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fixed (not) pushing already moving elements in BD engine
4.4.0.0-test-5
author
Holger Schemel
<holger.schemel@virtion.de>
Sun, 8 Dec 2024 00:09:47 +0000
(
01:09
+0100)
committer
Holger Schemel
<holger.schemel@virtion.de>
Sun, 8 Dec 2024 00:12:10 +0000
(
01:12
+0100)
src/game_bd/bd_caveengine.c
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diff --git
a/src/game_bd/bd_caveengine.c
b/src/game_bd/bd_caveengine.c
index 568006f79d37bd01de87b5406fcf3994c162bad5..6ac86de149e0ef9a4c0609ce8047a443aa0ccf07 100644
(file)
--- a/
src/game_bd/bd_caveengine.c
+++ b/
src/game_bd/bd_caveengine.c
@@
-1350,7
+1350,9
@@
static boolean do_push(GdCave *cave, int x, int y, GdDirection player_move, bool
break;
}
+ // only push game element if not already moving
if (is_like_space(cave, x, y, twice[player_move]) &&
+ game_bd.game->dir_buffer_to[what_y][what_x] == GD_MV_STILL &&
gd_rand_int_range(cave->random, 0, 1000000) < prob)
{
// if decided that he will be able to push,