removed stopping sounds when freeing BD game structure
authorHolger Schemel <holger.schemel@virtion.de>
Tue, 14 Jan 2025 22:22:59 +0000 (23:22 +0100)
committerHolger Schemel <holger.schemel@virtion.de>
Tue, 14 Jan 2025 22:22:59 +0000 (23:22 +0100)
src/game_bd/bd_gameplay.c

index d907247e775e921606d2ed35485812696278c2c1..448297152951b8ccfcdb30b2cffc4e3ac8ad0c2f 100644 (file)
@@ -19,9 +19,6 @@
 
 void gd_game_free(GdGame *game)
 {
-  // stop sounds
-  gd_sound_off();
-
   if (game->element_buffer)
     gd_cave_map_free(game->element_buffer);
   if (game->last_element_buffer)