void HandleKey(Key key, int key_status)
{
int joy = 0;
+ boolean anyTextGadgetActiveOrJustFinished = anyTextGadgetActive();
static struct SetupKeyboardInfo custom_key;
static struct
{
break;
case LEVELED:
- HandleLevelEditorKeyInput(key);
+ if (!anyTextGadgetActiveOrJustFinished)
+ HandleLevelEditorKeyInput(key);
break;
case PLAYING:
for(j=0; j<*(ep2_num[i]); j++)
Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
- for(i=EL_CHAR_START; i<EL_CHAR_END; i++)
+ for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
}