fixed player entering pot when using smooth movement
authorHolger Schemel <holger.schemel@virtion.de>
Sat, 25 May 2024 20:17:19 +0000 (22:17 +0200)
committerHolger Schemel <holger.schemel@virtion.de>
Sat, 25 May 2024 20:17:19 +0000 (22:17 +0200)
src/game_bd/bd_graphics.c

index 9060aae3247d1fcfa8145c83b6fa38b31ad1cd0e..fb702375886ec86b17faa1914a0706d97ed019cd 100644 (file)
@@ -636,6 +636,10 @@ static void gd_drawcave_tile(Bitmap *dest, GdGame *game, int x, int y, boolean d
   if (cave->player_state == GD_PL_EXITED)
     use_smooth_movements = FALSE;
 
+  // do not use smooth movement animation for player stirring the pot
+  if (tile == O_PLAYER_STIRRING)
+    use_smooth_movements = FALSE;
+
 #if DO_GFX_SANITY_CHECK
   if (use_native_bd_graphics_engine() && !setup.small_game_graphics && !program.headless)
   {