return TRUE;
}
-boolean ExtractZipFileIntoDirectory(char *zip_filename, char *directory,
- int tree_type)
+char *ExtractZipFileIntoDirectory(char *zip_filename, char *directory,
+ int tree_type)
{
boolean zip_file_valid = CheckZipFileForDirectory(zip_filename, directory,
tree_type);
- Error(ERR_DEBUG, "zip file '%s': %s", zip_filename,
- (zip_file_valid ? "EXTRACT" : "REJECT"));
-
if (!zip_file_valid)
- return FALSE;
+ {
+ Error(ERR_WARN, "zip file '%s' rejected!", zip_filename);
+
+ return NULL;
+ }
char **zip_entries = zip_extract(zip_filename, directory);
- boolean zip_file_extracted = (zip_entries != NULL);
+ if (zip_entries == NULL)
+ {
+ Error(ERR_WARN, "zip file '%s' could not be extracted!", zip_filename);
- if (zip_file_extracted)
- Error(ERR_DEBUG, "zip file successfully extracted!");
- else
- Error(ERR_DEBUG, "zip file could not be extracted!");
+ return NULL;
+ }
- return zip_file_extracted;
+ Error(ERR_INFO, "zip file '%s' successfully extracted!", zip_filename);
+
+ // first zip file entry contains top level directory
+ char *top_dir = zip_entries[0];
+
+ // remove trailing directory separator from top level directory
+ top_dir[strlen(top_dir) - 1] = '\0';
+
+ return top_dir;
}
static void ProcessZipFilesInDirectory(char *directory, int tree_type)
if (!fileExists(zip_filename_extracted) &&
!fileExists(zip_filename_rejected))
{
- boolean zip_file_extracted = ExtractZipFileIntoDirectory(zip_filename,
- directory,
- tree_type);
- char *marker_filename = (zip_file_extracted ? zip_filename_extracted :
+ char *top_dir = ExtractZipFileIntoDirectory(zip_filename, directory,
+ tree_type);
+ char *marker_filename = (top_dir != NULL ? zip_filename_extracted :
zip_filename_rejected);
FILE *marker_file;
Error(ERR_EXIT, "internal level set structure corrupted -- aborting");
}
+static boolean AddUserArtworkSetToArtworkInfoExt(char *artwork_subdir_new,
+ int type)
+{
+ // get artwork info tree node of first artwork set
+ TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
+ char *artwork_user_dir = USER_ARTWORK_DIRECTORY(type);
+
+ int draw_deactivation_mask = GetDrawDeactivationMask();
+
+ // override draw deactivation mask (temporarily disable drawing)
+ SetDrawDeactivationMask(REDRAW_ALL);
+
+ // load new artwork set config and add it next to first artwork set
+ LoadArtworkInfoFromArtworkConf(&artwork_first_node->next, NULL,
+ artwork_user_dir, artwork_subdir_new, type);
+
+ // set draw deactivation mask to previous value
+ SetDrawDeactivationMask(draw_deactivation_mask);
+
+ // get artwork info tree node of newly added artwork set
+ LevelDirTree *artwork_new = getTreeInfoFromIdentifier(artwork_first_node,
+ artwork_subdir_new);
+ if (artwork_new == NULL) // should not happen
+ return FALSE;
+
+ // correct top link and parent node link of newly created tree node
+ artwork_new->node_top = artwork_first_node->node_top;
+ artwork_new->node_parent = artwork_first_node->node_parent;
+
+ // sort artwork info tree to adjust position of newly added artwork set
+ sortTreeInfo(&artwork_first_node);
+
+ return TRUE;
+}
+
+void AddUserArtworkSetToArtworkInfo(char *artwork_subdir_new, int type)
+{
+ if (!AddUserArtworkSetToArtworkInfoExt(artwork_subdir_new, type))
+ Error(ERR_EXIT, "internal artwork set structure corrupted -- aborting");
+}
+
char *getArtworkIdentifierForUserLevelSet(int type)
{
char *classic_artwork_set = getClassicArtworkSet(type);
unsigned int get_hash_from_key(void *);
int GetZipFileTreeType(char *);
-boolean ExtractZipFileIntoDirectory(char *, char *, int);
+char *ExtractZipFileIntoDirectory(char *, char *, int);
boolean AdjustGraphicsForEMC(void);
TreeInfo *getArtworkTreeInfoForUserLevelSet(int);
boolean checkIfCustomArtworkExistsForCurrentLevelSet(void);
void AddUserLevelSetToLevelInfo(char *);
+void AddUserArtworkSetToArtworkInfo(char *, int);
boolean UpdateUserLevelSet(char *, char *, char *, int);
boolean CreateUserLevelSet(char *, char *, char *, int, boolean);