// functions for loading BD level
// ----------------------------------------------------------------------------
+#define LEVEL_TO_CAVE(e) (map_element_RND_to_BD_cave(e))
+#define CAVE_TO_LEVEL(e) (map_element_BD_to_RND_cave(e))
+
static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
{
struct LevelInfo_BD *level_bd = level->native_bd_level;
cave->pushing_stone_prob = level->bd_pushing_prob * 10000;
cave->pushing_stone_prob_sweet = level->bd_pushing_prob_with_sweet * 10000;
cave->mega_stones_pushable_with_sweet = level->bd_push_mega_rock_with_sweet;
- cave->snap_element = map_element_RND_to_BD_cave(level->bd_snap_element);
+ cave->snap_element = LEVEL_TO_CAVE(level->bd_snap_element);
// element properties
cave->level_bonus_time[0] = level->bd_clock_extra_time;
cave->magic_timer_wait_for_hatching = level->bd_magic_wall_wait_hatching;
cave->magic_wall_stops_amoeba = level->bd_magic_wall_stops_amoeba;
- cave->magic_diamond_to = map_element_RND_to_BD_cave(level->bd_magic_wall_diamond_to);
- cave->magic_stone_to = map_element_RND_to_BD_cave(level->bd_magic_wall_rock_to);
- cave->magic_mega_stone_to = map_element_RND_to_BD_cave(level->bd_magic_wall_mega_rock_to);
- cave->magic_nut_to = map_element_RND_to_BD_cave(level->bd_magic_wall_nut_to);
- cave->magic_nitro_pack_to = map_element_RND_to_BD_cave(level->bd_magic_wall_nitro_pack_to);
- cave->magic_flying_diamond_to = map_element_RND_to_BD_cave(level->bd_magic_wall_flying_diamond_to);
- cave->magic_flying_stone_to = map_element_RND_to_BD_cave(level->bd_magic_wall_flying_rock_to);
+ cave->magic_diamond_to = LEVEL_TO_CAVE(level->bd_magic_wall_diamond_to);
+ cave->magic_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_rock_to);
+ cave->magic_mega_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_mega_rock_to);
+ cave->magic_nut_to = LEVEL_TO_CAVE(level->bd_magic_wall_nut_to);
+ cave->magic_nitro_pack_to = LEVEL_TO_CAVE(level->bd_magic_wall_nitro_pack_to);
+ cave->magic_flying_diamond_to = LEVEL_TO_CAVE(level->bd_magic_wall_flying_diamond_to);
+ cave->magic_flying_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_flying_rock_to);
cave->amoeba_timer_wait_for_hatching = level->bd_amoeba_wait_for_hatching;
cave->amoeba_timer_started_immediately= level->bd_amoeba_start_immediately;
cave->amoeba_2_growth_prob = level->bd_amoeba_2_slow_growth_rate * 10000;
cave->amoeba_2_fast_growth_prob = level->bd_amoeba_2_fast_growth_rate * 10000;
- cave->amoeba_too_big_effect = map_element_RND_to_BD_cave(level->bd_amoeba_content_too_big);
- cave->amoeba_enclosed_effect = map_element_RND_to_BD_cave(level->bd_amoeba_content_enclosed);
- cave->amoeba_2_too_big_effect = map_element_RND_to_BD_cave(level->bd_amoeba_2_content_too_big);
- cave->amoeba_2_enclosed_effect = map_element_RND_to_BD_cave(level->bd_amoeba_2_content_enclosed);
- cave->amoeba_2_explosion_effect = map_element_RND_to_BD_cave(level->bd_amoeba_2_content_exploding);
- cave->amoeba_2_looks_like = map_element_RND_to_BD_cave(level->bd_amoeba_2_content_looks_like);
+ cave->amoeba_too_big_effect = LEVEL_TO_CAVE(level->bd_amoeba_content_too_big);
+ cave->amoeba_enclosed_effect = LEVEL_TO_CAVE(level->bd_amoeba_content_enclosed);
+ cave->amoeba_2_too_big_effect = LEVEL_TO_CAVE(level->bd_amoeba_2_content_too_big);
+ cave->amoeba_2_enclosed_effect = LEVEL_TO_CAVE(level->bd_amoeba_2_content_enclosed);
