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fixed updating tile selection cursor position when using mouse in MM games
author
Holger Schemel
<info@artsoft.org>
Fri, 15 Dec 2017 08:15:13 +0000
(09:15 +0100)
committer
Holger Schemel
<info@artsoft.org>
Fri, 23 Mar 2018 22:21:17 +0000
(23:21 +0100)
src/events.c
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diff --git
a/src/events.c
b/src/events.c
index c40075e4d375faa0157249fbd68e9d909ba26b41..08e571d17427f418b066613bde349cb57c747b6e 100644
(file)
--- a/
src/events.c
+++ b/
src/events.c
@@
-417,6
+417,8
@@
void SetPlayerMouseAction(int mx, int my, int button)
if (button && !motion_status)
TapeTogglePause(TAPE_TOGGLE_MANUAL);
}
+
+ SetTileCursorXY(lx, ly);
}
void SleepWhileUnmapped()