GADGET_ID_TIME_OR_STEPS,
GADGET_ID_TIME_SCORE_BASE,
GADGET_ID_GAME_ENGINE_TYPE,
- GADGET_ID_BD_SCHEDULING_TYPE,
GADGET_ID_LEVELSET_SAVE_MODE,
+ GADGET_ID_BD_SCHEDULING_TYPE,
GADGET_ID_WIND_DIRECTION,
GADGET_ID_PLAYER_SPEED,
GADGET_ID_BD_GRAVITY_DIRECTION,
ED_SELECTBOX_ID_TIME_OR_STEPS,
ED_SELECTBOX_ID_TIME_SCORE_BASE,
ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
- ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
+ ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
ED_SELECTBOX_ID_WIND_DIRECTION,
ED_SELECTBOX_ID_PLAYER_SPEED,
ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
&level.game_engine_type,
NULL, "Game engine:", NULL, "Select game engine"
},
- {
- ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
- ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(1),
- GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
- -1,
- options_bd_scheduling_type,
- &level.bd_scheduling_type,
- NULL, "Scheduling type:", NULL, "Select level timing"
- },
{
ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
"Action:", NULL, NULL, "Select action when saving level set"
},
+ // ---------- engine settings: config ---------------------------------------
+
+ {
+ ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
+ ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(1),
+ GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
+ -1,
+ options_bd_scheduling_type,
+ &level.bd_scheduling_type,
+ NULL, "Scheduling type:", NULL, "Select level timing"
+ },
+
+ // ---------- engine settings: colors ---------------------------------------
+
// ---------- element settings: configure (several elements) ----------------
{