TimeFrames = 0;
TimeLeft = level.time;
PlayerMovDir = MV_NO_MOVING;
+ PlayerMovPos = 0;
PlayerFrame = 0;
PlayerPushing = FALSE;
PlayerGone = LevelSolved = GameOver = SiebAktiv = FALSE;
MovDelay[x][y]--;
if (direct_draw_on && MovDelay[x][y])
- drawto_field = backbuffer;
+ SetDrawtoField(DRAW_BUFFERED);
DrawGraphic(SCROLLX(x),SCROLLY(y), el2gfx(Feld[x][y]));
src_x = SX+GFX_PER_LINE*TILEX;
src_y = SY+(phase > 2 ? 4-phase : phase)*TILEY;
- dest_x = SX+SCROLLX(x)*TILEX;
- dest_y = SY+SCROLLY(y)*TILEY;
+ dest_x = FX+SCROLLX(x)*TILEX;
+ dest_y = FY+SCROLLY(y)*TILEY;
XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y);
XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK],
if (direct_draw_on)
{
- XCopyArea(display,backbuffer,window,gc,
+ XCopyArea(display,drawto_field,window,gc,
dest_x,dest_y, TILEX,TILEY, dest_x,dest_y);
- drawto_field = window;
+ SetDrawtoField(DRAW_DIRECT);
}
}
}
action_delay_value =
(tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : Gamespeed);
+ /*
if (DelayReached(&action_delay, action_delay_value))
+ */
+
+
+
+ if (PlayerMovPos)
+ ScrollFigure(0);
+
+ DrawPlayerField();
+
+
+
+
+ if (!DelayReached(&action_delay, action_delay_value))
+ return;
+
{
int x,y,element;
int sieb_x = 0, sieb_y = 0;
}
}
}
+
+ /*
+ if (PlayerMovPos)
+ ScrollFigure(0);
+
+ DrawPlayerField();
+ */
+
}
if (TimeLeft>0 && TimeFrames>=25 && !tape.pausing)
KillHero();
}
+ /*
+ if (PlayerMovPos)
+ ScrollFigure(0);
+ */
+
+
+ /*
+ DrawPlayerField();
+ */
+
+
BackToFront();
}
void ScrollLevel(int dx, int dy)
{
int x,y;
+ int softscroll_offset = (FX == TILEX ? TILEX : 0);
+
+ if (soft_scrolling_on)
+ {
+ ScreenMovPos = PlayerMovPos;
+ redraw_mask |= REDRAW_FIELD;
+ }
XCopyArea(display,drawto_field,drawto_field,gc,
- SX+TILEX*(dx==-1),SY+TILEY*(dy==-1),
- SXSIZE-TILEX*(dx!=0),SYSIZE-TILEY*(dy!=0),
- SX+TILEX*(dx==1),SY+TILEY*(dy==1));
+ FX + TILEX*(dx==-1) - softscroll_offset,
+ FY + TILEY*(dy==-1) - softscroll_offset,
+ SXSIZE - TILEX*(dx!=0) + 2*softscroll_offset,
+ SYSIZE - TILEY*(dy!=0) + 2*softscroll_offset,
+ FX + TILEX*(dx==1) - softscroll_offset,
+ FY + TILEY*(dy==1) - softscroll_offset);
if (dx)
{
- x = (dx==1 ? 0 : SCR_FIELDX-1);
- for(y=0;y<SCR_FIELDY;y++)
+ x = (dx==1 ? BX1 : BX2);
+ for(y=BY1; y<=BY2; y++)
DrawScreenField(x,y);
}
if (dy)
{
- y = (dy==1 ? 0 : SCR_FIELDY-1);
- for(x=0;x<SCR_FIELDX;x++)
+ y = (dy==1 ? BY1 : BY2);
+ for(x=BX1; x<=BX2; x++)
DrawScreenField(x,y);
}
- redraw_mask|=REDRAW_FIELD;
+ redraw_mask |= REDRAW_FIELD;
}
BOOL MoveFigureOneStep(int dx, int dy, int real_dx, int real_dy)
JX2 = oldJX;
JY2 = oldJY;
- PlayerMovPos = TILEX/4;
PlayerMovPos = (dx > 0 || dy > 0 ? -1 : 1) * 3*TILEX/4;
ScrollFigure(-1);
TestIfHeroHitsBadThing();
+ /*
BackToFront();
+ */
if (PlayerGone)
RemoveHero();
void ScrollFigure(int init)
{
static long actual_frame_counter;
+ static int oldX = -1, oldY = -1;
if (init)
{
+ if (PlayerMovPos && oldX != -1 && oldY != -1)
+ {
+ DrawLevelElement(oldX,oldY, Feld[oldX][oldY]);
+ DrawPlayerField();
+ }
+
+ oldX = JX2;
