static unsigned int special_cursor_delay = 0;
static unsigned int special_cursor_delay_value = 1000;
+static boolean virtual_button_pressed = FALSE;
+
// forward declarations for internal use
static void HandleNoEvent(void);
"KEY_PRESSED");
int i;
+ virtual_button_pressed = (key_status == KEY_PRESSED && key != KSYM_UNDEFINED);
+
// for any touch input event, enable overlay buttons (if activated)
SetOverlayEnabled(TRUE);
#if defined(PLATFORM_ANDROID)
// when playing, only handle gadgets when using "follow finger" controls
// or when using touch controls in combination with the MM game engine
+ // or when using gadgets that do not overlap with virtual buttons
handle_gadgets =
(game_status != GAME_MODE_PLAYING ||
level.game_engine_type == GAME_ENGINE_TYPE_MM ||
- strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER));
+ strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER) ||
+ (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) &&
+ !virtual_button_pressed));
#endif
if (HandleGlobalAnimClicks(mx, my, button))