+ cave->amoeba_2_explosion_effect = LEVEL_TO_CAVE(level->bd_amoeba_2_content_exploding);
+ cave->amoeba_2_looks_like = LEVEL_TO_CAVE(level->bd_amoeba_2_content_looks_like);
cave->slime_predictable = level->bd_slime_is_predictable;
cave->slime_correct_random = level->bd_slime_correct_random;
cave->level_slime_permeability_c64[0] = level->bd_slime_permeability_bits_c64;
cave->level_slime_seed_c64[0] = level->bd_slime_random_seed_c64;
cave->level_rand[0] = level->bd_cave_random_seed_c64;
- cave->slime_eats_1 = map_element_RND_to_BD_cave(level->bd_slime_eats_element_1);
- cave->slime_converts_1 = map_element_RND_to_BD_cave(level->bd_slime_converts_to_element_1);
- cave->slime_eats_2 = map_element_RND_to_BD_cave(level->bd_slime_eats_element_2);
- cave->slime_converts_2 = map_element_RND_to_BD_cave(level->bd_slime_converts_to_element_2);
- cave->slime_eats_3 = map_element_RND_to_BD_cave(level->bd_slime_eats_element_3);
- cave->slime_converts_3 = map_element_RND_to_BD_cave(level->bd_slime_converts_to_element_3);
-
- cave->acid_eats_this = map_element_RND_to_BD_cave(level->bd_acid_eats_element);
+ cave->slime_eats_1 = LEVEL_TO_CAVE(level->bd_slime_eats_element_1);
+ cave->slime_converts_1 = LEVEL_TO_CAVE(level->bd_slime_converts_to_element_1);
+ cave->slime_eats_2 = LEVEL_TO_CAVE(level->bd_slime_eats_element_2);
+ cave->slime_converts_2 = LEVEL_TO_CAVE(level->bd_slime_converts_to_element_2);
+ cave->slime_eats_3 = LEVEL_TO_CAVE(level->bd_slime_eats_element_3);
+ cave->slime_converts_3 = LEVEL_TO_CAVE(level->bd_slime_converts_to_element_3);
+
+ cave->acid_eats_this = LEVEL_TO_CAVE(level->bd_acid_eats_element);
cave->acid_spread_ratio = level->bd_acid_spread_rate * 10000;
- cave->acid_turns_to = map_element_RND_to_BD_cave(level->bd_acid_turns_to_element);
+ cave->acid_turns_to = LEVEL_TO_CAVE(level->bd_acid_turns_to_element);
cave->biter_delay_frame = level->bd_biter_move_delay;
- cave->biter_eat = map_element_RND_to_BD_cave(level->bd_biter_eats_element);
+ cave->biter_eat = LEVEL_TO_CAVE(level->bd_biter_eats_element);
- cave->bladder_converts_by = map_element_RND_to_BD_cave(level->bd_bladder_converts_by_element);
+ cave->bladder_converts_by = LEVEL_TO_CAVE(level->bd_bladder_converts_by_element);
cave->expanding_wall_changed = level->bd_change_expanding_wall;
cave->water_does_not_flow_down = level->bd_water_cannot_flow_down;
- cave->nut_turns_to_when_crushed = map_element_RND_to_BD_cave(level->bd_nut_content);
+ cave->nut_turns_to_when_crushed = LEVEL_TO_CAVE(level->bd_nut_content);
cave->pneumatic_hammer_frame = level->bd_hammer_walls_break_delay;
cave->hammered_walls_reappear = level->bd_hammer_walls_reappear;
cave->skeletons_needed_for_pot = level->bd_num_skeletons_needed_for_pot;
cave->skeletons_worth_diamonds = level->bd_skeleton_worth_num_diamonds;
- cave->expanding_wall_looks_like = map_element_RND_to_BD_cave(level->bd_expanding_wall_looks_like);
- cave->dirt_looks_like = map_element_RND_to_BD_cave(level->bd_sand_looks_like);
+ cave->expanding_wall_looks_like = LEVEL_TO_CAVE(level->bd_expanding_wall_looks_like);
+ cave->dirt_looks_like = LEVEL_TO_CAVE(level->bd_sand_looks_like);
// level name
strncpy(cave->name, level->name, sizeof(GdString));
// playfield elements
for (x = 0; x < cave->w; x++)
for (y = 0; y < cave->h; y++)