+ oldY = JY2;
actual_frame_counter = FrameCounter;
+
+ redraw[redraw_x1 + oldX][redraw_y1 + oldY] = 1;
+ redraw_tiles++;
+
+ /*
+ DrawLevelElement(oldX,oldY, Feld[oldX][oldY]);
+ */
+
+ DrawPlayerField();
+
return;
}
else if (!FrameReached(&actual_frame_counter,1))
PlayerMovPos += (PlayerMovPos > 0 ? -1 : 1) * TILEX/4;
- DrawLevelElement(JX2,JY2, Feld[JX2][JY2]);
+ if (ScreenMovPos)
+ {
+ ScreenMovPos = PlayerMovPos;
+ redraw_mask |= REDRAW_FIELD;
+ }
+
+ DrawLevelElement(oldX,oldY, Feld[oldX][oldY]);
DrawPlayerField();
+
+ if (!PlayerMovPos)
+ {
+ JX2 = JX;
+ JY2 = JY;
+ }
}
void TestIfGoodThingHitsBadThing(int goodx, int goody)
{
Score += value;
DrawText(DX_SCORE,DY_SCORE,int2str(Score,5),FS_SMALL,FC_YELLOW);
- BackToFront();
}
void RaiseScoreElement(int element)
#include <math.h>
+void SetDrawtoField(int mode)
+{
+ if (mode == DRAW_BUFFERED && soft_scrolling_on)
+ {
+ FX = TILEX;
+ FY = TILEY;
+ BX1 = -1;
+ BY1 = -1;
+ BX2 = SCR_FIELDX;
+ BY2 = SCR_FIELDY;
+ redraw_x1 = 1;
+ redraw_y1 = 1;
+
+ drawto_field = fieldbuffer;
+ }
+ else /* DRAW_DIRECT, DRAW_BACKBUFFER */
+ {
+ FX = SX;
+ FY = SY;
+ BX1 = 0;
+ BY1 = 0;
+ BX2 = SCR_FIELDX - 1;
+ BY2 = SCR_FIELDY - 1;
+ redraw_x1 = 0;
+ redraw_y1 = 0;
+
+ drawto_field = (mode == DRAW_DIRECT ? window : backbuffer);
+ }
+}
+
void BackToFront()
{
int x,y;
+ Drawable buffer = (drawto_field != window ? drawto_field : backbuffer);
- if (direct_draw_on && game_status==PLAYING)
+ if (direct_draw_on && game_status == PLAYING)
redraw_mask &= ~REDRAW_MAIN;
+
+
+ /*
+ if (ScreenMovPos && redraw_mask & REDRAW_FIELD)
+ {
+ redraw_mask |= REDRAW_FIELD;
+
+ printf("FULL SCREEN REDRAW FORCED by ScreenMovPos == %d\n", ScreenMovPos);
+ }
+ */
+
+
+
+ /*
+ if (ScreenMovPos && redraw_mask & REDRAW_TILES)
+ {
+ redraw_mask |= REDRAW_FIELD;
+
+ printf("FULL SCREEN REDRAW FORCED by ScreenMovPos == %d\n", ScreenMovPos);
+ }
+ */
+
+
+ /*
+ if (ScreenMovPos && !(redraw_mask & REDRAW_FIELD))
+ {
+ printf("OOPS!\n");
+
+ *((int *)NULL) = 0;
+ }
+ */
+
+ /*
+ if (IN_SCR_FIELD(JX2,JY2))
+ redraw[redraw_x1 + JX2][redraw_y1 + JY2] = 0;
+ */
+
+
+ if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
+ redraw_mask |= REDRAW_FIELD;
+
+ if (redraw_mask & REDRAW_FIELD)
+ redraw_mask &= ~REDRAW_TILES;
+
+ /*
+ {
+ static int lastFrame = 0;
+
+ printf("FrameCounter: %d\n", FrameCounter);
+
+ if (FrameCounter != lastFrame + 1)
+ {
+ printf("SYNC LOST! <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<\n");
+
+ if (FrameCounter > 100)
+ *((int *)NULL) = 0;
+ }
+
+ lastFrame = FrameCounter;
+ }
+ */
+
if (!redraw_mask)
return;
- if (redraw_mask & REDRAW_ALL ||
- (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS))
+ if (redraw_mask & REDRAW_ALL)
{
XCopyArea(display,backbuffer,window,gc,
0,0, WIN_XSIZE,WIN_YSIZE,
0,0);
redraw_mask = 0;
}
- else if (redraw_mask & REDRAW_FIELD)
+
+ if (redraw_mask & REDRAW_FIELD)
{
- XCopyArea(display,backbuffer,window,gc,
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
- REAL_SX,REAL_SY);
