int i;
}
}
-void logic_2(void)
+void logic_objects(void)
{
int x, y;
lev.draw = temp;
}
-void logic_3(void)
+void logic_globals(void)
{
int x;
int y;