- cave->map[y][x] = map_element_RND_to_BD_cave(level->field[x][y]);
+ cave->map[y][x] = LEVEL_TO_CAVE(level->field[x][y]);
}
static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
level->bd_pushing_prob = cave->pushing_stone_prob / 10000;
level->bd_pushing_prob_with_sweet = cave->pushing_stone_prob_sweet / 10000;
level->bd_push_mega_rock_with_sweet = cave->mega_stones_pushable_with_sweet;
- level->bd_snap_element = map_element_BD_to_RND_cave(cave->snap_element);
+ level->bd_snap_element = CAVE_TO_LEVEL(cave->snap_element);
// element properties
level->bd_clock_extra_time = cave->level_bonus_time[bd_level_nr];
level->bd_magic_wall_wait_hatching = cave->magic_timer_wait_for_hatching;
level->bd_magic_wall_stops_amoeba = cave->magic_wall_stops_amoeba;
- level->bd_magic_wall_diamond_to = map_element_BD_to_RND_cave(cave->magic_diamond_to);
- level->bd_magic_wall_rock_to = map_element_BD_to_RND_cave(cave->magic_stone_to);
- level->bd_magic_wall_mega_rock_to = map_element_BD_to_RND_cave(cave->magic_mega_stone_to);
- level->bd_magic_wall_nut_to = map_element_BD_to_RND_cave(cave->magic_nut_to);
- level->bd_magic_wall_nitro_pack_to = map_element_BD_to_RND_cave(cave->magic_nitro_pack_to);
- level->bd_magic_wall_flying_diamond_to= map_element_BD_to_RND_cave(cave->magic_flying_diamond_to);
- level->bd_magic_wall_flying_rock_to = map_element_BD_to_RND_cave(cave->magic_flying_stone_to);
+ level->bd_magic_wall_diamond_to = CAVE_TO_LEVEL(cave->magic_diamond_to);
+ level->bd_magic_wall_rock_to = CAVE_TO_LEVEL(cave->magic_stone_to);
+ level->bd_magic_wall_mega_rock_to = CAVE_TO_LEVEL(cave->magic_mega_stone_to);
+ level->bd_magic_wall_nut_to = CAVE_TO_LEVEL(cave->magic_nut_to);
+ level->bd_magic_wall_nitro_pack_to = CAVE_TO_LEVEL(cave->magic_nitro_pack_to);
+ level->bd_magic_wall_flying_diamond_to= CAVE_TO_LEVEL(cave->magic_flying_diamond_to);
+ level->bd_magic_wall_flying_rock_to = CAVE_TO_LEVEL(cave->magic_flying_stone_to);
level->bd_amoeba_wait_for_hatching = cave->amoeba_timer_wait_for_hatching;
level->bd_amoeba_start_immediately = cave->amoeba_timer_started_immediately;
level->bd_amoeba_2_slow_growth_rate = cave->amoeba_2_growth_prob / 10000;
level->bd_amoeba_2_fast_growth_rate = cave->amoeba_2_fast_growth_prob / 10000;
- level->bd_amoeba_content_too_big = map_element_BD_to_RND_cave(cave->amoeba_too_big_effect);
- level->bd_amoeba_content_enclosed = map_element_BD_to_RND_cave(cave->amoeba_enclosed_effect);
- level->bd_amoeba_2_content_too_big = map_element_BD_to_RND_cave(cave->amoeba_2_too_big_effect);
- level->bd_amoeba_2_content_enclosed = map_element_BD_to_RND_cave(cave->amoeba_2_enclosed_effect);
- level->bd_amoeba_2_content_exploding = map_element_BD_to_RND_cave(cave->amoeba_2_explosion_effect);
- level->bd_amoeba_2_content_looks_like = map_element_BD_to_RND_cave(cave->amoeba_2_looks_like);
+ level->bd_amoeba_content_too_big = CAVE_TO_LEVEL(cave->amoeba_too_big_effect);
+ level->bd_amoeba_content_enclosed = CAVE_TO_LEVEL(cave->amoeba_enclosed_effect);
+ level->bd_amoeba_2_content_too_big = CAVE_TO_LEVEL(cave->amoeba_2_too_big_effect);
+ level->bd_amoeba_2_content_enclosed = CAVE_TO_LEVEL(cave->amoeba_2_enclosed_effect);
+ level->bd_amoeba_2_content_exploding = CAVE_TO_LEVEL(cave->amoeba_2_explosion_effect);
+ level->bd_amoeba_2_content_looks_like = CAVE_TO_LEVEL(cave->amoeba_2_looks_like);