+ int fx = FX + (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
+ int fy = FY + (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0);
+
+ if (game_status == PLAYING)
+ {
+ XCopyArea(display,buffer,window,gc,
+ fx,fy, SXSIZE,SYSIZE,
+ SX,SY);
+
+ /*
+ printf("FULL SCREEN REDRAW / ScreenMovPos == %d\n", ScreenMovPos);
+ */
+
+ }
+ else
+ XCopyArea(display,backbuffer,window,gc,
+ REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
+ REAL_SX,REAL_SY);
redraw_mask &= ~REDRAW_MAIN;
}
- else if (redraw_mask & REDRAW_DOORS)
+
+ if (redraw_mask & REDRAW_DOORS)
{
if (redraw_mask & REDRAW_DOOR_1)
XCopyArea(display,backbuffer,window,gc,
- DX,DY, DXSIZE,DYSIZE, DX,DY);
+ DX,DY, DXSIZE,DYSIZE,
+ DX,DY);
if (redraw_mask & REDRAW_DOOR_2)
{
if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
XCopyArea(display,backbuffer,window,gc,
- VX,VY, VXSIZE,VYSIZE, VX,VY);
+ VX,VY, VXSIZE,VYSIZE,
+ VX,VY);
else
{
if (redraw_mask & REDRAW_VIDEO_1)
if (redraw_mask & REDRAW_TILES)
{
- if (redraw_tiles>REDRAWTILES_TH)
- XCopyArea(display,backbuffer,window,gc,SX,SY,SXSIZE,SYSIZE,SX,SY);
- else
- for(x=0;x<SCR_FIELDX;x++)
- for(y=0;y<SCR_FIELDY;y++)
- if (redraw[x][y])
- XCopyArea(display,backbuffer,window,gc,
- SX+x*TILEX,SY+y*TILEY,TILEX,TILEY,SX+x*TILEX,SY+y*TILEY);
+ for(x=0; x<SCR_FIELDX; x++)
+ for(y=0; y<SCR_FIELDY; y++)
+ if (redraw[redraw_x1 + x][redraw_y1 + y])
+ XCopyArea(display,buffer,window,gc,
+ FX+x*TILEX,FX+y*TILEY, TILEX,TILEY,
+ SX+x*TILEX,SY+y*TILEY);
}
XFlush(display);
- for(x=0;x<SCR_FIELDX;x++)
- for(y=0;y<SCR_FIELDY;y++)
- redraw[x][y]=0;
- redraw_tiles=0;
- redraw_mask=0;
+ for(x=0; x<MAX_BUF_XSIZE; x++)
+ for(y=0; y<MAX_BUF_YSIZE; y++)
+ redraw[x][y] = 0;
+ redraw_tiles = 0;
+ redraw_mask = 0;
}
void FadeToFront()
void ClearWindow()
{
- drawto_field = backbuffer;
- XFillRectangle(display,drawto_field,gc,
- REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
- redraw_mask|=REDRAW_FIELD;
+ XFillRectangle(display,backbuffer,gc,
+ REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
+
+ if (soft_scrolling_on && game_status==PLAYING)
+ {
+ XFillRectangle(display,fieldbuffer,gc,
+ 0,0, FXSIZE,FYSIZE);
+ SetDrawtoField(DRAW_BUFFERED);
+ }
+ else
+ SetDrawtoField(DRAW_BACKBUFFER);
if (direct_draw_on && game_status==PLAYING)
{
- drawto_field = window;
- XFillRectangle(display,drawto_field,gc,
- REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
+ XFillRectangle(display,window,gc,
+ REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
+ SetDrawtoField(DRAW_DIRECT);
}
+
+ redraw_mask |= REDRAW_FIELD;
}
void DrawText(int x, int y, char *text, int font, int col)
{
DrawTextExt(drawto, gc, x, y, text, font, col);
- if (x<DX)
- redraw_mask|=REDRAW_FIELD;
- else if (y<VY)
- redraw_mask|=REDRAW_DOOR_1;
+ if (x < DX)
+ redraw_mask |= REDRAW_FIELD;
+ else if (y < VY)
+ redraw_mask |= REDRAW_DOOR_1;
}
void DrawTextExt(Drawable d, GC gc, int x, int y,
return;
if (direct_draw_on)
- drawto_field = backbuffer;
+ SetDrawtoField(DRAW_BUFFERED);
