int ystart = mSY - SY + menu.top_spacing[GAME_MODE_SCOREINFO];
int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
int xstart1 = mSX - SX + 2 * xstep;
- int xstart2 = mSX - SX + 14 * xstep;
+ int xstart2 = mSX - SX + 13 * xstep;
int font_width = getFontWidth(font_text);
int font_height = getFontHeight(font_text);
int pad_left = xstart2;
TRUE, FALSE, FALSE);
ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
- DrawTextF(xstart1, ystart, font_head, "Level Name");
+ DrawTextF(xstart1, ystart, font_head, "Level");
lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
max_chars_per_line, -1, max_lines_per_text, 0, -1,
TRUE, FALSE, FALSE);