// pointer to reference tile bitmap (without level-specific colors)
static Bitmap *gd_tile_bitmap_reference = NULL;
+// optional title screen bitmap
+static Bitmap *gd_title_screen_bitmap = NULL;
+
// screen area
Bitmap *gd_screen_bitmap = NULL;
return 0;
}
+
+static SDL_Surface *get_surface_from_raw_data(const unsigned char *data, int size)
+{
+ SDL_RWops *rwop = SDL_RWFromConstMem(data, size);
+ SDL_Surface *surface = IMG_Load_RW(rwop, 1); // 1 = automatically closes rwop
+
+ return surface;
+}
+
+static SDL_Surface *get_surface_from_base64(const char *base64_data)
+{
+ int decoded_data_size = base64_decoded_size(base64_data);
+ unsigned char *decoded_data = checked_malloc(decoded_data_size);
+
+ base64_decode(decoded_data, base64_data);
+
+ SDL_Surface *surface = get_surface_from_raw_data(decoded_data, decoded_data_size);
+
+ checked_free(decoded_data);
+
+ return surface;
+}
+
+static SDL_Surface *get_title_screen_surface(void)
+{
+ if (gd_caveset_data == NULL || gd_caveset_data->title_screen == NULL)
+ return NULL;
+
+ SDL_Surface *surface = get_surface_from_base64(gd_caveset_data->title_screen);
+
+ if (surface == NULL)
+ return NULL;
+
+ // create target surface
+ SDL_Surface *target = SDL_CreateRGBSurface(0, surface->w, surface->h, 32, 0, 0, 0, 0);
+
+ // check for transparency and background tile
+ if (surface->format->Amask != 0 && gd_caveset_data->title_screen_scroll != NULL)
+ {
+ SDL_Surface *tile = get_surface_from_base64(gd_caveset_data->title_screen_scroll);
+
+ if (tile != NULL)
+ {
+ int x, y;
+
+ // create background surface
+ SDL_Surface *back = SDL_CreateRGBSurface(0, surface->w, surface->h, 32, 0, 0, 0, 0);
+
+ // fill background surface with tile
+ for (y = 0; y < surface->h; y += tile->h)
+ for (x = 0; x < surface->w; x += tile->w)
+ SDLBlitSurface(tile, back, 0, 0, tile->w, tile->h, x, y);
+
+ // copy masked screen over background surface
+ SDLBlitSurface(back, target, 0, 0, surface->w, surface->h, 0, 0);
+
+ // free temporary surfaces
+ SDL_FreeSurface(tile);
+ SDL_FreeSurface(back);
+ }
+ }
+
+ SDLBlitSurface(surface, target, 0, 0, surface->w, surface->h, 0, 0);
+
+ SDL_FreeSurface(surface);
+
+ return target;
+}
+
+static void set_title_screen_bitmap(void)
+{
+ if (gd_title_screen_bitmap != NULL)
+ FreeBitmap(gd_title_screen_bitmap);
+
+ gd_title_screen_bitmap = NULL;
+
+ SDL_Surface *surface = get_title_screen_surface();
+
+ if (surface == NULL)
+ return;
+
+ int width_scaled = surface->w * 2;
+ int height_scaled = surface->h * 2;
+ SDL_Surface *surface_scaled = SDLZoomSurface(surface, width_scaled, height_scaled);
+
+ gd_title_screen_bitmap = SDLGetBitmapFromSurface(surface_scaled);
+
+ SDL_FreeSurface(surface);
+ SDL_FreeSurface(surface_scaled);
+}
+
+Bitmap *gd_get_title_screen_bitmap(void)
+{
+ static char *levelset_subdir_last = NULL;
+
+ if (gd_caveset_data == NULL || gd_caveset_data->title_screen == NULL)
+ return NULL;
+
+ // check if stored cave set is used as current level set (may be outdated)
+ if (!strEqual(gd_caveset_data->levelset_subdir, leveldir_current->subdir))
+ return NULL;
+
+ // check if stored cave set has changed
+ if (!strEqual(gd_caveset_data->levelset_subdir, levelset_subdir_last))
+ set_title_screen_bitmap();
+
+ setString(&levelset_subdir_last, gd_caveset_data->levelset_subdir);
+
+ return gd_title_screen_bitmap;
+}