/* draw things behind the player (EL_PFORTE* || mole/penguin/pig/dragon) */
if (draw_thru_mask)
- DrawGraphicThruMask(sx + sxx, sy + syy, graphic);
+ DrawGraphicThruMask(sx, sy, graphic);
else
DrawGraphicShifted(sx,sy,sxx,syy,graphic,CUT_NO_CUTTING);
/*
int dest_x = SX+SCROLLX(x)*TILEX;
int dest_y = SY+SCROLLY(y)*TILEY;
- XCopyArea(display,backbuffer,window,gc,
+ XCopyArea(display,drawto_field,window,gc,
dest_x,dest_y, TILEX,TILEY, dest_x,dest_y);
- drawto_field = window;
+ SetDrawtoField(DRAW_DIRECT);
}
}
DrawGraphicExt(drawto_field, gc, x, y, graphic);
redraw_tiles++;
- redraw[x][y] = TRUE;
+ redraw[redraw_x1 + x][redraw_y1 + y] = TRUE;
redraw_mask |= REDRAW_TILES;
}
void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
{
- DrawGraphicExtHiRes(d, gc, SX+x*TILEX, SY+y*TILEY, graphic);
+ DrawGraphicExtHiRes(d, gc, FX+x*TILEX, FY+y*TILEY, graphic);
}
void DrawGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic)
graphic -= GFX_START_ROCKSSCREEN;
src_x = SX+(graphic % GFX_PER_LINE)*TILEX;
src_y = SY+(graphic / GFX_PER_LINE)*TILEY;
- dest_x = SX+x*TILEX;
- dest_y = SY+y*TILEY;
+ dest_x = FX+x*TILEX;
+ dest_y = FY+y*TILEY;
XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y);
XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK],
graphic -= GFX_START_ROCKSHEROES;
src_x = (graphic % HEROES_PER_LINE)*TILEX;
src_y = (graphic / HEROES_PER_LINE)*TILEY;
- dest_x = SX+x*TILEX;
- dest_y = SY+y*TILEY;
+ dest_x = FX+x*TILEX;
+ dest_y = FY+y*TILEY;
XSetClipOrigin(display,clip_gc[PIX_HEROES],dest_x-src_x,dest_y-src_y);
XCopyArea(display,pix[PIX_HEROES],drawto_field,clip_gc[PIX_HEROES],
}
redraw_tiles++;
- redraw[x][y]=TRUE;
+ redraw[redraw_x1 + x][redraw_y1 + y]=TRUE;
redraw_mask|=REDRAW_TILES;
}
int width = TILEX, height = TILEY;
int cx = 0, cy = 0;
- if (graphic<0)
+ if (graphic < 0)
{
DrawGraphic(x,y,graphic);
return;
if (dx || dy) /* Verschiebung der Grafik? */
{
- if (x<0) /* Element kommt von links ins Bild */
+ if (x < BX1) /* Element kommt von links ins Bild */
{
- x=0;
- width=dx;
- cx=TILEX-dx;
- dx=0;
+ x = BX1;
+ width = dx;
+ cx = TILEX - dx;
+ dx = 0;
}
- else if (x==SCR_FIELDX) /* Element kommt von rechts ins Bild */
+ else if (x > BX2) /* Element kommt von rechts ins Bild */
{
- x=SCR_FIELDX-1;
- width=-dx;
- dx=TILEX+dx;
+ x = BX2;
+ width = -dx;
+ dx = TILEX + dx;
}
- else if (x==0 && dx<0) /* Element verläßt links das Bild */
+ else if (x==BX1 && dx<0) /* Element verläßt links das Bild */
{
- width+=dx;
- cx=-dx;
- dx=0;
+ width += dx;
+ cx = -dx;
+ dx = 0;
}
- else if (x==SCR_FIELDX-1 && dx>0) /* El. verläßt rechts das Bild */
- width-=dx;
+ else if (x==BX2 && dx>0) /* Element verläßt rechts das Bild */
+ width -= dx;
else if (dx) /* allg. Bewegung in x-Richtung */
- redraw[x+SIGN(dx)][y]=TRUE;
+ redraw[redraw_x1 + x + SIGN(dx)][redraw_y1 + y] = TRUE;
- if (y<0) /* Element kommt von oben ins Bild */
+ if (y < BY1) /* Element kommt von oben ins Bild */
{
if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
return;
- y=0;
- height=dy;