level->bd_slime_is_predictable = cave->slime_predictable;
level->bd_slime_correct_random = cave->slime_correct_random;
level->bd_slime_permeability_bits_c64 = cave->level_slime_permeability_c64[bd_level_nr];
level->bd_slime_random_seed_c64 = cave->level_slime_seed_c64[bd_level_nr];
level->bd_cave_random_seed_c64 = cave->level_rand[bd_level_nr];
- level->bd_slime_eats_element_1 = map_element_BD_to_RND_cave(cave->slime_eats_1);
- level->bd_slime_converts_to_element_1 = map_element_BD_to_RND_cave(cave->slime_converts_1);
- level->bd_slime_eats_element_2 = map_element_BD_to_RND_cave(cave->slime_eats_2);
- level->bd_slime_converts_to_element_2 = map_element_BD_to_RND_cave(cave->slime_converts_2);
- level->bd_slime_eats_element_3 = map_element_BD_to_RND_cave(cave->slime_eats_3);
- level->bd_slime_converts_to_element_3 = map_element_BD_to_RND_cave(cave->slime_converts_3);
-
- level->bd_acid_eats_element = map_element_BD_to_RND_cave(cave->acid_eats_this);
+ level->bd_slime_eats_element_1 = CAVE_TO_LEVEL(cave->slime_eats_1);
+ level->bd_slime_converts_to_element_1 = CAVE_TO_LEVEL(cave->slime_converts_1);
+ level->bd_slime_eats_element_2 = CAVE_TO_LEVEL(cave->slime_eats_2);
+ level->bd_slime_converts_to_element_2 = CAVE_TO_LEVEL(cave->slime_converts_2);
+ level->bd_slime_eats_element_3 = CAVE_TO_LEVEL(cave->slime_eats_3);
+ level->bd_slime_converts_to_element_3 = CAVE_TO_LEVEL(cave->slime_converts_3);
+
+ level->bd_acid_eats_element = CAVE_TO_LEVEL(cave->acid_eats_this);
level->bd_acid_spread_rate = cave->acid_spread_ratio / 10000;
- level->bd_acid_turns_to_element = map_element_BD_to_RND_cave(cave->acid_turns_to);
+ level->bd_acid_turns_to_element = CAVE_TO_LEVEL(cave->acid_turns_to);
level->bd_biter_move_delay = cave->biter_delay_frame;
- level->bd_biter_eats_element = map_element_BD_to_RND_cave(cave->biter_eat);
+ level->bd_biter_eats_element = CAVE_TO_LEVEL(cave->biter_eat);
- level->bd_bladder_converts_by_element = map_element_BD_to_RND_cave(cave->bladder_converts_by);
+ level->bd_bladder_converts_by_element = CAVE_TO_LEVEL(cave->bladder_converts_by);
level->bd_change_expanding_wall = cave->expanding_wall_changed;
level->bd_water_cannot_flow_down = cave->water_does_not_flow_down;
- level->bd_nut_content = map_element_BD_to_RND_cave(cave->nut_turns_to_when_crushed);
+ level->bd_nut_content = CAVE_TO_LEVEL(cave->nut_turns_to_when_crushed);
level->bd_hammer_walls_break_delay = cave->pneumatic_hammer_frame;
level->bd_hammer_walls_reappear = cave->hammered_walls_reappear;
level->bd_num_skeletons_needed_for_pot= cave->skeletons_needed_for_pot;
level->bd_skeleton_worth_num_diamonds = cave->skeletons_worth_diamonds;
- level->bd_expanding_wall_looks_like = map_element_BD_to_RND_cave(cave->expanding_wall_looks_like);
- level->bd_sand_looks_like = map_element_BD_to_RND_cave(cave->dirt_looks_like);
+ level->bd_expanding_wall_looks_like = CAVE_TO_LEVEL(cave->expanding_wall_looks_like);
+ level->bd_sand_looks_like = CAVE_TO_LEVEL(cave->dirt_looks_like);
// level name
char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1);
// playfield elements
for (x = 0; x < level->fieldx; x++)
for (y = 0; y < level->fieldy; y++)
- level->field[x][y] = map_element_BD_to_RND_cave(cave->map[y][x]);
+ level->field[x][y] = CAVE_TO_LEVEL(cave->map[y][x]);
checked_free(cave_name);
}