- cy=TILEY-dy;
- dy=0;
+ y = BY1;
+ height = dy;
+ cy = TILEY - dy;
+ dy = 0;
}
- else if (y==SCR_FIELDY) /* Element kommt von unten ins Bild */
+ else if (y > BY2) /* Element kommt von unten ins Bild */
{
- y=SCR_FIELDY-1;
- height=-dy;
- dy=TILEY+dy;
+ y = BY2;
+ height = -dy;
+ dy = TILEY + dy;
}
- else if (y==0 && dy<0) /* Element verläßt oben das Bild */
+ else if (y==BY1 && dy<0) /* Element verläßt oben das Bild */
{
- height+=dy;
- cy=-dy;
- dy=0;
+ height += dy;
+ cy = -dy;
+ dy = 0;
}
- else if (dy>0 && cut_mode==CUT_ABOVE)
+ else if (dy > 0 && cut_mode==CUT_ABOVE)
{
- if (y==SCR_FIELDY-1) /* Element unterhalb des Bildes */
+ if (y == BY2) /* Element unterhalb des Bildes */
return;
- height=dy;
- cy=TILEY-dy;
- dy=TILEY;
- redraw[x][y+1]=TRUE;
+ height = dy;
+ cy = TILEY-dy;
+ dy = TILEY;
+ redraw[redraw_x1 + x][redraw_y1 + y + 1] = TRUE;
} /* Element verläßt unten das Bild */
- else if (dy>0 && (y==SCR_FIELDY-1 || cut_mode==CUT_BELOW))
- height-=dy;
+ else if (dy > 0 && (y == BY2 || cut_mode==CUT_BELOW))
+ height -= dy;
else if (dy) /* allg. Bewegung in y-Richtung */
- redraw[x][y+SIGN(dy)]=TRUE;
+ redraw[redraw_x1 + x][redraw_y1 + y + SIGN(dy)] = TRUE;
}
if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
SX+(graphic % GFX_PER_LINE)*TILEX+cx,
SY+(graphic / GFX_PER_LINE)*TILEY+cy,
- width,height, SX+x*TILEX+dx,SY+y*TILEY+dy);
+ width,height, FX+x*TILEX+dx,FY+y*TILEY+dy);
}
else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
{
XCopyArea(display,pix[PIX_HEROES],drawto_field,gc,
(graphic % HEROES_PER_LINE)*TILEX+cx,
(graphic / HEROES_PER_LINE)*TILEY+cy,
- width,height, SX+x*TILEX+dx,SY+y*TILEY+dy);
+ width,height, FX+x*TILEX+dx,FY+y*TILEY+dy);
}
#if DEBUG
#endif
redraw_tiles++;
- redraw[x][y]=TRUE;
- redraw_mask|=REDRAW_TILES;
+ redraw[redraw_x1 + x][redraw_y1 + y] = TRUE;
+ redraw_mask |= REDRAW_TILES;
}
void DrawElementShifted(int x, int y, int dx, int dy, int element,int cut_mode)
{
graphic += 4*!phase;
- if (dir==MV_UP)
+ if (dir == MV_UP)
graphic += 1;
- else if (dir==MV_LEFT)
+ else if (dir == MV_LEFT)
graphic += 2;
- else if (dir==MV_DOWN)
+ else if (dir == MV_DOWN)
graphic += 3;
}
else if (element==EL_MAULWURF || element==EL_PINGUIN ||
XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
SX+(graphic % GFX_PER_LINE)*TILEX+cx,
SY+(graphic / GFX_PER_LINE)*TILEY+cy,
- width,height, SX+x*TILEX+cx,SY+y*TILEY+cy);
+ width,height, FX+x*TILEX+cx,FY+y*TILEY+cy);
}
redraw_tiles++;
- redraw[x][y]=TRUE;
+ redraw[redraw_x1 + x][redraw_y1 + y] = TRUE;
}
else
{
XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
SX+(graphic % GFX_PER_LINE)*TILEX+cx,
SY+(graphic / GFX_PER_LINE)*TILEY+cy,
- width,height, SX+xx*TILEX+cx,SY+yy*TILEY+cy);
+ width,height, FX+xx*TILEX+cx,FY+yy*TILEY+cy);
redraw_tiles++;
- redraw[xx][yy]=TRUE;
+ redraw[redraw_x1 + xx][redraw_y1 + yy] = TRUE;
}
}
}
ClearWindow();
- for(x=0;x<SCR_FIELDX;x++)
- for(y=0;y<SCR_FIELDY;y++)
+ for(x=BX1; x<=BX2; x++)
+ for(y=BY1; y<=BY2; y++)
DrawScreenField(x,y);
redraw_mask |= REDRAW_FIELD;